Share via


ProximityDevice.PublishBinaryMessage Method

Definition

Overloads

PublishBinaryMessage(String, IBuffer, MessageTransmittedHandler)

Publishes a message that contains binary data to subscribers of the specified message type. The specified handler is called when the message has been transmitted.

PublishBinaryMessage(String, IBuffer)

Publishes to subscribers of the specified message type a message that contains binary data.

PublishBinaryMessage(String, IBuffer, MessageTransmittedHandler)

Publishes a message that contains binary data to subscribers of the specified message type. The specified handler is called when the message has been transmitted.

public:
 virtual long long PublishBinaryMessage(Platform::String ^ messageType, IBuffer ^ message, MessageTransmittedHandler ^ messageTransmittedHandler) = PublishBinaryMessage;
/// [Windows.Foundation.Metadata.Overload("PublishBinaryMessageWithCallback")]
long PublishBinaryMessage(winrt::hstring const& messageType, IBuffer const& message, MessageTransmittedHandler const& messageTransmittedHandler);
[Windows.Foundation.Metadata.Overload("PublishBinaryMessageWithCallback")]
public long PublishBinaryMessage(string messageType, IBuffer message, MessageTransmittedHandler messageTransmittedHandler);
function publishBinaryMessage(messageType, message, messageTransmittedHandler)
Public Function PublishBinaryMessage (messageType As String, message As IBuffer, messageTransmittedHandler As MessageTransmittedHandler) As Long

Parameters

messageType
String

Platform::String

winrt::hstring

The type of message to deliver to subscribers.

message
IBuffer

The binary message data to deliver to subscribers.

messageTransmittedHandler
MessageTransmittedHandler

The handler to call when the message has been transmitted.

Returns

Int64

long long

long

A unique publication ID for the published message.

Attributes

Windows requirements

App capabilities
ID_CAP_PROXIMITY [Windows Phone] proximity ID_CAP_PROXIMITY [Windows Phone]

Examples

Windows.Networking.Proximity.ProximityDevice proximityDevice;

private void PublishLaunchApp()
{
    proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault();

if (proximityDevice != null)
    {
        // The format of the app launch string is: "<args>\tWindows\t<AppName>".
        // The string is tab or null delimited.

        // The <args> string must have at least one character.
        string launchArgs = "user=default";

        // The format of the AppName is: PackageFamilyName!PRAID.
        string praid = "MyAppId"; // The Application Id value from your package.appxmanifest.

        string appName = Windows.ApplicationModel.Package.Current.Id.FamilyName + "!" + praid;

        string launchAppMessage = launchArgs + "\tWindows\t" + appName;

        var dataWriter = new Windows.Storage.Streams.DataWriter();
        dataWriter.UnicodeEncoding = Windows.Storage.Streams.UnicodeEncoding.Utf16LE;
        dataWriter.WriteString(launchAppMessage);
        var launchAppPubId =
        proximityDevice.PublishBinaryMessage(
            "LaunchApp:WriteTag", dataWriter.DetachBuffer(), 
            proximityWriteTagLaunchAppMessageTransmitCallback);
    }
}

private void proximityWriteTagLaunchAppMessageTransmitCallback(
    Windows.Networking.Proximity.ProximityDevice sender,
    long messageId)
{
    // The LaunchApp message has been successfully written to a tag.
}
   Private proximityDevice As Windows.Networking.Proximity.ProximityDevice

   Private Sub PublishLaunchApp()
       proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault()

   If proximityDevice IsNot Nothing Then
           ' The format of the app launch string is: "<args>" & vbTab & "Windows" vbTab & "<AppName>".
           ' The string is tab or null delimited.

           ' The <args> string must have at least one character.
           Dim launchArgs = "user=default"

           ' The format of the AppName is: PackageFamilyName!PRAID.
           Dim praid = "MyAppId" ' The Application Id value from your package.appxmanifest.

