混合現實團體Mixed Reality Community

在 Microsoft,我們相信擁有強式團體的存取權,對於開發人員、平臺和生態系統的成長而言是不可或缺的。At Microsoft, we believe having access to strong communities is essential for developers, platforms, and ecosystems to grow. 您可以使用下列資訊來參與各群,並符合這裡提供協助的部分小組成員。Use the information below to take part in communities and meet some of the team members who are here to help you.

線上團體Online Communities

群體名稱Community Name 連結Link 描述Description
HoloDevelopers SlackHoloDevelopers Slack 加入這裡Join Here HoloDevelopers 的時差最初是建立來讓開發人員探索 HoloLens,以瞭解另一個,形成 paulette、建立信任,並取得彼此的協助。The HoloDevelopers Slack was initially created as a place for developers exploring HoloLens to get to know one another, form friendships, build trust, and get help from each other. 它已成長為蓬勃發展的群體,涵蓋許多平臺、裝置和公司的混合現實範圍。It has grown into a thriving community that covers the spectrum of mixed reality across many platforms, devices, and companies.
Stack OverflowStack Overflow MR 問題MR Questions
Reddit WMR 耳機Reddit WMR Headsets WMR subredditWMR subreddit
Reddit HoloLensReddit HoloLens HoloLens subredditHoloLens subreddit

當地團體Local Communities

如果您執行的是您想要包含在此頁面上的社區,請在此傳送含有詳細資料的電子郵件If you run a community that you would like included on this page, send an email here with the details

群體名稱Community Name 國家/地區Country CityCity 連結Link
增強型現實墨爾本Augmented Reality Melbourne 澳洲Australia 墨爾本Melbourne 連結Link
芝加哥 AWE NiteChicago AWE Nite USAUSA 芝加哥Chicago 連結Link
HoloMagiciansHoloMagicians 日本Japan 東京Tokyo 連結Link
混合現實使用者群組-荷蘭Mixed Reality User Group - Netherlands 荷蘭Netherlands RijswijkRijswijk 連結Link
VR 菲律賓VR Philippines 菲律賓Philippines N/AN/A 連結Link
XRLAXRLA USAUSA Los AngelesLos Angeles 連結Link

Microsoft MR 開發人員生態系統小組Microsoft MR Developer Ecosystem Team

Daniel EscuderoDaniel Escudero
Daniel EscuderoDaniel Escudero
MR 學術首席設計師MR Academy Lead Designer
互動式設計工具、prototyper 和編碼員,以混合現實的方式特製化,有超過15年的互動設計體驗。Interactive designer, prototyper, and coder, specialized in Mixed Reality, with over 15 years of interaction design experience. 目前設計和建立新的混合現實互動,同時建立與三藩市的廳區域合作夥伴以及 MR、VR 和 AR 團體的研討會與駭客松。Currently designing and prototyping new Mixed Reality interactions, while creating workshops and hackathons with San Francisco Bay Area partners and the MR, VR, and AR communities. 在多位 MR、VR 和 AR 活動和演講中,混合現實設計的導師和演講者。Mentor and speaker for Mixed Reality Design at multiple MR, VR, and AR events and lectures. 美國加州舊金山San Francisco, CA 電子郵件Email

Daniel GonzalezDaniel Gonzalez
程式管理員 IIProgram Manager II
美國華盛頓州雷德蒙德 98052-6399Redmond, WA 電子郵件Email

Jane FangJane Fang
首席程式經理負責人Principal Program Manager Lead
美國加州舊金山San Francisco, CA 電子郵件Email
Jesse McCullochJesse McCulloch
Jesse McCullochJesse McCulloch
程式管理員 IIProgram Manager II
Jesse 是 Microsoft 混合現實開發人員生態系統小組的專案經理。Jesse is a Program Manager on the Mixed Reality Developer Ecosystem team at Microsoft. 他經常在開發人員的使用空間群組中,想要跟上不斷成長的空間,或在一間透過空氣的裸機流動,在現實世界中與開發人員進行互動。He's often found hanging out in developer Slack groups, on Twitter trying to keep up with everything going on in this rapidly growing space, or in a big metal tube flying through the air on his way to engage with developers in the real world. 華盛頓州雷德蒙德Redmond, Wa 電子郵件Email

Jo RyallJo Ryall
SF 的行銷經理Head of Marketing, SF Academy
美國加州舊金山San Francisco, CA 電子郵件Email
Nick KlingensmithNick Klingensmith
Nick KlingensmithNick Klingensmith
MR 工程師首席工程師MR Academy Lead Engineer
Nick 是專門從事工具開發、圖形程式設計、MR 和 Unity 的經驗豐富遊戲開發人員!Nick is an experienced game developer specializing in tool development, graphics programming, MR, and Unity! 在超過100的發佈遊戲中,他的工作是在小型 arcade 遊戲、行動高精確度 GPU 推送標題,一直到大規模聯網的社交遊戲中。With over 100 published games, he's worked on small arcade games, mobile high fidelity GPU pushing titles, all the way to massive networked social games. 他在 Unity 資產存放區發表的工具,也會在數千個遊戲中使用,幾乎每個新式平臺想像得到。The tools he's published on the Unity Asset Store are also used in thousands of games, on just about every modern platform imaginable. Nick 已收集了大部分的官方 Unity 認證,也有助於撰寫這些認證。Nick has collected most of the official Unity certifications, and also helped write them. Nick 目前是以三藩市的首席學術團隊的首席工程師為 Microsoft。Nick currently works for Microsoft as the lead engineer on the Mixed Reality Academy team in San Francisco. 美國加州舊金山San Francisco, CA 電子郵件Email

