Vector3D.Addition Vector3D.Addition Vector3D.Addition Vector3D.Addition Operator

Definition

Überlädt

Addition(Vector3D, Vector3D) Addition(Vector3D, Vector3D) Addition(Vector3D, Vector3D) Addition(Vector3D, Vector3D)

Addiert zwei Vector3D -Strukturen und gibt das Ergebnis als eine Vector3D Struktur.Adds two Vector3D structures and returns the result as a Vector3D structure.

Addition(Vector3D, Point3D) Addition(Vector3D, Point3D) Addition(Vector3D, Point3D) Addition(Vector3D, Point3D)

Übersetzt die angegebene Point3D -Struktur mit dem angegebenen Vector3D -Struktur und gibt das Ergebnis als eine Point3D Struktur.Translates the specified Point3D structure by the specified Vector3D structure and returns the result as a Point3D structure.

Addition(Vector3D, Vector3D) Addition(Vector3D, Vector3D) Addition(Vector3D, Vector3D) Addition(Vector3D, Vector3D)

Addiert zwei Vector3D -Strukturen und gibt das Ergebnis als eine Vector3D Struktur.Adds two Vector3D structures and returns the result as a Vector3D structure.

public:
 static System::Windows::Media::Media3D::Vector3D operator +(System::Windows::Media::Media3D::Vector3D vector1, System::Windows::Media::Media3D::Vector3D vector2);
public static System.Windows.Media.Media3D.Vector3D operator + (System.Windows.Media.Media3D.Vector3D vector1, System.Windows.Media.Media3D.Vector3D vector2);
static member ( + ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Vector3D -> System.Windows.Media.Media3D.Vector3D
Public Shared Operator + (vector1 As Vector3D, vector2 As Vector3D) As Vector3D

Parameter

vector1
Vector3D Vector3D Vector3D Vector3D

Die erste Vector3D Struktur hinzufügen.The first Vector3D structure to add.

vector2
Vector3D Vector3D Vector3D Vector3D

Die zweite Vector3D Struktur hinzufügen.The second Vector3D structure to add.

Gibt zurück

Die Summe von vector1 und vector2.The sum of vector1 and vector2.

Beispiele

Das folgende Beispiel zeigt, wie Sie mit der überladenen Addition-Operator, um zwei Vector3D Strukturen.The following example shows how to use the overloaded addition operator to add two Vector3D structures.

// Adds a Vector3D to a Vector3D using the overloaded + operator.  
// Returns a Vector3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Vector3D vector2 = new Vector3D(45, 70, 80);
Vector3D vectorResult = new Vector3D();

vectorResult = vector1 + vector2;
                  // vectorResult is equal to (65, 100, 120)
' Adds a Vector3D to a Vector3D using the overloaded + operator.  
' Returns a Vector3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim vector2 As New Vector3D(45, 70, 80)
Dim vectorResult As New Vector3D()

vectorResult = vector1 + vector2
' vectorResult is equal to (65, 100, 120)
Siehe auch

Addition(Vector3D, Point3D) Addition(Vector3D, Point3D) Addition(Vector3D, Point3D) Addition(Vector3D, Point3D)

Übersetzt die angegebene Point3D -Struktur mit dem angegebenen Vector3D -Struktur und gibt das Ergebnis als eine Point3D Struktur.Translates the specified Point3D structure by the specified Vector3D structure and returns the result as a Point3D structure.

public:
 static System::Windows::Media::Media3D::Point3D operator +(System::Windows::Media::Media3D::Vector3D vector, System::Windows::Media::Media3D::Point3D point);
public static System.Windows.Media.Media3D.Point3D operator + (System.Windows.Media.Media3D.Vector3D vector, System.Windows.Media.Media3D.Point3D point);
static member ( + ) : System.Windows.Media.Media3D.Vector3D * System.Windows.Media.Media3D.Point3D -> System.Windows.Media.Media3D.Point3D
Public Shared Operator + (vector As Vector3D, point As Point3D) As Point3D

Parameter

vector
Vector3D Vector3D Vector3D Vector3D

Die Vector3D Struktur verwendet, um den angegebenen übersetzen Point3D Struktur.The Vector3D structure used to translate the specified Point3D structure.

point
Point3D Point3D Point3D Point3D

Die Point3D Struktur, die verschoben werden.The Point3D structure to be translated.

Gibt zurück

Das Ergebnis der Verschiebung point von vector.The result of translating point by vector.

Beispiele

Das folgende Beispiel zeigt, wie Sie die überladenen Addition-Operator verwenden, um übersetzt eine Point3D Struktur durch eine Vector3D Struktur.The following example shows how to use the overloaded addition operator to translate a Point3D structure by a Vector3D structure.

// Translates a Point3D by a Vector3D using the overloaded + operator.  
// Returns a Point3D.

Vector3D vector1 = new Vector3D(20, 30, 40);
Point3D point1 = new Point3D(10, 5, 1);
Point3D pointResult = new Point3D();

pointResult = point1 + vector1;
// vectorResult is equal to (30, 35, 41)

' Translates a Point3D by a Vector3D using the overloaded + operator.  
' Returns a Point3D.

Dim vector1 As New Vector3D(20, 30, 40)
Dim point1 As New Point3D(10, 5, 1)
Dim pointResult As New Point3D()

pointResult = point1 + vector1
' vectorResult is equal to (30, 35, 41)

Siehe auch

Gilt für: