SslStream.BeginWrite(Byte[], Int32, Int32, AsyncCallback, Object) Metoda

Definice

Zahájí asynchronní operaci zápisu, která zapisuje Bytes ze zadané vyrovnávací paměti do datového proudu.

public:
 override IAsyncResult ^ BeginWrite(cli::array <System::Byte> ^ buffer, int offset, int count, AsyncCallback ^ asyncCallback, System::Object ^ asyncState);
public override IAsyncResult BeginWrite (byte[] buffer, int offset, int count, AsyncCallback? asyncCallback, object? asyncState);
public override IAsyncResult BeginWrite (byte[] buffer, int offset, int count, AsyncCallback asyncCallback, object asyncState);
override this.BeginWrite : byte[] * int * int * AsyncCallback * obj -> IAsyncResult
Public Overrides Function BeginWrite (buffer As Byte(), offset As Integer, count As Integer, asyncCallback As AsyncCallback, asyncState As Object) As IAsyncResult

Parametry

buffer
Byte[]

Pole Byte , které poskytuje bajty, které se mají zapisovat do datového proudu.

offset
Int32

Umístění založené na nule, ve buffer kterém chcete začít číst bajty, které se mají zapisovat do datového proudu.

count
Int32

Hodnota Int32 , která určuje počet bajtů, které se mají číst z buffer.

asyncCallback
AsyncCallback

Delegát AsyncCallback , který odkazuje na metodu, která se má vyvolat po dokončení operace zápisu.

asyncState
Object

Objekt definovaný uživatelem, který obsahuje informace o operaci zápisu. Tento objekt se po dokončení operace předá asyncCallback delegátu.

Návraty

Objekt IAsyncResult označující stav asynchronní operace.

Výjimky

buffer je null.

Hodnota offset je menší než nula.

-nebo-

offsetje větší než délka .buffer

-nebo-

offset+count je větší než délka .buffer

Operace zápisu se nezdařila.

Už probíhá operace zápisu.

Tento objekt byl uzavřen.

K ověření nedošlo.

Příklady

Následující příklad kódu ukazuje volání této metody.

void ReadCallback( IAsyncResult^ ar )
{
   ClientState^ state = dynamic_cast<ClientState^>(ar->AsyncState);
   SslStream^ stream = state->stream;
   
   // Read the  message sent by the client.
   // The end of the message is signaled using the
   // "<EOF>" marker.
   int byteCount = -1;
   try
   {
      Console::WriteLine( L"Reading data from the client." );
      byteCount = stream->EndRead( ar );
      
      // Use Decoder class to convert from bytes to UTF8
      // in case a character spans two buffers.
      Decoder^ decoder = Encoding::UTF8->GetDecoder();
      array<Char>^chars = gcnew array<Char>(decoder->GetCharCount( state->buffer, 0, byteCount ));
      decoder->GetChars( state->buffer, 0, byteCount, chars, 0 );
      state->readData->Append( chars );
      
      // Check for EOF or an empty message.
      if ( state->readData->ToString()->IndexOf( L"<EOF>" ) == -1 && byteCount != 0 )
      {
         
         // We are not finished reading.
         // Asynchronously read more message data from  the client.
         stream->BeginRead( state->buffer, 0, state->buffer->Length, gcnew AsyncCallback( this, &SslTcpListener::ReadCallback ), state );
      }
      else
      {
         Console::WriteLine( L"Message from the client: {0}", state->readData );
      }
      
      // Encode a test message into a byte array.
      // Signal the end of the message using "<EOF>".
      array<Byte>^message = Encoding::UTF8->GetBytes( L"Hello from the server.<EOF>" );
      
      // Asynchronously send the message to the client.
      stream->BeginWrite( message, 0, message->Length, gcnew AsyncCallback( this, &SslTcpListener::WriteCallback ), state );
   }
   catch ( Exception^ readException ) 
   {
      Console::WriteLine( L"Read error: {0}", readException->Message );
      state->Close();
      return;
   }

}
void ReadCallback(IAsyncResult ar)
{
    ClientState state = (ClientState) ar.AsyncState;
    SslStream stream = state.stream;
    // Read the  message sent by the client.
    // The end of the message is signaled using the
    // "<EOF>" marker.
    int byteCount = -1;
    try
    {
        Console.WriteLine("Reading data from the client.");
        byteCount = stream.EndRead(ar);
        // Use Decoder class to convert from bytes to UTF8
        // in case a character spans two buffers.
        Decoder decoder = Encoding.UTF8.GetDecoder();
        char[] chars = new char[decoder.GetCharCount(state.buffer,0, byteCount)];
        decoder.GetChars(state.buffer, 0, byteCount, chars,0);
        state.readData.Append (chars);
        // Check for EOF or an empty message.
        if (state.readData.ToString().IndexOf("<EOF>") == -1 && byteCount != 0)
        {
            // We are not finished reading.
            // Asynchronously read more message data from  the client.
            stream.BeginRead(state.buffer, 0, state.buffer.Length,
                new AsyncCallback(ReadCallback),
                state);
        }
        else
        {
            Console.WriteLine("Message from the client: {0}", state.readData.ToString());
        }

        // Encode a test message into a byte array.
        // Signal the end of the message using "<EOF>".
        byte[] message = Encoding.UTF8.GetBytes("Hello from the server.<EOF>");
        // Asynchronously send the message to the client.
        stream.BeginWrite(message, 0, message.Length,
            new AsyncCallback(WriteCallback),
            state);
    }
    catch (Exception readException)
    {
        Console.WriteLine("Read error: {0}", readException.Message);
        state.Close();
        return;
    }
}

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