Microsoft MR 設計團隊,開發人員體驗Microsoft MR Design Team, Developer Experience

Yoon 公園Yoon Park
Yoon 公園Yoon Park
Principal UX 設計工具Principal UX Designer
Yoon 是一種設計師、創意的技術人員,以及從韓國韓國的作者。Yoon is a designer, creative technologist, and author from Seoul, Korea. 他是 Microsoft Mixed Reality 設計團隊的首席 UX 設計人員,主要是開放原始碼混合現實工具組的設計工作 (MRTK) 專案、混合現實設計實驗室 (MRDL) 和檔。As a Principal UX Designer at Microsoft’s Mixed Reality design team, he's leading the design effort for the open-source Mixed Reality Toolkit(MRTK) project, Mixed Reality Design Labs(MRDL), and documentation. 他在 中型分享他的個人 MR 專案設計故事。He shares his personal MR project design stories on Medium. 美國華盛頓州雷德蒙德 98052-6399Redmond, WA Twitter LinkedIn 電子郵件Twitter Medium LinkedIn Email
Cameron MickaCameron Micka
Cameron MickaCameron Micka
資深軟體工程師Senior Software Engineer
Cameron Micka 是一種軟體工程師,讓開發人員能夠達成其藝術與創意的抱負。Cameron Micka is a software engineer who takes pride in empowering developers to achieve their artistic and creative ambitions. Cameron 在開發影片遊戲之後,在 LucasArts 娛樂、有趣的位互動,以及自己的新創公司開發影片後,于2016加入 Microsoft。Cameron joined Microsoft in 2016 after developing video games for nearly a decade at LucasArts Entertainment, Fun Bits Interactive, and his own startup. 在 Microsoft,Cameron 的角色是建立混合現實開發人員的工具,並洽詢合作夥伴和客戶。At Microsoft, Cameron’s role is to build tools for Mixed Reality developers and consult with partners and customers. 美國華盛頓州雷德蒙德 98052-6399Redmond, WA Twitter 電子郵件Twitter Email

Azure 雲端提倡者空間計算小組Azure Cloud Advocate Spatial Computing Team

Azure 雲端提倡者的職責是協助世界上的每個技術人員都成功。The charter of Azure Cloud Advocates is to help every technologist on the planet succeed. 這適用于學生、企業員工和新創公司。This applies to students, enterprise employees, and startups. 他們與開發人員和軟體生態系統中的其他人互動,全都是透過 Microsoft Cloud + AI 平臺的技術教育與技能所設計。They engage in outreach to developers and others in the software ecosystem, all designed to further technical education and skill with the Microsoft Cloud + AI platform.

此處所列的成員是雲端提倡者,其適用于雲端提倡者組織內的空間運算團隊。The members listed here are the Cloud Advocates that work on the Spatial Computing team within the Cloud Advocate organization. 它們的運作方式與混合現實開發人員生態系統小組非常密切,而且通常很難分辨一個團隊停止的位置,另一個小組會開始。They work extremely close with the Mixed Reality Developer Ecosystem team, and it's often hard to tell where one team stops, and the other one starts.

