Why does VC8 install libraries to WinSxS?

One of the changes introduced by Visual C++ 2005 is a
change in how we deploy the Visual C++ Runtime Libraries (CRT, MFC, ATL). Deployment
of the runtimes has been a complex and controversial question across many
versions. What we’ve attempted to do in this version of the product is both
simplify our plan and make it more robust in the face of potential security
situations. Explaining this is going to take a while, so I’m going to try
to spend a few blog posts on this theme.

Let me start with a little history. This
story explains some of the earliest, and most powerful motivation for changing
our deployment model.

Static Linking

Microsoft C and later Visual C++ has
included libraries since the very first version of the product, as does every C
and C++ product. These libraries were typically static-link binaries,
consisting of compiled .objs (bound into .libs) that you link to your own
application. The libraries do everything from the mundane (such as running initialization
code) to the fundamental (implementing printf so that you can say “hello
world”). Because the libraries were static-linked into your program by
the linker, they became inescapably part of your program.

This static linking had very clear
implications for what Microsoft call servicing
– the process of shipping updates to existing products. A product like
Microsoft Office has a clear Servicing model. Customers buy Microsoft Office
from their local software store, and if they later need an update to Office,
they contact Microsoft to get that update.

Servicing a development tool is more
complex. A customer goes and buys LovellSoft
Construction Toy Organizer
1.0
from my local store. They find a bug in the software, and contact
LovellSoft. LovellSoft, in turn,
determines that the bug was caused by a problem with a piece of Visual C++.
They contact Microsoft. Microsoft ships LovellSoft
an updated version of the Visual C++ Libraries with a fix for their problem.
They then use this update to build an updated copy of Construction Toy Organizer, which they
ship back to their customer.

You can see how Microsoft has no direct
relationship with LovellSoft’s
customer. If the Construction Toy Organizer
1.0
user contacted Microsoft directly, there is no way we could have
helped, even if we had wanted to, because our code has been linked in with code
supplied by LovellSoft.

As you can see, static linking can present
a real servicing problem if a security problem is found in static linked code. This
leads to a recommendation

            Avoid static-linking library code into your
application wherever possible.

When security problems have been
found in static linked code in the past (such as this one), the community
has had to wait until many vendors who used the library rebuilt versions of
their product. This can take a long time.

Dynamic Linking

For some time, we have also shipped
our runtime libraries as a dynamic-link library (DLL). DLLs bring with them
several benefits (small binaries, less disk space, reduced code duplication), but
also creates some new problems (installation location, versioning) –
collectively known as “DLL Hell” in some circles.

DLLs make our servicing obligations
more ambiguous. When you ship a DLL that you got from Microsoft, it’s technically possible for LovellSoft’s customer to come
directly to Microsoft and get a new version of the DLL with the fix they need.
Note that I say “technically”, because in practice, we’ve
kept the servicing relationship for our library DLLs the same as the relationship
for our static linked code. We provide updated DLLs to software developers, who
then deploy those DLLs to their customers.

Windows

Servicing of one version of our libraries
(msvcrt.dll and mfc42.dll) is even more complex because the operating system
took a hard dependency on the library, meaning that they ship and service the
DLL. This means that if LovellSoft
are using VC6 to build their application, and they find a bug that they need a
fix for, they’d need to get a fix from Visual Studio (so that they could
redistribute msvcrt.dll to Windows 95 and Windows NT4), and get operating
system patches for whichever of Windows 2000, Windows XP and Windows Server 2003
that their application targets. Complicated.

Of course, this problem is now
purely hypothetical, because Visual C++ 6 (from Visual Studio 98) has been unsupported
since the end of last month.

Installation
Location Policy

The nub of DLL hell problems is a
versioning one. Does everyone on the system get the same version of a DLL? Can
a rogue application installer ‘roll back’ to an older, broken DLL?
If a new application installs a broken version of a DLL, can other applications
opt-out?

Our traditional motivation around
DLLs had been “sharing” disk and memory pages, so we focused on
installing DLLs like msvcr40.dll and msvcr20.dll to System32. But this strategy
created the DLL hell problem, as installation of these DLLs frequently broke
other programs.

Up to VC6, our advice was –
install your CRT DLL in system32 at setup time, assuming it is newer, and
reference count the installation. A side effect of this policy is that, in an
emergency, we do have a way to update msvcrt.dll. Since it’s required to
be installed in a central location, and since the Windows loader prefers loading
from that location over most others, we have the ability to deploy fixes
directly into system32. This isn’t as robust a plan as you might think,
but it was an avenue available to us.

During the time of VC6, Microsoft
started to get serious about addressing DLL Hell, and as a result for VC7, our
advice was the opposite – install your CRT DLL to your application’s
EXE directory and NOT to system32.

This has the advantage that one
installation won’t interfere with another. It also helps create software
that can be installed by non-administrators, run from networks or ‘xcopy-deployed’
– three things that we were getting much more interested in.

However, it also has the disadvantage
that with the VC7 libraries, we have no way of servicing these DLLs centrally.

The Need for Central
Servicing

As described above, we normally
leave servicing of library DLLs to software vendors. They have the best
knowledge of their customers needs, and so have best judgment on when and how
to deploy updates to their software.

But, some events transcend this kind
of policy. When a time-critical security problem is found in a redistributable
component
[such as an active worm on the Internet], Microsoft can’t
just inform software developers of the problem and wait for them to update their
products. Customers and partners will expect us to provide central updates to
resolve these kinds of critical issues via https://windowsupdate.com.

The event linked above happened just
after I took over leadership of the C++ Libraries team, and made me fundamentally
rethink my assumptions about how we should ship our binaries.

A Solution

Luckily, in 1999 a team in Windows started
work on creating solutions for exactly these kinds of problems. Their efforts
resulted in the addition of manifest support to Microsoft Windows XP, and
provided the foundation for us to solve the servicing problem described above,
as well as several others that faced us. The solution means that most Visual
C++-build DLLs and EXEs have a manifest, but also means that, if an emergency
happens, we’ll be much better prepared than we were in previous versions.

In a future entry I’ll describe
how this solution works, and other benefits it has, and provide some tips and
tricks for problems you might hit.

In the mean time, write and tell me
what you think.

Martyn