Depth and stencil buffers
A depth buffer stores depth information to control which areas of polygons are rendered rather than hidden from view. A stencil buffer is used to mask pixels in an image, to produce special effects, including compositing; decaling; dissolves, fades, and swipes; outlines and silhouettes; and two-sided stencil.
In this section
Topic | Description |
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A depth buffer, or z-buffer, stores depth information to control which areas of polygons are rendered rather than hidden from view. |
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A stencil buffer is used to mask pixels in an image, to produce special effects. The mask controls whether the pixel is drawn or not. These special effects include compositing; decaling; dissolves, fades, and swipes; outlines and silhouettes; and two-sided stencil. |
Related topics
Direct3D Graphics Learning Guide
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