April SpeightApril Speight
April SpeightApril Speight
雲端提倡者Cloud Advocate
我曾在精品時尚業擔任男裝造型師和視覺陳列人員,之後轉任科技業長達 7 年。I've been in the tech industry for 7 years after a career in luxury fashion as a menswear stylist and visual merchandiser. 我喜歡研究機器人和聲控裝置。I love working with bots and voice enabled devices. 不過,我目前在空間運算領域創造新形勢!However, I'm currently creating new realities within the world of spatial computing!
我喜歡接觸正在將事業轉換到科技業的新編碼人員和人群。I like meeting new coders and people on their journey to transition into the tech industry. 我在我的 網站YouTube 頻道上提供建議和程式碼教學課程。I provide advice and code tutorials on both my website and YouTube channel. 在我的備用時間內,您可以找到在 turntables 上製作或抓著In my spare time, you can either find me crafting or scratching' on turntables!
TwitterTwitter
Aysegul YonetAysegul Yonet
Ayşegül YönetAyşegül Yönet
Sr-iov 提倡者Sr. Cloud Advocate
Ayşegül 是 Microsoft 的資深 Azure 雲端開發人員提倡者,著重于空間運算、混合現實、認知服務和資料視覺效果。Ayşegül is a Senior Azure Cloud Developer Advocate at Microsoft and focuses on Spatial Computing, Mixed Reality, Cognitive Services, and Data Visualization. 她是 W3C 沉浸式 Web 工作群組團體群組 的共同主席,以及適用于 Web 技術的 Google 開發人員專家。She's a co-chair of W3C Immersive Web Working Group and Community Group and a Google Developer Expert for Web Technologies. 她在不同的非收益組織中 WebXR 聚會 並享受教學,以期提高軟體產業的多樣性。She co-hosts of San Francisco WebXR Meetup and enjoys teaching at different non-profit organizations aiming to increase diversity in the software industry. 她是 Code4Good 的共同創辦人,它的願景是協助人們參與開放原始碼。She's the co-founder of Code4Good, an organization with the vision of helping people to contribute to open source. 先前,她帶領了 Women Who Code meetups、Girl Develop It 及 Black Girls Code 研討會,還曾是 AnnieCannons 的 CTO,這是一個致力於提供人口販賣倖存者學習技術技能的集訓。Previously she led Women Who Code meetups, Girl Develop It and Black Girls Code workshops and was a CTO at AnnieCannons, a bootcamp dedicated to teaching tech skills to human trafficking survivors. 最近她喜歡建立 Youtube AysSomething channelyoutube WebXR channel的教學課程。Lately she enjoys creating tutorials for YouTube AysSomething Channel and YouTube WebXR Channel. TwitterTwitter
Em Lazer-WalkerEm Lazer-Walker
Em Lazer-WalkerEm Lazer-Walker
雲端提倡者Cloud Advocate
Em (她/他或她們/他們) 是位於多倫多的雲端大使。Em (she/her or they/them) is a Cloud Advocate for Microsoft based in Toronto. 她是藝術家與工程師,她能製作互動藝術、實驗性質遊戲以及開放原始碼工具,作為創造的後盾。She’s an artist/engineer who makes interactive art, experimental games, and open-source software tools to empower creativity. 她大部分的作品都著重在使用非傳統的介面,以有趣的體驗方式重新勾勒出日常的物品與空間,激發人們成為自我激勵的學習者。Most of her work focuses on using nontraditional interfaces to reframe everyday objects and spaces as playful experiences and to inspire people to become self-motivated learners. 她曾製作過範圍廣闊以及場合限定的詩歌生成、在 19 世紀電報機上玩的遊戲,以及使用 Amazon Alexa 的市售桌遊。She’s built projects as far-flung as a site-specific generative poetry walk, a game played on 19th century telegraph hardware, and a commercial board game that uses Amazon Alexa. 之前也曾在像是 Pivotal Labs 與 Etsy 等公司工作過,處理像是 Words With Friends 與 Timehop 等遊戲與應用程式,也曾任職 MIT Media Lab 的 Playful Systems 研究集團的研究員。In the past, she’s worked at companies like Pivotal Labs and Etsy, on games and apps such as Words With Friends and Timehop, and as a researcher in the MIT Media Lab's Playful Systems research group. 她熱衷於培養各式不同但具包容性的社群,以及籌畫遊戲活動,像是 Roguelike Celebration 與一年一度的 alt.ctrl.PARTYShe’s passionate about fostering diverse and inclusive communities, and organizes game events such as the Roguelike Celebration and the annual alt.ctrl.PARTY.
身為遊戲設計師以及裝置藝術家,她的作品遍及各地,像是 Smithsonian American Art Museum 以及 Venice Architectural Biennale,同時在像是 IndieCade (參與 2016 決賽)、alt.ctrl.GDC、Bit Bash、Come Out and Play、Babycastles、Different Games 以及 New York Toy Fair (提名 2019 年度最佳遊戲) 等遊戲活動與空間中,也展示過她的作品。As a game designer and installation artist, her work has been featured in places such as the Smithsonian American Art Museum and the Venice Architectural Biennale, and has been showcased at games events and spaces such as IndieCade (2016 finalist), alt.ctrl.GDC, Bit Bash, Come Out and Play, Babycastles, Different Games, and New York Toy Fair (2019 Game of the Year nominee).
TwitterTwitter
Madoka ChiyodaMadoka Chiyoda
Madoka ChiyodaMadoka Chiyoda
雲端提倡者Cloud Advocate
在使用 Xamarin 開發行動裝置 App 多年後,我於 2016 年加入了 Microsoft。I joined Microsoft in 2016 after being a mobile app developer using Xamarin for years. 我熱愛設計程式,也愛繪製漫畫,兩者都是我的工作。I love both programming and drawing manga, so I'm doing both. 您可在這裡觀賞到我的漫畫作品。Check my manga work here. TwitterTwitter
Thomas LewisThomas Lewis
Thomas LewisThomas Lewis
雲端提倡者領導Cloud Advocate Lead
Microsoft 開發人員關係的雲端大使。Cloud Advocate in Microsoft's Developer Relations. 提倡空間運算與學術。Spatial Computing + Academic advocacy. 最愛:MR/AR/VR/XR、Web、設計與水獺。Favorites: MR/AR/VR/XR, Web, Design & otters. 代名詞:他。Pronouns: he/him. TwitterTwitter

Microsoft Mixed Reality MvpMicrosoft Mixed Reality MVPs

Microsoft 最有價值專家(或 Mvp)是熱情與社區分享其知識的技術專家。Microsoft Most Valuable Professionals, or MVPs, are technology experts who passionately share their knowledge with the community. 他們一直都是在「不規則的邊緣」上,無盡希望能取得新的令人興奮的技術。They're always on the "bleeding edge" and have an unstoppable urge to get their hands on new, exciting technologies. 他們對 Microsoft 產品與服務有深入的瞭解,並可將各種平臺、產品和解決方案整合在一起,以解決真實世界的問題。They have deep knowledge of Microsoft products and services, and can bring together diverse platforms, products, and solutions, to solve real world problems. Mvp 在90個國家/地區提供超過4000的技術專家和領導人領導人的全球領導者,並由他們的熱情、團體精神和知識尋求推動。MVPs make up a global community of over 4,000 technical experts and community leaders across 90 countries/regions, driven by their passion, community spirit, and quest for knowledge. 最多功能,Mvp 一律願意協助其他人,也就是將它們分開的設定。Above all, MVPs are always willing to help others - that's what sets them apart.

