OpenGL desktop rendering on Linux...

there's an odd title for an msdn blog post... and yet, I'm linking to it anyway... It's nice to see the linux community catches up with what we demonstrated on Windows at WinHEC two years ago.

What do folks think of this sort of thing? If you've seen the PDC demo's from PDC '03, you know that Longhorn is loaded with this sort of goodness... what kind of features do you all want in a Windows based desktop environment that has the power of Direct3D under it...

We're actively hiring people to work on these sorts of things... know anyone who's interested? Send the resume in at www.microsoft.com/jobs.