Bakery is the most direct output of token and resource.

Income ratio & Output

What is collected through the workshop is Income ratio of the corresponding resources (which can be viewed in the lower left corner), and the cycle is 60 points per minute, which is not the actual income. The actual income will be calculated based on the sum of all the towns (receiving 30,000 points Income ratio from the NEO tree does not mean 30,000 NEO are received)

The output of the workshop is calculated at 0 a.m. per day. The output formula consists of three parts：

Basic output，Level output，Bonus output, the formula can be found at the following Build Workshop&Upgrade Workshop：
The more workshops, the higher income.

Player A has 40 workshops, including 10 NEO, 10 NNC and 20 other workshops. According to the Table, it can be concluded that the NEO income ratio is 5% of the 10 fields, NNC is 5%, and the other workshops are 63%

25% of the CAKE consumed in construction goes to the CAKE town construction (the value is 100% in other towns).

In a CAKE town, 75% of CAKE will be returned when the workshop is destroyed (the value is 0% in other towns), and the rest of the resources will be turned into regenerative energy of magic land, which will not be returned.

Basic output：

For example:

PlayerA have 29 various workshops (400% income ratio), and when it comes to midnight, the player has Shine Element income for 1000, the Shine Element income of the town is 20000, so it is concluded that PlayerA has Shine Element: 1000/20000 * 500000 * 400% = 100000;

Level output：

The sum of a player's (a workshop level-1)/the sum of all towns' (a workshop level-1) * the output of that day's level

Level output on that day is as follows:

There is no level output for resources not shown in the table.

For example:

Assuming the sum of Shine Element workshop level-1 collected by players in the whole town = 30, including 21 workshops over Lv.1, in which PlayerA have three Lv.3 workshops, four Lv.2 workshops, so it is concluded that 3 x (3-1) + 4 x (2, 1) = 10; When the settlement, Level output PlayerA is 1/3 * 250000 = 83333 Shine Element (integer).

All ratio received by all players will be calculated at midnight everyday, and weight apportionment will be conducted according to the total income of each player and allocated designated and limited resources, then clear ratio.

Bonus output：

Bonus output is activity subsidy.

The formula is: the total number of certain workshops built by a player/the total number of such workshops in town * the bonus output of a certain workshop on that day

Among them, the bonus on that day is decided according to activity allowance.

For example:

Assuming that bonus output of Shine Elements on the day is 50,000, PlayerA has 10 Shine Element workshops and there are 100 Shine Element workshops in town, then PlayerA obtains bonus output is 10/100 * 50,000 = 5,000;

Build workshop

Players can build various mining pools in the Bakery Workshop of the game, including Cake Houses, Mana Springs and various Element Pools to produce different resources.

After construction, it needs to be filled in resources before construction is completed, and then corresponding resources will be produced.

Expand & Income ratio

Each player will be initially assigned 4 free fields, which will require Golden Ticket to expand.

With the increase of fields, the income ratio will soar, and the consumption of Golden Ticket will increase too, which is the greater demand for workshop contracting rights.

Table of the relationship between workshop fields and income bonus:

Each player can build up to 36 columns, plus the original 4 for a total of 40 fields.

NEO and NNC are special workshop，others are common workshop. The income ratio of special workshop is calculated separately, the income ratio of common workshop will be calculated together.

Upgrade Workshop

The initial level is Lv.1. Because of the limited land capacity of Town, it can be upgraded to Lv.3.

The workshop level data of Cake Town are as follows：

The workshop level data of Nature Town are as follows：

The capacity relationship between workshop level and income value is as follows:

The output speed of the income value of the workshop Lv.1 is 60 points per minute, and the maximum capacity is 30000 (full capacity needs 8.33 hours).
The output speed of the income value of the workshop Lv.2 is 90 points per minute, and the capacity ceiling is 60 000 (full capacity needs 11.11 hours).
The output speed of the income value of the workshop Lv.3 is 120 points per minute, and the upper limit of capacity is 99999 (full capacity needs 13.89 hours).

In a CAKE town, 75% of CAKE will be returned when the workshop is destroyed (the value is 0% in other towns), and the rest of the resources will be turned into regenerative energy of magic land, which will not be returned.