Aleksandr KudishovAleksandr Kudishov
Aleksandr KudishovAleksandr Kudishov
俄羅斯Russia
MVP 專注于遊戲開發 & Windows 開發、VR/AR/MR。MVP focused on Game Development & Windows Development, VR/AR/MR. 遊戲生產者、Tech 推廣人員、全像攝影開發人員、遊戲開發的 MSP 領導人。Game Producer, Tech Evangelist, Holographic Developer, MSP Lead of Game-Development. 電子郵件Email
Alexander MeijersAlexander Meijers
Alexander MeijersAlexander Meijers
荷蘭,RijswijkThe Netherlands, Rijswijk
激勵、應採用和教授公司的專業人員,瞭解如何在數位創新旅程中使用虛擬、增強和混合現實的新興技術。A professional who inspires, motivates, and educates businesses on how to use emerging technologies using Virtual, Augmented, and Mixed Reality in their journey to digital innovation. 他擁有 SharePoint、Office 365 和 Microsoft Azure 的強大背景,而且正在使用機器學習、人工智慧和認知服務。He has a strong background on SharePoint, Office 365, and Microsoft Azure and is working with machine learning, artificial intelligence, and cognitive services. 其目標主要在於製造、建築、產業、物流和 maritime/海外,其目標是要協助企業使用服務、應用程式和裝置(例如 HoloLens 和 Kinect for Azure)來建立、改進、smartening 和縮短商務程式。Primarily focused on manufacturing, construction, industry, logistics, and maritime/offshore, his goal is helping businesses to achieve more on creating, improving, smartening, and shortening of business processes by using services, apps, and devices like HoloLens and Kinect for Azure. 電子郵件Email
András VelvartAndrás Velvart
András VelvartAndrás Velvart
布達佩斯,匈牙利Budapest, Hungary
András 是 Microsoft 最有價值的專家 (在 Windows 開發/混合現實) 12 年。András has been a Microsoft Most Valuable Professional (in Windows Development / Mixed Reality) for 12 years. 他經常是技術活動的講師 (Sessionize 設定檔) 。He's a frequent speaker at technology events (Sessionize profile). 他是開放原始碼 MVPToolkit for Unity 的作者,可讓 Unity 開發人員建立可維護且可測試的 AR/VR 企業應用程式。He's the author of the open-source MVPToolkit for Unity that allows Unity developers to create maintainable, testable AR/VR enterprise applications. András 的熱情是 Human-Computer 互動的未來,包括混合、增強和虛擬實境、對話介面、語音辨識。András' passion is the future of Human-Computer Interaction, including mixed, augmented, and virtual reality, conversational interfaces, speech recognition. 建立多個 Pluralsight 課程,包括 Apple 的 ARKit 和 Microsoft 的 UWP XAML 技術。Created multiple Pluralsight courses, including on Apple's ARKit and Microsoft's UWP XAML technologies. 電子郵件Email
Bronwen ZandeBronwen Zande
Bronwen ZandeBronwen Zande
布利斯班,澳大利亞Brisbane, Australia
Bronwen Zande 是靈魂解決方案的總監,以開發人員的身分來擔任開發人員的生活。Bronwen Zande is a Director of Soul Solutions, having spent more of her life as a developer than not. 她是長期 Microsoft 最有價值的專家 (MVP) 已獲得 Windows 開發、新興體驗、Kinect、Bing 地圖服務和即時服務的 MVP 狀態。She's a long-term Microsoft Most Valuable Professional (MVP) having been awarded MVP status for Windows Development, Emerging Experiences, Kinect, Bing Maps, and Live Services.

Bronwen 是一項活躍的社區成員,其參與 Imagine Cup、年輕的 ICT 瀏覽器,以及技術帶給您的工作,以提升其事業。Bronwen is an active community member involved in promoting IT as a career with her participation in judging Imagine Cup, Young ICT Explorers, and Technology Takes You Anywhere. Bronwen 是萬能技 Dinners 的成立成員,開發人員,開發人員,開發人員布里斯班 (現在是 DDD 布里斯班) ,以及 SheEO 的多年澳大利亞啟動程式。Bronwen was a founding member of the Brisbane Girl Geek Dinners, organizer of Developer, Developer, Developer Brisbane (now DDD Brisbane), and a multi-year Australian activator for SheEO.

