GamepadVibration Struct
Definition
Describes the speed of the gamepad's four available vibration motors.
public value class GamepadVibration
/// [Windows.Foundation.Metadata.ContractVersion(Windows.Foundation.UniversalApiContract, 65536)]
struct GamepadVibration
[Windows.Foundation.Metadata.ContractVersion(typeof(Windows.Foundation.UniversalApiContract), 65536)]
public struct GamepadVibration
var gamepadVibration = {
leftMotor : /* Your value */,
rightMotor : /* Your value */,
leftTrigger : /* Your value */,
rightTrigger : /* Your value */
}
Public Structure GamepadVibration
- Inheritance
-
GamepadVibration
- Attributes
Windows 10 requirements
Device family |
Windows 10 (introduced in 10.0.10240.0)
|
API contract |
Windows.Foundation.UniversalApiContract (introduced in v1.0)
|
Remarks
Note that on devices with fewer motors, four vibration motor speed values are combined by the driver in a way that gives the best possible approximation of the haptic feedback you'd get on a controller that has all four motors.
Fields
LeftMotor |
The level of the left vibration motor. Valid values are between 0.0 and 1.0, where 0.0 signifies no motor use and 1.0 signifies max vibration. |
LeftTrigger |
The left trigger vibration level. Valid values are between 0.0 and 1.0, where 0.0 signifies no motor use and 1.0 signifies max vibration. |
RightMotor |
The level of the right vibration motor. Valid values are between 0.0 and 1.0, where 0.0 signifies no motor use and 1.0 signifies max vibration. |
RightTrigger |
The right trigger vibration level. Valid values are between 0.0 and 1.0, where 0.0 signifies no motor use and 1.0 signifies max vibration. |