           Dim appName = Windows.ApplicationModel.Package.Current.Id.FamilyName & "!" & praid

           Dim launchAppMessage = launchArgs & vbTab & "Windows" & vbTab & appName

           Dim dataWriter = New Windows.Storage.Streams.DataWriter()
           dataWriter.UnicodeEncoding = Windows.Storage.Streams.UnicodeEncoding.Utf16LE
           dataWriter.WriteString(launchAppMessage)
           Dim launchAppPubId =
              proximityDevice.PublishBinaryMessage(
                 "LaunchApp:WriteTag", dataWriter.DetachBuffer(),
                 AddressOf proximityWriteTagLaunchAppMessageTransmitCallback)
       End If
   End Sub

   Private Sub proximityWriteTagLaunchAppMessageTransmitCallback(
       sender As Windows.Networking.Proximity.ProximityDevice,
       messageId As Long)
       ' The LaunchApp message has been successfully written to a tag.
   End Sub

Remarks

You can publish multiple messages of the same message type and each publication will have a unique ID associated with it.

You can stop publishing a message by passing the publication ID returned by the PublishBinaryMessage method to the StopPublishingMessage method.

Messages continue to be published until the StopPublishingMessage method is called or the ProximityDevice is released.

You can subscribe to published messages using the SubscribeForMessage method.

You can use the PublishMessage method to publish a text message to a proximate computer. You can use the PublishUriMessage method to publish a Uniform Resource Identifier (URI) to a proximate computer.

Important

The proximity APIs do not provide authentication, encryption, or message integrity. Do not use proximity to exchange user sensitive information such as passwords, financial data, text messages, email, photographs, or government id numbers.

Message Types

For details on the types of messages that you can publish with the [PublishBinaryMessage(String, IBuffer, MessageTransmittedHandler) method, see the remarks in the PublishBinaryMessage(String, IBuffer) topic.

See also

Applies to

PublishBinaryMessage(String, IBuffer)

Publishes to subscribers of the specified message type a message that contains binary data.

public:
 virtual long long PublishBinaryMessage(Platform::String ^ messageType, IBuffer ^ message) = PublishBinaryMessage;
/// [Windows.Foundation.Metadata.Overload("PublishBinaryMessage")]
long PublishBinaryMessage(winrt::hstring const& messageType, IBuffer const& message);
[Windows.Foundation.Metadata.Overload("PublishBinaryMessage")]
public long PublishBinaryMessage(string messageType, IBuffer message);
function publishBinaryMessage(messageType, message)
Public Function PublishBinaryMessage (messageType As String, message As IBuffer) As Long

Parameters

messageType
String

Platform::String

winrt::hstring

The type of message to deliver to subscribers.

message
IBuffer

The binary message data to deliver to subscribers.

Returns

Int64

long long

long

A unique publication ID for the published message.

Attributes

Windows requirements

App capabilities
ID_CAP_PROXIMITY [Windows Phone] proximity ID_CAP_PROXIMITY [Windows Phone]

Examples

Windows.Networking.Proximity.ProximityDevice proximityDevice;

private void PublishLaunchApp()
{
    proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault();

if (proximityDevice != null)
    {
        // The format of the app launch string is: "<args>\tWindows\t<AppName>".
        // The string is tab or null delimited.

        // The <args> string must have at least one character.
        string launchArgs = "user=default";

        // The format of the AppName is: PackageFamilyName!PRAID.
        string praid = "MyAppId"; // The Application Id value from your package.appxmanifest.

        string appName = Windows.ApplicationModel.Package.Current.Id.FamilyName + "!" + praid;

        string launchAppMessage = launchArgs + "\tWindows\t" + appName;

        var dataWriter = new Windows.Storage.Streams.DataWriter();
        dataWriter.UnicodeEncoding = Windows.Storage.Streams.UnicodeEncoding.Utf16LE;
        dataWriter.WriteString(launchAppMessage);
        var launchAppPubId =
        proximityDevice.PublishBinaryMessage(
            "LaunchApp:WriteTag", dataWriter.DetachBuffer());
    }
}
Private proximityDevice As Windows.Networking.Proximity.ProximityDevice

Private Sub PublishLaunchApp()
    proximityDevice = Windows.Networking.Proximity.ProximityDevice.GetDefault()

If proximityDevice IsNot Nothing Then
        ' The format of the app launch string is: "<args>" & vbTab & "Windows" vbTab & "<AppName>".
        ' The string is tab or null delimited.