她是一位 avid 的旅行者,當您在旅行時,通常可以在本機聚會或使用者群組中找到相機的鏡頭。She is an avid traveler and when not behind the lens of a camera can often be found presenting at a local meetup or user group while on her travels.
電子郵件Email
Bruno AnjosBruno Anjos
Bruno AnjosBruno Anjos
巴西Brazil
創新管理員,在管理和採用數位頁面創新專案的架構上,提供 XR-增強現實、混合和虛擬實境平臺的專業知識。Innovation Manager, work at management and architecture of Digital Pages innovation projects, with expertise for XR - Augmented Reality, Mixed and Virtual Reality platforms. 混合現實中的混合現實 2020-2021 Microsoft MVP。Microsoft MVP in Mixed Reality 2020-2021 in Mixed Reality. 我是開發和規劃混合現實解決方案的專家,著重于 Microsoft HoloLens。I work as an expert in the development and planning of Mixed Reality solutions - focusing on Microsoft HoloLens. 體驗遊戲和應用程式開發,以及資產建立和多媒體內容。Experience with game and application development, and asset creation and multimedia content. 電子郵件Email
Clemente GiorioClemente Giorio
Clemente GiorioClemente Giorio
Torino、ItaliaTorino, Italia
「駭客、萬能技、maker、研究人員、innovator、訓練員、開發人員 .。。"Hacker, geek, maker, researcher, innovator, trainer, developer...
讓他們的工作更加熱情。Has made science and technology his passion other than his job. 遵循許多團體,而且通常積極地參與演講者和事件召集人的程式碼撰寫 Gym、DotNetPodcast、FabLabNapoli、DotNetCampania 和 HoloLens 開發人員。Follows many communities and is often actively involved as a speaker and event organizer in particular with: Coding Gym, DotNetPodcast, FabLabNapoli, DotNetCampania and HoloLens Developers.
他從火來的簽章食譜是:人工智慧、電腦視覺、物聯網、自然消費者介面和混合現實。His signature dishes, far from the stove, are: Artificial Intelligence, Computer Vision, Internet of Things, Natural User Interface, and Mixed Reality.
Microsoft MVP 和 Intel Software Innovator,可作為 Deltatre 開發軟體原型的資深研究 & 開發工程師。Microsoft MVP and Intel Software Innovator, works as Senior Research & Development Engineer for Deltatre, where he develops software prototypes.
電子郵件Email
Eric ProvencherEric Provencher
Eric ProvencherEric Provencher
加拿大魁北克省蒙特婁Montreal, QC, Canada
Eric 是一種空間設計工程師,致力於 Unity Labs 的 Advanced XR Authoring Research。Eric is a Spatial Design Engineer working on Advanced XR Authoring Research at Unity Labs. 從他在 CAE 和 Microsoft Mixed Reality 合作夥伴的時間使用 MRTK 和跨平臺混合現實的應用程式架構開發經驗。Experienced in working on MRTK and cross-platform mixed reality application framework development from his time at CAE and a close Microsoft Mixed Reality partner. Eric 可維護 MRTK,這是一種廣泛使用的開放原始碼延伸模組,可 MRTK。Eric maintains MRTK-Quest, a widely used open-source extension to MRTK. MRTK-Quest 引進 Oculus 生態系統的原生支援,包括 Oculus 的控制站和手追蹤支援。MRTK-Quest brings native support of the Oculus ecosystem, including controller and hand tracking support on Oculus Quest. 電子郵件Email
Fabrice BarbinFabrice Barbin
Fabrice BarbinFabrice Barbin
法國France
企業家、創新和技術愛好者多年來,Fabrice 是 SYNERGIZ、Microsoft Mixed Reality Partner、法國的 HoloLens 使用案例先鋒。Entrepreneur, innovation, and technology enthusiast for years, Fabrice is CEO at SYNERGIZ, Microsoft Mixed Reality Partner, pioneer of HoloLens use cases in France. 積極地將 Microsoft 技術升階為講師,讓 MVP 有12年的時間,Fabrice 對大量產品有興趣: HoloLens、Kinect4Azure、IoT、Surface Hub、筆墨、觸控、IA、Machine Learning、認知服務、AzureActively promoting Microsoft technologies as speaker, rewarded MVP for 12 years, Fabrice is interested by a large set of products: HoloLens, Kinect4Azure, IoT, Surface Hub, Ink, Touch, IA, Machine Learning, Cognitive Services, Azure 電子郵件Email
Francesco ClasadonteFrancesco Clasadonte
Francesco ClasadonteFrancesco Clasadonte
米蘭,義大利Milan, Italy
Fanciful 和創意,我參與了所有熱衷於的內容。Fanciful and creative, I engage in everything I'm passionate about. 過去三年來,我在米蘭理工大學 di Milano 擔任研究人員,把我的研究專注于殘障人士的互動式技術,獲得在全國和國際專案中開發 IOT 系統、智慧型物件、機器人互動、照明設計、multisensory 環境和自然使用者介面的體驗。For three years I have been working as a researcher at Politecnico di Milano, focusing my research on interactive technologies for children with disabilities, gaining experiences in developing IOT systems, smart objects, robot interaction, lighting design, multisensory environment, and natural user interfaces both in national and international projects.

