Upravit

Sdílet prostřednictvím


SCNParticleSystem.Acceleration Property

Definition

Gets or sets an acceleration, analagous to gravity, that is applied to all particles in the scene.

public virtual SceneKit.SCNVector3 Acceleration { [Foundation.Export("acceleration")] get; [Foundation.Export("setAcceleration:")] set; }
member this.Acceleration : SceneKit.SCNVector3 with get, set

Property Value

Attributes

Applies to