Vector3D.Addition Vector3D.Addition Vector3D.Addition Vector3D.Addition Operator

Definition

Überlädt

Addition(Vector3D, Vector3D) Addition(Vector3D, Vector3D) Addition(Vector3D, Vector3D) Addition(Vector3D, Vector3D)

Addiert zwei Vector3D-Strukturen und gibt das Ergebnis als Vector3D-Struktur zurück.Adds two Vector3D structures and returns the result as a Vector3D structure.

Addition(Vector3D, Point3D) Addition(Vector3D, Point3D) Addition(Vector3D, Point3D) Addition(Vector3D, Point3D)

Verschiebt die angegebene Point3D-Struktur mithilfe der angegebenen Vector3D-Struktur und gibt das Ergebnis als Point3D-Struktur zurück.Translates the specified Point3D structure by the specified Vector3D structure and returns the result as a Point3D structure.

Addition(Vector3D, Vector3D) Addition(Vector3D, Vector3D) Addition(Vector3D, Vector3D) Addition(Vector3D, Vector3D)

Addiert zwei Vector3D-Strukturen und gibt das Ergebnis als Vector3D-Struktur zurück.Adds two Vector3D structures and returns the result as a Vector3D structure.

public:
 static System::Windows::Media::Media3D::Vector3D operator +(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static System.Windows.Media.Media3D.Vector3D operator + (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member ( + ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Operator + (vector1 As Vector3D, vector2 As Vector3D) As Vector3D

Parameter

vector1
Vector3D Vector3D Vector3D Vector3D

Die erste zu addierende Vector3D-Struktur.The first Vector3D structure to add.

vector2
Vector3D Vector3D Vector3D Vector3D

Die zweite zu addierende Vector3D-Struktur.The second Vector3D structure to add.

Gibt zurück

Die Summe von vector1 und vector2.The sum of vector1 and vector2.

Beispiele

Im folgenden Beispiel wird gezeigt, wie der überladene Additions Operator verwendet Vector3D wird, um zwei-Strukturen hinzuzufügen.The following example shows how to use the overloaded addition operator to add two Vector3D structures.

// Adds a Vector3D to a Vector3D using the overloaded + operator.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();

vectorResult = vector1 + vector2;
                  // vectorResult is equal to (65, 100, 120)
' Adds a Vector3D to a Vector3D using the overloaded + operator.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim vectorResult As New Vector3D()

vectorResult = vector1 + vector2
' vectorResult is equal to (65, 100, 120)
Siehe auch

Addition(Vector3D, Point3D) Addition(Vector3D, Point3D) Addition(Vector3D, Point3D) Addition(Vector3D, Point3D)

Verschiebt die angegebene Point3D-Struktur mithilfe der angegebenen Vector3D-Struktur und gibt das Ergebnis als Point3D-Struktur zurück.Translates the specified Point3D structure by the specified Vector3D structure and returns the result as a Point3D structure.

public:
 static System::Windows::Media::Media3D::Point3D operator +(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Point3D point);
public static System.Windows.Media.Media3D.Point3D operator + (System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Point3D point);
static member ( + ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Shared Operator + (vector As Vector3D, point As Point3D) As Point3D

Parameter

vector
Vector3D Vector3D Vector3D Vector3D

Die Vector3D-Struktur, die verwendet wird, um die angegebene Point3D-Struktur zu verschieben.The Vector3D structure used to translate the specified Point3D structure.

point
Point3D Point3D Point3D Point3D

Die Point3D-Struktur, die verschoben werden soll.The Point3D structure to be translated.

Gibt zurück

Das Ergebnis der Verschiebung von point um vector.The result of translating point by vector.

Beispiele

Im folgenden Beispiel wird gezeigt, wie der überladene Additions Operator verwendet Point3D wird, um Vector3D eine Struktur durch eine-Struktur zu übersetzen.The following example shows how to use the overloaded addition operator to translate a Point3D structure by a Vector3D structure.

// Translates a Point3D by a Vector3D using the overloaded + operator.  
// Returns a Point3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D point1 = new Point3D(10, 5, 1);
Point3D pointResult = new Point3D();

pointResult = point1 + vector1;
// vectorResult is equal to (30, 35, 41)

' Translates a Point3D by a Vector3D using the overloaded + operator.  
' Returns a Point3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim point1 As New Point3D(10, 5, 1)
Dim pointResult As New Point3D()

pointResult = point1 + vector1
' vectorResult is equal to (30, 35, 41)

Siehe auch

Gilt für: