Labeled statements

Labels are used to transfer program control directly to the specified statement.

Syntax

labeled-statement:
identifier : statement
case constant-expression : statement
default : statement

The scope of a label is the entire function in which it's declared.

Remarks

There are three types of labeled statements. All use a colon (:) to separate some type of label from the statement. The case and default labels are specific to case statements.

#include <iostream>
using namespace std;

void test_label(int x) {

    if (x == 1){
        goto label1;
    }
    goto label2;

label1:
    cout << "in label1" << endl;
    return;

label2:
    cout << "in label2" << endl;
    return;
}

int main() {
    test_label(1);  // in label1
    test_label(2);  // in label2
}

Labels and the goto statement

The appearance of an identifier label in the source program declares a label. Only a goto statement can transfer control to an identifier label. The following code fragment illustrates use of the goto statement and an identifier label:

A label can't appear by itself but must always be attached to a statement. If a label is needed by itself, place a null statement after the label.

The label has function scope and can't be redeclared within the function. However, the same name can be used as a label in different functions.

// labels_with_goto.cpp
// compile with: /EHsc
#include <iostream>
int main() {
   using namespace std;
   goto Test2;

   cout << "testing" << endl;

   Test2:
      cerr << "At Test2 label." << endl;
}

//Output: At Test2 label.

Labels in the case statement

Labels that appear after the case keyword can't also appear outside a switch statement. (This restriction also applies to the default keyword.) The following code fragment shows the correct use of case labels:

// Sample Microsoft Windows message processing loop.
switch( msg )
{
   case WM_TIMER:    // Process timer event.
      SetClassWord( hWnd, GCW_HICON, ahIcon[nIcon++] );
      ShowWindow( hWnd, SW_SHOWNA );
      nIcon %= 14;
      Yield();
      break;

   case WM_PAINT:
      memset( &ps, 0x00, sizeof(PAINTSTRUCT) );
      hDC = BeginPaint( hWnd, &ps );
      EndPaint( hWnd, &ps );
      break;

   case WM_CLOSE:
      KillTimer( hWnd, TIMER1 );
      DestroyWindow( hWnd );
      if ( hWnd == hWndMain )
         PostQuitMessage( 0 );  // Quit the application.
      break;

   default:
      // This choice is taken for all messages not specifically
      //  covered by a case statement.
      return DefWindowProc( hWnd, Message, wParam, lParam );
      break;
}

See also

Overview of C++ statements
switch statement (C++)