        ' The <args> string must have at least one character.
        Dim launchArgs = "user=default"

        ' The format of the AppName is: PackageFamilyName!PRAID.
        Dim praid = "MyAppId" ' The Application Id value from your package.appxmanifest.

        Dim appName = Windows.ApplicationModel.Package.Current.Id.FamilyName & "!" & praid

        Dim launchAppMessage = launchArgs & vbTab & "Windows" & vbTab & appName

        Dim dataWriter = New Windows.Storage.Streams.DataWriter()
        dataWriter.UnicodeEncoding = Windows.Storage.Streams.UnicodeEncoding.Utf16LE
        dataWriter.WriteString(launchAppMessage)
        Dim launchAppPubId =
           proximityDevice.PublishBinaryMessage(
              "LaunchApp:WriteTag", dataWriter.DetachBuffer())
    End If
End Sub

Remarks

You can publish multiple messages of the same message type, and each publication will have a unique ID associated with it.

You can stop publishing a message by passing the publication ID (retrieved by PublishBinaryMessage) to StopPublishingMessage.

Messages continue to be published until StopPublishingMessage is called, or the ProximityDevice is released.

You can subscribe to published messages using the SubscribeForMessage method.

You can use the PublishMessage method to publish a text message to a proximate computer. You can use the PublishUriMessage method to publish a Uniform Resource Identifier (URI) to a proximate computer.

Important

The proximity APIs don't provide authentication, encryption, nor message integrity. Don't use proximity to exchange user-sensitive information such as passwords, financial data, text messages, email, photographs, or government id numbers.

Message Types

You use the messageType parameter to supply an identifier that uniquely identifies the published message, and also defines the meaning of the message and the intended subscriber audience.

Message type values are case-sensitive strings that consist of two parts: the protocol, followed by a dot (.), followed by the subtype.

The subtype is a string of characters where each character can be alphanumeric or any valid URI character as defined by RFC 3986. Here are those characters.

- . _ ~ : / ? # [ ] @ ! $ & ' ( ) * + , ; = %

The subtype may not exceed a length of 250 characters.

Here are the supported values for the protocol part of the message type.

"Windows" protocol

The message contains binary data.

"WindowsUri" protocol

The message data contains a UTF-16LE encoded string that is a Uniform Resource Identifier (URI).|

Windows handles messages with a protocol of "WindowsUri" by prompting the user to view the received URI in the app that is configured as the default for that specific URI protocol. For example, http:// URIs open in the default web browser. Windows opens a URI in the default app even if another app is also subscribed to "WindowsUri".

Instead of calling the PublishBinaryMessage method with this protocol, use the PublishUriMessage method.

If you publish a URI to a computer that is not running Windows, the URI is automatically formatted based on the proximity technology that your computer supports. For example, if your computer uses NFC hardware for proximity, then the URI is formatted as an NDEF URI record.

If you are subscribing for a "WindowsUri" message and your Windows computer receives a message formatted for the proximity technology that your computer supports, Windows reads the formatted message and returns only the URI as the message content.

"WindowsMime" protocol

The message data is of a specific mime type. For example, if the message data is a jpeg image, the message type is "WindowsMime.image/jpeg".

Windows handles "WindowsMime" messages by prompting the user to view the mime content that was received, even if an app is also subscribed for the mime content.

If you publish a "WindowsMime" message to a computer that is not running Windows, the message content is automatically formatted based on the proximity technology that your computer supports. For example, if your computer uses NFC hardware for proximity, then the message content is formatted as an NDEF Mime record.

If you are publishing a "WindowsMime" message, you must always include the mime type. If you are subscribing to a "WindowsMime" message then, to subscribe for all mime types, you can use "WindowsMime" without specifying the mime type. If you subscribe to a specific mime type and your Windows computer receives a message formatted for the proximity technology that your computer supports, then Windows reads the formatted message and returns only the mime content as the message content. If you subscribe for all mime types, the first 256 bytes received is the ASCII mime type string, and the remaining bytes are the mime content.

"Windows:WriteTag" protocol

This is the same as the Windows protocol, except that the content is intended to be written to a static tag. The message is not transmitted to any device except a writable static tag. This protocol is only valid for publications. An example of this protocol is "Windows:WriteTag.SampleSubtype".

