反射光源對應Specular light maps

透過光源照明時,使用高度反射材質的光亮物件收到反射強光。When illuminated by a light source, shiny objects that use highly reflective materials receive specular highlights. 有時您可以透過套用反射光線對應至基本類型來取得更準確的強光,而不是使用由照明模組製造的反射強光。Sometimes you can get more accurate highlights by applying specular light maps to primitives, rather than using the specular highlights produced by the lighting module.

若要執行反射光線對應,將反射光線對應新增至基本類型的紋理,然後調變(將結果乘以)RGB 光線對應。To perform specular light mapping, add the specular light map to the primitive's texture, then modulate (multiply the result by) the RGB light map.

相關主題Related topics

淺色與紋理的對應Light mapping with textures