Last Month on DirectX Shader Compiler (2018-01-09)

Well, not quite a month, but close enough. Happy New Year!

The holiday season was mostly about fixing issues with the compiler, translations, and performance of generated code.

Also, in case you missed it, we did the first release of binaries via GitHub with the v1.2.0-alpha release. This doesn't (yet) include SPIR-V support, but we're hoping to include that in a future release.