"WindowsUri:WriteTag" protocol

This is the same as the WindowsUri protocol, except that the content is intended to be written to a static tag. The message is not transmitted to any device except a writable static tag. This protocol is only valid for publications.

"WindowsMime:WriteTag" protocol

This is the same as the WindowsMime protocol, except that the content is intended to be written to a static tag. The message is not transmitted to any device except a writable static tag. This protocol is only valid for publications. An example of this protocol is "WindowsMime:WriteTag.image/jpeg".

"LaunchApp:WriteTag" protocol

Writes a tag that can be used to launch a specific app with optional launch parameters. If you publish a LaunchApp:WriteTag message to a tag, then the result when that tag is tapped to a computer is the same as calling the PeerFinder.Start method and passing your launch parameters. The message must be a UTF-16LE-encoded string where the values are delimited by tab characters or null values in the following form.

<launch arguments>[tab]<app platform 1>[tab]<app name 1>...[tab]<app platform N>[tab]<app name N>

The launch arguments are optional. The message can omit them.

<app platform 1>[tab]<app name 1>...[tab]<app platform N>[tab]<app name N>

You must specify at least one app platform and app name. The app platform for a Windows 8 and later computer is Windows. The format of the proximity app Id is <package family name>!<app Id>. You can get the package family name from the Windows.ApplicationModel.Package.Current.Id.FamilyName property. You must copy the app Id value from the Id attribute of the Application element in the package manifest for your app. An example of this message is "user=default\tWindows\tExample.Proximity.JS_8wekyb3d8bbwe!Proximity.App".

You can also support other app platforms. For more information, see AlternateIdentities.

"WriteableTag" protocol

When subscribing for this message protocol, if a writeable tag is brought in to proximity, then a proximity message is received that contains an int32 (little-endian) indicating the maximum writeable size of the tag. This protocol is only valid for subscriptions.

"Pairing:Bluetooth" protocol

Windows subscribes to this message type to complete a Bluetooth pairing using proximity. This protocol is not intended to be uses in apps.

"NDEF" protocol

The message contents are properly-formatted NDEF records. The underlying type of the content for a publication using NDEF as the message type is contained in the NDEF records. A subscription for the NDEF type subscribes to all NDEF formatted messages.

"NDEF:ext" protocol

The message data is application-defined NDEF records (TNF field value of 0x04).

This protocol will launch a properly configured application to handle these events if there is no running application already subscribing to these events. To designate an app to handle a particular protocol using NDEF:ext, you must add a Protocol tag to the app manifest to specify the URI that will launch the app. The appropriate manifest syntax is demonstrated in the following example.

<Extensions>
  <Extension Category="windows.protocol">
    <Protocol Name="contoso.com+testapp" />
  </Extension>
</Extensions>

Note

The URI format used in the app manifest is slightly different from the URI format used on the NFC tag, in that the manifest URI uses a '+' character rather than a ':' character. The URI on the NFC tag that activates the app with the manifest sample above is contoso.com:testapp.

"NDEF:MIME" protocol

The message data is a properly-formatted NDEF mime message (TNF field value of 0x02). For example, "NDEF:MIME.image/jpeg". This protocol only applies to subscriptions, when publishing NDEF content, use NDEF.

"NDEF:URI" protocol

The message data is a properly-formatted NDEF message of a type defined by a URI namespace (TNF field value of 0x03).This protocol only applies to subscriptions, when publishing NDEF content, use NDEF. This means that the data format is identified by the specified URI. An example of this protocol is "NDEF:URI.http://contoso.com/sometype".

"NDEF:wkt" protocol

The message data is a properly-formatted NDEF message of a type defined by the NFC forum (TNF field value of 0x01).An example of this type is "NDEF:wkt.U" for the well known type of URI. This protocol only applies to subscriptions, when publishing NDEF content, use NDEF.

"NDEF:WriteTag" protocol

The message data should be written to an NFC forum standard static tag. The message data must be in a proper NDEF format. This protocol is only valid for publications.

"NDEF:Unknown" protocol

The message data is an untyped NDEF message (TNF field value of 0x05).This protocol only applies to subscriptions, when publishing NDEF content, use NDEF.

See also

Applies to