Exception handling in MSVC
An exception is an error condition, possibly outside the program's control, that prevents the program from continuing along its regular execution path. Certain operations, including object creation, file input/output, and function calls made from other modules, are all potential sources of exceptions even when your program is running correctly. Robust code anticipates and handles exceptions. To detect logic errors, use assertions rather than exceptions (see Using Assertions).
Kinds of exceptions
The Microsoft C++ compiler (MSVC) supports three kinds of exception handling:
For most C++ programs, you should use C++ exception handling, which is type-safe and ensures that object destructors are invoked during stack unwinding.
Windows supplies its own exception mechanism, called SEH. It is not recommended for C++ or MFC programming. Use SEH only in non-MFC C programs.
Use the /EH compiler option to specify the type of exception handling to use in a project; C++ exception handling is the default. Do not mix the error handling mechanisms; for example, do not use C++ exceptions with structured exception handling. Using C++ exception handling makes your code more portable, and it allows you to handle exceptions of any type. For more information about the drawbacks of structured exception handling, see Structured Exception Handling. For advice about mixing MFC macros and C++ exceptions, see Exceptions: Using MFC Macros and C++ Exceptions.
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