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SceneAnalysisEffect.SceneAnalyzed 事件

定義

場景分析完成時引發。 請參閱 SceneAnalyzedEventArgs

// Register
event_token SceneAnalyzed(TypedEventHandler<SceneAnalysisEffect, SceneAnalyzedEventArgs const&> const& handler) const;

// Revoke with event_token
void SceneAnalyzed(event_token const* cookie) const;

// Revoke with event_revoker
SceneAnalysisEffect::SceneAnalyzed_revoker SceneAnalyzed(auto_revoke_t, TypedEventHandler<SceneAnalysisEffect, SceneAnalyzedEventArgs const&> const& handler) const;
public event TypedEventHandler<SceneAnalysisEffect,SceneAnalyzedEventArgs> SceneAnalyzed;
function onSceneAnalyzed(eventArgs) { /* Your code */ }
sceneAnalysisEffect.addEventListener("sceneanalyzed", onSceneAnalyzed);
sceneAnalysisEffect.removeEventListener("sceneanalyzed", onSceneAnalyzed);
- or -
sceneAnalysisEffect.onsceneanalyzed = onSceneAnalyzed;
Public Custom Event SceneAnalyzed As TypedEventHandler(Of SceneAnalysisEffect, SceneAnalyzedEventArgs) 

事件類型

適用於