目前,我正以資深創意開發人員的身分在 IOT、web 解決方案、系統整合的領域中 FifthIngenium ,並專注于新興和創新的技術,例如混合的現實和人工智慧。Currently, I'm working at FifthIngenium as Senior Creative Developer, in the fields of IOT, web solutions, system integration, with focus on emerging and innovative technologies such as mixed reality and artificial intelligence.
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Gianni Rosa GallinaGianni Rosa Gallina
Gianni Rosa GallinaGianni Rosa Gallina
義大利Italy
從2011開始,Gianni 是一項 Microsoft MVP,著重于自2013起的新興技術、AI 和虛擬/增強/混合現實。Gianni is a Microsoft MVP since 2011, focusing on emerging technologies, AI, and Virtual/Augmented/Mixed Reality since 2013. 目前他的 R&D 位資深軟體工程師 Deltatre 的創新實驗室、設計和原型設計新一代的解決方案,從 VR/MR 應用程式到端對端的 Azure 架構和影片工作流程,由認知服務、AI 和其他更多服務所傳遞。Currently he's R&D Senior Software Engineer in Deltatre's Innovation Lab, designing, and prototyping next generation solutions for sport-related experiences and services, from VR/MR apps to end-to-end Azure architectures and video workflows, passing by Cognitive Services, AI and much more. 除此之外,他是當地團體《 Torino 技術小組》的活躍成員, (TTG) 、召集人和訓練人員來撰寫程式碼 Gym Torino 每月聚會、Pluralsight 線上課程作者、在他的 blog 中發表文章,以及他的國家/地區和國際技術會議與活動的講師。Besides that, he's an active member of the local community "Torino Technologies Group" (TTG), organizer and trainer for Coding Gym Torino monthly meetups, Pluralsight online courses author, publish articles on his blog and he's speaker in national and international tech conferences and events. 電子郵件Email
Jessica EngstromJessica Engstrom
Jessica EngstromJessica Engstrom
瑞典斯德哥爾摩Stockholm, Sweden
Microsoft MVP-Windows 平臺開發、公共喇叭、UX、Bot 和 Mixed Reality。Microsoft MVP - Windows Platform Development, Public speaker, UX, Bots, and Mixed Reality. 在工作播客共同主機後撰寫程式碼。Coding After Work Podcast co-host. 使用者群組和會議召集人User group and conference organizer 電子郵件Email
Jimmy EngstromJimmy Engstrom
Jimmy EngstromJimmy Engstrom
瑞典斯德哥爾摩Stockholm, Sweden
Microsoft MVP-Windows 平臺開發、喇叭、Blazor、混合現實、HoloLens 和 Windows 開發人員。Microsoft MVP - Windows Platform Development, speaker, Blazor, Mixed Reality, HoloLens, and Windows developer. 在工作播客共同主機後撰寫程式碼。Coding After Work Podcast co-host. 使用者群組和會議召集人User group and conference organizer 電子郵件Email
Joost van SchaikJoost van Schaik
Joost van SchaikJoost van Schaik
Amersfoort,荷蘭Amersfoort, The Netherlands
我不是在 MR 空間中繪製大量案例和寬絢爛,我稱之為開發人員 + +,而且我會做一些事情。I'm not the one to paint big stories and wide vistas in the MR space – I call myself a developer++ and I make things happen. 我的「成名」我的主要宣告是 my blog 和 my apps –可從存放區取得的 HoloLens 1 和2的第一個獨立製作應用程式,都是您的。My primary claims to 'fame' are my blog and my apps – one of the first indie apps for both HoloLens 1 and 2 available from the Store are mine. 尋找發行者 "LocalJoost",並親自查看。Look for publisher "LocalJoost" and see for yourself. 過去三年來,我也參與了很多商業專案。In the past three years I've been involved in quite some commercial projects too. 我把自己帶著一個群人,我很樂意在我的 blog 和 person 分享我的知識。I consider myself a community person – I love to share my knowledge, both on my blog and in person. 電子郵件Email
Lance LarsenLance Larsen
Lance LarsenLance Larsen
Madison、WI-FI、美國Madison, WI, USA
Lance Larsen 是一家 Microsoft MVP、創辦人和首席有遠見長 () CVO HOLOSOFT,avid MADdotNET,Madison威斯康辛的 .net developer 群體!Lance Larsen is a Microsoft MVP, a founder, and the Chief Visionary Officer (CVO) of HOLOSOFT as well avid Community Speaker -and- president of MADdotNET, Madison Wisconsin's .NET developer community! 此外,他是該會議的原始召集人之一,也就是筆挺者的夏天 Camp。Additionally, he's one of the original organizers of That Conference - the Summer Camp for Geeks. 最榮幸的重點是要專注于「成長萬能技」,以提升新一代的技術。Most proud to have focused on "Growing-up Geek" talks to raise the next generation of kids on technology. 這項技術著重于「HoloLens/Mixed Reality」、「適用于產業的 VR/AR」、「Azure 空間錨點」、「Azure Kinect」、「Unity 開發」以及其他更多 .。。Technology focused on "HoloLens / Mixed Reality", "VR / AR for industry", "Azure Spatial Anchors", "Azure Kinect", "Unity Development" and much more... 電子郵件Email
Lance McCarthyLance McCarthy
Lance McCarthyLance McCarthy
美國麻塞諸塞州波士頓Boston, MA, USA
Lance McCarthy 是絕佳的社區領導人,具有適用于 .NET 和 c # 的所有專案的銳角專長 (特別是 XAML 堆疊) 和 HoloLens/Mixed Reality 應用程式。Lance McCarthy is an exceptional community leader with an acute expertise for all things .NET and C# (especially on the XAML stack) and HoloLens/Mixed Reality applications. Lance 在線上提供協助,並在 DVLUP.com 上以和 blog 作為 blog 的 Microsoft 開發人員回答問題 @lancewmccarthy 。Lance is helpful online, guiding and answering questions from Microsoft developers on Twitter as @lancewmccarthy and blogs at DVLUP.com. 他在波士頓區域(例如使用者群組夜晚、迷你程式碼 camp 和完整駭客松)中組織了 & 的主機事件。He organizes & hosts events in the Boston area such as user group nights, mini-code camps, and full hackathons. 電子郵件Email
Matteo ValorianiMatteo Valoriani
Matteo ValorianiMatteo Valoriani
米蘭,義大利Milan, Italy
全國和國際會議、旅遊與技術愛好者、Matteo 是 Microsoft Mvp,因為2014著重于自然使用者介面、Kinect、新興技術、體積型影片、增強型情報和混合現實。Speaker at national and international conferences, travel and technology lover, Matteo is Microsoft MVPs since 2014 focusing on Natural User Interfaces, Kinect, Emerging Technologies, Volumetric Video, Augmented Intelligence, and Mixed Reality.

