Bearbeiten

Freigeben über


ComponentExtensions.EnsureComponent Method

Definition

Overloads

EnsureComponent(GameObject, Type)

Ensure that a component of type exists on the game object. If it doesn't exist, creates it.

EnsureComponent<T>(Component)

Ensure that a component of type T exists on the game object. If it doesn't exist, creates it.

EnsureComponent<T>(GameObject)

Ensure that a component of type T exists on the game object. If it doesn't exist, creates it.

EnsureComponent(GameObject, Type)

Ensure that a component of type exists on the game object. If it doesn't exist, creates it.

public:
[System::Runtime::CompilerServices::Extension]
 static UnityEngine::Component ^ EnsureComponent(UnityEngine::GameObject ^ gameObject, Type ^ component);
public static UnityEngine.Component EnsureComponent (this UnityEngine.GameObject gameObject, Type component);
static member EnsureComponent : UnityEngine.GameObject * Type -> UnityEngine.Component
<Extension()>
Public Function EnsureComponent (gameObject As GameObject, component As Type) As Component

Parameters

gameObject
UnityEngine.GameObject
component
Type

A component on the game object for which a component of type should exist.

Returns

UnityEngine.Component

The component that was retrieved or created.

Applies to

EnsureComponent<T>(Component)

Ensure that a component of type T exists on the game object. If it doesn't exist, creates it.

public:
generic <typename T>
 where T : UnityEngine::Component[System::Runtime::CompilerServices::Extension]
 static T EnsureComponent(UnityEngine::Component ^ component);
public static T EnsureComponent<T> (this UnityEngine.Component component) where T : UnityEngine.Component;
static member EnsureComponent : UnityEngine.Component -> 'T (requires 'T :> UnityEngine.Component)
<Extension()>
Public Function EnsureComponent(Of T As Component) (component As Component) As T

Type Parameters

T

Type of the component.

Parameters

component
UnityEngine.Component

A component on the game object for which a component of type T should exist.

Returns

T

The component that was retrieved or created.

Applies to

EnsureComponent<T>(GameObject)

Ensure that a component of type T exists on the game object. If it doesn't exist, creates it.

public:
generic <typename T>
 where T : UnityEngine::Component[System::Runtime::CompilerServices::Extension]
 static T EnsureComponent(UnityEngine::GameObject ^ gameObject);
public static T EnsureComponent<T> (this UnityEngine.GameObject gameObject) where T : UnityEngine.Component;
static member EnsureComponent : UnityEngine.GameObject -> 'T (requires 'T :> UnityEngine.Component)
<Extension()>
Public Function EnsureComponent(Of T As Component) (gameObject As GameObject) As T

Type Parameters

T

Type of the component.

Parameters

gameObject
UnityEngine.GameObject

Game object on which component should be.

Returns

T

The component that was retrieved or created.

Remarks

This extension has to remain in this class as it is required by the EnsureComponent<T>(Component) method

Applies to