New Release of the AMP Algorithms Library
If you are fond of high-performance algorithms, you will be pleased to find out that our friend Ade Miller has just issued a new iteration of the AMP Algorithms Library. As usual, Ade's work is top notch, and it brings notable improvements across the board; in his own words:
Finally, there is a new release of the C++ AMP Algorithms Library! It has taken a while, largely due to other things, like CppCon taking up my time. This release contains the following:
New C++ AMP features:
AMP and STL algorithms no longer depend on DirectX scan implementation.
New implementation of amp_algorithms::scan that does not have a direct dependency on the ID3DX11Scan and ID3DX11SegmentedScan interfaces.
The amp_stl_algorithms::copy_if and remove_if algorithms use the new scan implementation now, for improved performance.
Implementation of radix sort amp_algorithms::radix_sort.
New utility functions: log2, is_power_of_two, count_bits, padded_read, padded_write, pack_byte and unpack_byte.
New namespace added for DirectX dependent features, amp_algorithms::direct3d. All DirectX code now in a separate header file amp_algorithms_direct3d.h.
New C++ AMP STL features:
New SAXPY example.
Reorganized unit tests, consistent names and test categories.
As usual, you can download the latest iteration from: https://ampalgorithms.codeplex.com/, and enjoy the benefits of heterogeneous parallelism.