在 Microsoft 工作之後,電腦視覺和非傳統的環境互動範例、Matteo 成立和領導 FifthIngenium、義大利的高科技公司、Microsoft 合作夥伴、特製化的 HoloLens 和混合現實解決方案,用於定型、醫療保健和產業4.0。After working in Microsoft, a PhD on Computer Vision and unconventional paradigms for ambient interaction, Matteo founded and lead FifthIngenium, an Italian high-tech company, Microsoft Partner, specialized on HoloLens and Mixed Reality solutions for Training, Healthcare, and Industry 4.0. 每日 Matteo 可協助其客戶、中型和大型公司,瞭解並利用混合現實和 AI 的潛力。Every day Matteo helps its customers, medium and large companies, to understand and exploit the potential of Mixed Reality and AI. Matteo 相信技術的威力在於改善人們的生活,基於這個原因,他會在殘障和兒童教育的領域中,提升並開發技術專案的高度社會影響。Matteo believes in the power of technology to improve people's lives and for this reason he promotes and develops technological projects with high social impact in the field of disability and children's education.
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Philipp BauknechtPhilipp Bauknecht
Philipp BauknechtPhilipp Bauknecht
德國 PforzheimPforzheim, Germany
大家好,我是從德國 Philipp Bauknecht,創辦人 & CEO medialesson GmbH 早期採用 HoloLens 和 Microsoft Mixed Reality 合作夥伴計畫的成員。Hi, I'm Philipp Bauknecht from Germany, Founder & CEO of medialesson GmbH an early adopter of HoloLens and member of the Microsoft Mixed Reality Partner Program. 我會協助客戶設計、架構設計、建立和操作在任何平臺上執行的新式、美觀和可用的應用程式,這些應用程式與我的專業設計人員和開發人員團隊合作。I help my customer's design, architect, build and operate modern, beautiful, and useable Apps that run on any platform as a consultant, architect, and trainer together with my team of highly skilled designers and developers. 除了我在 Pforzheim 大學教授介面設計之外,還能以演講者和程式碼 camp 和駭客松的召集人的演講者的形式與社區做為演講者。Besides I teach Interface Design at the Pforzheim University and engage with the community as a speaker at conferences and user groups and organizer of code camps and hackathons. 我被選為歐盟和區域委員會的100創意長處之一。I was selected as one of the 100 creative talents by the European Union and the Committee of the Regions. 自2013起,我是 Microsoft 最有價值的專家 (MVP) 適用于 Windows 開發。I'm a Microsoft Most Valuable Professional (MVP) for Windows Development since 2013. 在2017中,我已接受 Microsoft 區域主管計畫。In 2017, I was accepted into the Microsoft Regional Director Program. 電子郵件Email
Rafał LegiędźRafał Legiędź
Rafał LegiędźRafał Legiędź
Pabianice,波蘭Pabianice, Poland
Rafał可以作為 Avenga 的軟體工程師。Rafał works as a software engineer for Avenga. 自2007起,他會在每個可能的時刻開發軟體的熱情。Being in the industry since 2007 he develops his passion for the software at every possible moment. 他相信,在我們的領域中很有説明,並藉由切換在需要或有機會學習新概念時所使用的技術來證明。He believes that being pragmatic in our field is helpful and proves that by switching technologies he uses whenever there's a need or an opportunity to learn new concepts. 剛開始使用 .NET 後端解決方案之後,他很快就成為了一位 web 使用者,他一直都在不同類型的行動技術和 VR/AR。Started with .NET back-end solutions, he quickly became a web guy and then he got his head around different kind of mobile technologies and VR/AR. 也是 Windows 開發的 Microsoft MVP。Also a Microsoft MVP in Windows Development.

