I want to ask a question. When I use the D4xdevice and Gaming input library to detect the handle removal state in windows10, it is normal, but when I switch to windows11, it doesn’t work. In windows11 I add a breakpoint to the detection The handle removal function does not trigger the breakpoint. I want to know if this is a bug in windows11? I have also used the RawGameController api, which also doesn’t work in 11, but it’s OK in 10.