DefaultEventAttribute Class


Specifies the default event for a component.

public ref class DefaultEventAttribute sealed : Attribute
public sealed class DefaultEventAttribute : Attribute
type DefaultEventAttribute = class
    inherit Attribute
Public NotInheritable Class DefaultEventAttribute
Inherits Attribute


The following example defines a collection class named MyCollection. The class is marked with a DefaultEventAttribute that specifies CollectionChanged as the default event.

public ref class TestCollection: public BaseCollection
    CollectionChangeEventHandler^ onCollectionChanged;
    event CollectionChangeEventHandler^ CollectionChanged 
        void add(CollectionChangeEventHandler^ eventHandler)
            onCollectionChanged += eventHandler; 

        void remove(CollectionChangeEventHandler^ eventHandler) 
            onCollectionChanged -= eventHandler; 
    // Insert additional code.
public class MyCollection : BaseCollection {
    private CollectionChangeEventHandler onCollectionChanged;
    public event CollectionChangeEventHandler CollectionChanged {
       add {
          onCollectionChanged += value;
       remove {
          onCollectionChanged -= value;
    // Insert additional code.
<DefaultEvent("CollectionChanged")> _ 
Public Class MyCollection
    Inherits BaseCollection

    Public Event CollectionChanged (ByVal sender As Object, _
        ByVal e As CollectionChangeEventArgs)
    ' Insert additional code.
End Class

The next example creates an instance of MyCollection. Then it gets the attributes for the class, extracts the DefaultEventAttribute, and prints the name of the default event.

int main()
    // Creates a new collection.
    DefaultEventAttributeExample::TestCollection^ newCollection = 
        gcnew DefaultEventAttributeExample::TestCollection;
    // Gets the attributes for the collection.
    AttributeCollection^ attributes = 
    // Prints the name of the default event by retrieving the 
    // DefaultEventAttribute from the AttributeCollection.
    DefaultEventAttribute^ attribute = (DefaultEventAttribute^)
    Console::WriteLine("The default event is: {0}", attribute->Name);
public static int Main() {
    // Creates a new collection.
    MyCollection myNewCollection = new MyCollection();
    // Gets the attributes for the collection.
    AttributeCollection attributes = TypeDescriptor.GetAttributes(myNewCollection);
    /* Prints the name of the default event by retrieving the 
     * DefaultEventAttribute from the AttributeCollection. */
    DefaultEventAttribute myAttribute = 
    Console.WriteLine("The default event is: " + myAttribute.Name);
    return 0;
Public Shared Function Main() As Integer
    ' Creates a new collection.
    Dim myNewCollection As New MyCollection()
    ' Gets the attributes for the collection.
    Dim attributes As AttributeCollection = TypeDescriptor.GetAttributes(myNewCollection)
    ' Prints the name of the default event by retrieving the
    ' DefaultEventAttribute from the AttributeCollection. 
    Dim myAttribute As DefaultEventAttribute = _
        CType(attributes(GetType(DefaultEventAttribute)), DefaultEventAttribute)
    Console.WriteLine(("The default event is: " & myAttribute.Name))
    Return 0
End Function 'Main


Use the Name property to get the name of the default event.

For more information, see Attributes.



Initializes a new instance of the DefaultEventAttribute class.



Specifies the default value for the DefaultEventAttribute, which is null. This static field is read-only.



Gets the name of the default event for the component this attribute is bound to.


When implemented in a derived class, gets a unique identifier for this Attribute.

(Inherited from Attribute)



Returns whether the value of the given object is equal to the current DefaultEventAttribute.


Returns the hash code for this instance.


Gets the Type of the current instance.

(Inherited from Object)

When overridden in a derived class, indicates whether the value of this instance is the default value for the derived class.

(Inherited from Attribute)

When overridden in a derived class, returns a value that indicates whether this instance equals a specified object.

(Inherited from Attribute)

Creates a shallow copy of the current Object.

(Inherited from Object)

Returns a string that represents the current object.

(Inherited from Object)

Explicit Interface Implementations

_Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr)

Maps a set of names to a corresponding set of dispatch identifiers.

(Inherited from Attribute)
_Attribute.GetTypeInfo(UInt32, UInt32, IntPtr)

Retrieves the type information for an object, which can be used to get the type information for an interface.

(Inherited from Attribute)

Retrieves the number of type information interfaces that an object provides (either 0 or 1).

(Inherited from Attribute)
_Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr)

Provides access to properties and methods exposed by an object.

(Inherited from Attribute)

Applies to

See also