隨著他的熱情發展,他著迷了知識分享和社區活動。As his passion evolved, he became obsessed with knowledge sharing and community activities. 這會產生一場會議,以及一系列的其他動作,例如提供交談或舉行研討會。That resulted in co-founding a conference and a series of other actions like giving talks or conducting workshops.
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René SchulteRené Schulte
René SchulteRené Schulte
德國 DresdenDresden, Germany
René Schulte 是全球創新的總監,Valorem 回復與全球各地的團隊合作,以創新的3D 體積型 video 擬真視頻 solution HoloBeam 和 AR 雲端,讓大型、跨平臺的使用者體驗具有持續性。René Schulte is Director of Global Innovation at Valorem Reply working with teams across the globe on emerging technologies like the revolutionary 3D volumetric video telepresence solution HoloBeam and the AR Cloud enabling large, cross-platform user experiences with persistence. 他是一名富有創意的領導者,在 VR/AR/MR/XR 技術與3D 程式設計中,有來自10年以上的 UX 和深度技術知識,而且是在 Forbes 上針對 2015 Microsoft HoloLens 進行開發,並列為 VR/AR/MR 開發影響因素。He is a creative thought leader with a passion for UX and deep technical knowledge from more than 10 years in VR/AR/MR/XR technology and 3D programming, developing for the Microsoft HoloLens since 2015, was featured on Forbes and is listed as VR/AR/MR dev influencer. 此外,他也將 AI 深度學習神經網路編碼,再將其設為非經常性存取,並運用新式 AI 來加強人類。He also coded AI deep learning neural networks before it was cool and is applying modern AI to empower humans. 他經常在會議中發表演說演講和研討會演講者和 panelist,例如//build、聯合、願景 VR/AR 峰、VRDC (GDC) 、AWE、ESA 等等。He is a frequent keynote and session speaker and panelist at conferences like //build, Unite, Vision VR/AR Summit, VRDC (GDC), AWE, ESA and more. 關於許多主題的 blog。Blogs about many topics. 他也建立了常用的開放原始碼程式庫,例如 WriteableBitmapEx 和 AR library SLARToolKit。He also created popular open-source libraries like WriteableBitmapEx and the AR library SLARToolKit. 他曾接受過數次,讓他的開發人員使用 Microsoft MVP 獎項,辨識為 Microsoft 區域主管,以及 VR/AR 關聯的全球諮詢委員會成員。He was honored several times for his dev community work with the Microsoft MVP award, recognized as Microsoft Regional Director and Global Advisory Board member for the VR/AR Association.

他居住在德國 Dresden,他的妻子和5個子系。He lives in Dresden, Germany with his wife and their 5 children.
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Simon Darkside JacksonSimon Darkside Jackson
Simon Darkside JacksonSimon Darkside Jackson
英國United Kingdom
長時間遊戲推廣人員,從基本、pascal 和 c + + 的早期天開始。Long time game evangelist, from the early days of basic, pascal and C++.

從 sailing 出貨的成形中,跳到 bandwagon 中的 [未完成],從這裡開始,我從這裡擴充了許多與您討論的遊戲和開發架構。Jumped on the XNA bandwagon in its infancy from the sailing ship MDX, from there I've expanded far and wide dealing with game and development frameworks from here to the beyond. 目前將我的第一年做為已發佈的作者,並可在識別碼計畫中使用,並尋求盡可能地在上線上取得許多人。Currently enjoying my first year as a published author and entrant in the ID program and seeking to get as many people on boarded as possible. 此外,我也拖曳了支援 Unity 移植程式的 UK (可能稍後會 MonoGame) ,並在 windows 平臺上取得許多專案。Additionally I'm being dragged round the UK supporting the Unity porting programs (maybe MonoGame later) and getting lots of projects on to the windows platform.
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Takahiro MiyauraTakahiro Miyaura
Takahiro MiyauraTakahiro Miyaura
Nara,日本Nara, Japan
我是以軟體工程師和 IT 產業的開發人員身分來工作。I'm working as a software engineer, and developer in IT industry. 特別是,我已經進行研究 XR (VR/AR/MR 等 ) 技術,以及各種不同的技術 (AI、IoT 等) 可利用 XR。In particular, I've been doing research XR(VR/AR/MR etc.) technologies, and various technologies(AI, IoT, and so on) that can take advantage of XR. 電子郵件Email
Tamás DemeTamás Deme
Tamás DemeTamás Deme
布達佩斯,匈牙利Budapest, Hungary
Tamás 是一種在亞特蘭大型 VIM 上工作的混合現實工程師,他會從伺服器到顯示全像投影的耳機開發裝置的解決方案。Tamás is a mixed reality engineer working at the Atlanta based VIM, where he develops solutions for devices ranging from servers to a headset that shows you holograms. 他是 Windows 開發 Microsoft MVP 的五次,對開放原始碼專案、教學和訓練有興趣。He's a five times Microsoft MVP in Windows Development, interested in open-source projects, teaching and mentoring. 您可以從線上或在 https://tomzorz.me twitter 上找到他 https://twitter.com/tomzorz_You can find him online at https://tomzorz.me or on twitter at https://twitter.com/tomzorz_. 電子郵件Email
Tatsuro UedaTatsuro Ueda
Tatsuro UedaTatsuro Ueda
Mie,日本Mie, Japan
在5個國家/地區中的物理 MR 教育工作者,包括 Afrika、風格的物理學MR Educator of Physics in 5 countries including Afrika, President of Feel Physics 電子郵件Email
聖文森特 GuiguiVincent Guigui
聖文森特 GuiguiVincent Guigui
法國巴黎Paris, France
我負責 OCTO 技術的創新互動部門,協助我們的客戶在人類和數位世界之間發展新的互動。In charge of the Innovative Interactions division at OCTO Technology, I help our customers develop new interactions between human and digital world.

我是創新和自然使用者介面主題的講師,談論 (VR/AR/MR) 的沉浸式體驗、對話介面 (Bot) ,以及未來可能的使用者介面I am a lecturer on Innovation and Natural User Interfaces topics, talking about Immersive Experiences (VR/AR/MR), Conversational Interfaces (Bot), and potential future of the user interfaces...

自2013起,我已由 Microsoft 授與 Kinect、自然使用者介面和 HoloLens (最有價值的專家獎項) 的其中一個歐洲頂尖專家。Since 2013, I've been awarded by Microsoft as one of the european leading experts on Kinect, Natural User Interfaces, and HoloLens (Most Valuable Professional award).
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