Sponsorship

While building/upgrading the workshop, you can initiate an aid for sponsorship, and others will receive message on the town's chat panel to help you fill in the resources.

The rate of return subsidy for sponsoring a resource:

The amount of the reward is related to Alchemist Level:

The amount of sponsored feedback is shared with other sponsored feedback functions.

Random Visit and Collection

Players can randomly visit other's workshop and collect.

It takes 10 points Energy to visit someone's workshop.

Collection has a success rate, assuming that player A is the collector and player B is who is collected, and the calculation formula is:

Basic 50% + (number of Lv.1 workshops of A * 1% + number of Lv.2 workshops of A * 1.5% + number of Lv.3 workshops of A * 4%) - (number of Lv.1 workshops of B * 1% + number of Lv.2 workshops of B * 1.5% + number of Lv.3 workshops of B 4%)
The integer with a minimum of 0% and a maximum of 100%

The workshop under construction/upgrading will be set as the former level.
Each collection consumes 30 points Energy.

After successful collection, 20% of the remaining profit of the target workshop will be obtained.

Note: collection only affects the transfer of index, not the settlement rules.

Voting

It is available only in Cake Town now.

After 8 o 'clock everyday, the user that holds Element Essence can undertake sealing voting to workshop.

Make a certain element type of workshop into the activated state, which will increase by 50% after 0 o'clock.
The workshop with the lowest number of votes will enter the anti-activated state, which will reduce production by 50% after 0 o'clock.

The part of the increase in production is apportioned 75% of the increase in production by the voters according to the number of votes as the weight, and the rest is apportioned by the successful voters according to the weight of the votes.

Note: the original output portion of the active element workshop will not be apportioned.

If there are more than one element type of workshop win, then increase production will be apportioned equally, and vice versa.

Voting does not reveal the votes of other players.

Voting will be closed at 20 pm each day, with updates showing the total number of votes.

Settling time of output allocation is 0 a.m.

If successfully activated by voting, the essence of the corresponding voting elements will be sealed for 7 days, which will be displayed in the mail bill at the end of voting.

The essence of the remaining loser elements will not have a cooling down time and enter the bill at the end of the voting.

For example:
The total number of votes received by Fire/Water/Wind/Earth elements workshop was: 200/80/70/20

The Fire Element workshop is successfully activated, and the basic, increment and grade output of it will be increased by 50% on that day, assuming that the increase in production is respectively 250000, 250000, 100000 Fire Elements, while the Earth Element workshop will be reduced by 50%

Player A votes for Fire/Water/Wind/Earth is: 50/10/10/0

So, player A will get 50/200 * 75% * (250000 + 250000 + 100000) = 112,500 Fire Elements;

50 of the essence of the elements into the mail bill sealed for 7 days, the remaining 20 essence into the mail bill can be immediately received

Note: the act of voting itself has nothing to do with owning the workshop, but has to do with having enough essence of the elements.

Guessing

It is available only in Cake Town now.

After 8 o 'clock everyday, the user that holds element essence can undertake sealing guess.

Guess the type of element workshop that may be activated that day.

If the guess is successful, 25% of the increase elements will be allocated according to the weight of the total number of votes.

Guessing does not reveal the votes of other players.

The guessing ends at 20 pm each day and the total number of votes will be updated.
Settling time of output allocation is 0 a.m.

If the guess is correct, the essence of the corresponding element will be sealed for 7 days, which will be shown in the mail bill at the end of the guess.

The rest of the elements with the wrong guess will not have a cooling down time and will enter the bill at the end of the guess.

For example:
The total number of votes received by Fire/Water/Wind/Earth elements workshop was: 200/80/70/20

The Fire Element workshop is successfully activated, and the basic, increment and grade output of it will be increased by 50% on that day, assuming that the increase in production is respectively 250000, 250000, 100000 Fire Elements, while the Earth Element workshop will be reduced by 50%

Player A votes for Fire/Water/Wind/Earth is: 50/10/10/0

So, player A will get 50/200 * 25% * (250000 + 250000 + 100000) = 37,500 Fire Elements;

50 of the essence of the elements into the mail bill sealed for 7 days, the remaining 20 essence into the mail bill can be immediately received

Note: the act of voting itself has nothing to do with owning the workshop, but has to do with having enough essence of the elements.

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