Tutorial: Create app that uses simple entity

In this tutorial, create an app that demonstrates how to extract machine-learned data from an utterance using the Simple entity.

  • Understand simple entities
  • Create new LUIS app for the communication domain with SendMessage intent
  • Add None intent and add example utterances
  • Add simple entity to extract message contents from utterance
  • Train, and publish app
  • Query endpoint of app to see LUIS JSON response

For this article, you need a free LUIS account in order to author your LUIS application.

Purpose of the app

This app demonstrates how to pull data out of an utterance. Consider the following utterance from a chatbot:

Send a message telling them to stop

The intent is to send a message. The important data of the utterance is the message itself, telling them to stop.

Purpose of the simple entity

The purpose of the simple entity is to teach LUIS what a message is and where it can be found in an utterance. The part of the utterance that is the message can change from utterance to utterance based on word choice and utterance length. LUIS needs examples of messages in any utterance across all intents.

For this simple app, the message will be at the end of the utterance.

Create a new app

  1. Log in to the LUIS website. Make sure to log into the region where you need the LUIS endpoints published.

  2. On the LUIS website, select Create new app.

    LUIS apps list

  3. In the pop-up dialog, enter the name MyCommunicator.

    LUIS apps list

  4. When that process finishes, the app shows the Intents page with the None Intent.

Create a new intent

  1. On the Intents page, select Create new intent.

  2. Enter the new intent name SendMessage. This intent should be selected any time a user wants to send a message.

    By creating an intent, you are creating the primary category of information that you want to identify. Giving the category a name allows any other application that uses the LUIS query results to use that category name to find an appropriate answer or take appropriate action. LUIS won't answer these questions, only identify what type of information is being asked for in natural language.

    Enter intent name SendMessage

  3. Add seven utterances to the SendMessage intent that you expect a user to ask for, such as:

    Example utterances
    Reply with I got your message, I will have the answer tomorrow
    Send message of When will you be home?
    Text that I am busy
    Tell them that it needs to be done today
    IM that I am driving and will respond later
    Compose message to David that says When was that?
    say greg hello

Add utterances to None intent

The LUIS app currently has no utterances for the None intent. It needs utterances that you don't want the app to answer, so it has to have utterances in the None intent. Do not leave it empty.

  1. Select Intents from the left panel.

  2. Select the None intent.

  3. Add three utterances that your user might enter but are not relevant to your app. Some good None utterances are:

    Example utterances
    Good bye
    What is going on?

    In your LUIS-calling application, such as a chatbot, if LUIS returns the None intent for an utterance, your bot can ask if the user wants to end the conversation. The bot can also give more directions for continuing the conversation if the user doesn't want to end it.

Create a simple entity to extract message

  1. Select Intents from the left menu.

    Select Intents link

  2. Select SendMessage from the intents list.

    Select SendMessage intent

  3. In the utterance, Reply with I got your message, I will have the answer tomorrow, select the first word of the message body, I, and the last word of the message body, tomorrow. All these words are selected for the message and a drop-down menu appears with a text box at the top.

  4. Enter the entity name Message in the text box.

  5. Select Create new entity in the drop-down menu. The purpose of the entity is to pull out the text that is the body of the message. In this LUIS app, the text message is at the end of the utterance, but the utterance can be any length, and the message can be any length.

  6. In the pop-up window, the default entity type is Simple and the entity name is Message. Keep these settings and select Done.

    Verify entity type

  7. Now that the entity is created, and one utterance is labeled, label the rest of the utterances with that entity. Select an utterance, then select the first and last word of a message. In the drop-down menu, select the entity, Message. The message is now labeled in the entity. Continue to label all message phrases in the remaining utterances.

    The default view of the utterances is Entities view. Select the Entities view control above the utterances. The Tokens view displays the utterance text.

Train the LUIS app

LUIS doesn't know about the changes to the intents and entities (the model), until it is trained.

  1. In the top right side of the LUIS website, select the Train button.

    Select train button

  2. Training is complete when you see the green status bar at the top of the website confirming success.

    Training success notification

Publish the app to get the endpoint URL

In order to get a LUIS prediction in a chatbot or other application, you need to publish the app.

  1. In the top right side of the LUIS website, select the Publish button.

  2. Select the Production slot and the Publish button.

  3. Publishing is complete when you see the green status bar at the top of the website confirming success.

Query the endpoint with a different utterance

On the Publish page, select the endpoint link at the bottom of the page.

This action opens another browser window with the endpoint URL in the address bar. Go to the end of the URL in the address and enter text I'm driving and will be 30 minutes late to the meeting. The last querystring parameter is q, the utterance query. This utterance is not the same as any of the labeled utterances so it is a good test and should return the SendMessage utterances.

  "query": "text I'm driving and will be 30 minutes late to the meeting",
  "topScoringIntent": {
    "intent": "SendMessage",
    "score": 0.987501
  "intents": [
      "intent": "SendMessage",
      "score": 0.987501
      "intent": "None",
      "score": 0.111048922
  "entities": [
      "entity": "i ' m driving and will be 30 minutes late to the meeting",
      "type": "Message",
      "startIndex": 5,
      "endIndex": 58,
      "score": 0.162995353

What has this LUIS app accomplished?

This app, with just two intents and one entity, identified a natural language query intention and returned the message data.

The JSON result identifies the top scoring intent SendMessage with a score of 0.987501. All scores are between 1 and 0, with the better score being close to 1. The None intent's score is 0.111048922, much closer to zero.

The message data has a type, Message, as well as a value, i ' m driving and will be 30 minutes late to the meeting.

Your chatbot now has enough information to determine the primary action, SendMessage, and a parameter of that action, the text of the message.

Where is this LUIS data used?

LUIS is done with this request. The calling application, such as a chatbot, can take the topScoringIntent result and the data from the entity to send the message through a 3rd party API. If there are other programmatic options for the bot or calling application, LUIS doesn't do that work. LUIS only determines what the user's intention is.

Clean up resources

When no longer needed, delete the LUIS app. To do so, select the three dot menu (...) to the right of the app name in the app list, select Delete. On the pop-up dialog Delete app?, select Ok.

Next steps