Temple scene with Maya Fluids, Particle Dynamics and Realflow Meshes
Here is a brief demonstration of Maya fluids, particle dynamics and Nurbs combined together to create an early morning Temple scene effect. The light source is being animated with soft body particle dynamics, while the smoke emitting from sticks is typical fluid. The background haze & ray effect is created with a spot light shadowing a mask onto a 3d fluid container.
The flowing water effect is created with Realflow meshes.