GetStagedPackagePathByFullName2 function (appmodel.h)
Gets the path of the specified staged package, with the option to specify the type of folder path to retrieve for the package.
LONG GetStagedPackagePathByFullName2( PCWSTR packageFullName, PackagePathType packagePathType, UINT32 *pathLength, PWSTR path );
The full name of the staged package.
Indicates the type of folder path to retrieve for the package (the original install folder or the mutable folder).
A pointer to a variable that holds the number of characters (WCHARs) in the package path string, which includes the null-terminator.
First you pass NULL to path to get the number of characters. You use this number to allocate memory space for path. Then you pass the address of this memory space to fill path.
A pointer to memory space that receives the package path string, which includes the null-terminator.
If the function succeeds it returns ERROR_SUCCESS. Otherwise, the function returns an error code. The possible error codes include the following.
||The buffer specified by path is not large enough to hold the data. The required size is specified by pathLength.|
The packagePathType parameter is useful for applications that use the windows.mutablePackageDirectories extension in their package manifest. This extension specifies a folder under the %ProgramFiles%\ModifiableWindowsApps path where the contents of the application's install folder are projected so that users can modify the installation files. This feature is currently available only for certain types of desktop PC games that are published by Microsoft and our partners, and it enables these types of games to support mods.
|Minimum supported client||Windows 10 [desktop apps only]|
|Minimum supported server||Windows Server 2016 [desktop apps only]|