Struct SimulationUpdateParameters

When GraphicsBindingSimD3d11 is used, this must be filled out and passed to GraphicsBindingSimD3d11.Update(SimulationUpdateParameters,SimulationUpdateResult) once per frame.

struct Microsoft::Azure::RemoteRendering::SimulationUpdateParameters

Fields

FrameId

Frame counter, should be incremented every frame.

int32_t FrameId{};

ViewTransform

Camera transform matrices (translation and rotation). For mono rendering, only the left member of viewTransform is used.

Microsoft::Azure::RemoteRendering::StereoMatrix4x4 ViewTransform{};

FieldOfView

The cameras' field of view definitions. For mono rendering, only the left field of view is used.

Microsoft::Azure::RemoteRendering::StereoCameraFov FieldOfView{};

See also