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Matrix4x4.CreateLookAtLeftHanded(Vector3, Vector3, Vector3) Metoda

Definice

Vytvoří levou matici zobrazení.

public:
 static System::Numerics::Matrix4x4 CreateLookAtLeftHanded(System::Numerics::Vector3 cameraPosition, System::Numerics::Vector3 cameraTarget, System::Numerics::Vector3 cameraUpVector);
public static System.Numerics.Matrix4x4 CreateLookAtLeftHanded (System.Numerics.Vector3 cameraPosition, System.Numerics.Vector3 cameraTarget, System.Numerics.Vector3 cameraUpVector);
static member CreateLookAtLeftHanded : System.Numerics.Vector3 * System.Numerics.Vector3 * System.Numerics.Vector3 -> System.Numerics.Matrix4x4
Public Shared Function CreateLookAtLeftHanded (cameraPosition As Vector3, cameraTarget As Vector3, cameraUpVector As Vector3) As Matrix4x4

Parametry

cameraPosition
Vector3

Poloha kamery.

cameraTarget
Vector3

Cíl, na který kamera ukazuje.

cameraUpVector
Vector3

Směr, který je z pohledu kamery "nahoru".

Návraty

Matice zobrazení vlevo.

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