GL GL Class

Definition

Provides access to OpenGL ES 1.1 methods.

public sealed class GL : OpenTK.Graphics.GraphicsBindingsBase
type GL = class
    inherit GraphicsBindingsBase
Inheritance

Remarks

This class contains all OpenGL enums and functions defined in the 3.1 specification. The official .spec files can be found at: https://opengl.org/registry/.

A valid OpenGL context must be created before calling any OpenGL function.

Use the ES.Load and ES.LoadAll methods to prepare function entry points prior to use. To maintain cross-platform compatibility, this must be done for both core and extension functions. The GameWindow and the GLControl class will take care of this automatically.

You can use the ES.SupportsExtension method to check whether any given category of extension functions exists in the current OpenGL context. Keep in mind that different OpenGL contexts may support different extensions, and under different entry points. Always check if all required extensions are still supported when changing visuals or pixel formats.

You may retrieve the entry point for an OpenGL function using the ES.GetDelegate method.

Opengl.org/Registry

Constructors

GL() GL()

Fields

Library Library

Methods

ActiveTexture(All) ActiveTexture(All)
AlphaFunc(All, Single) AlphaFunc(All, Single)
AlphaFuncx(All, Int32) AlphaFuncx(All, Int32)
BindBuffer(All, Int32) BindBuffer(All, Int32)
BindBuffer(All, UInt32) BindBuffer(All, UInt32)
BindTexture(All, Int32) BindTexture(All, Int32)
BindTexture(All, UInt32) BindTexture(All, UInt32)
BlendFunc(All, All) BlendFunc(All, All)
BufferData(All, IntPtr, IntPtr, All) BufferData(All, IntPtr, IntPtr, All)
BufferData<T2>(All, IntPtr, T2, All) BufferData<T2>(All, IntPtr, T2, All)
BufferData<T2>(All, IntPtr, T2[,,], All) BufferData<T2>(All, IntPtr, T2[,,], All)
BufferData<T2>(All, IntPtr, T2[,], All) BufferData<T2>(All, IntPtr, T2[,], All)
BufferData<T2>(All, IntPtr, T2[], All) BufferData<T2>(All, IntPtr, T2[], All)
BufferSubData(All, IntPtr, IntPtr, IntPtr) BufferSubData(All, IntPtr, IntPtr, IntPtr)
BufferSubData<T3>(All, IntPtr, IntPtr, T3) BufferSubData<T3>(All, IntPtr, IntPtr, T3)
BufferSubData<T3>(All, IntPtr, IntPtr, T3[,,]) BufferSubData<T3>(All, IntPtr, IntPtr, T3[,,])
BufferSubData<T3>(All, IntPtr, IntPtr, T3[,]) BufferSubData<T3>(All, IntPtr, IntPtr, T3[,])
BufferSubData<T3>(All, IntPtr, IntPtr, T3[]) BufferSubData<T3>(All, IntPtr, IntPtr, T3[])
Clear(ClearBufferMask) Clear(ClearBufferMask)
Clear(Int32) Clear(Int32)
Clear(UInt32) Clear(UInt32)
ClearColor(Single, Single, Single, Single) ClearColor(Single, Single, Single, Single)
ClearColorx(Int32, Int32, Int32, Int32) ClearColorx(Int32, Int32, Int32, Int32)
ClearDepth(Single) ClearDepth(Single)
ClearDepthx(Int32) ClearDepthx(Int32)
ClearStencil(Int32) ClearStencil(Int32)
ClientActiveTexture(All) ClientActiveTexture(All)
ClipPlane(All, Single) ClipPlane(All, Single)
ClipPlane(All, Single*) ClipPlane(All, Single*)
ClipPlane(All, Single[]) ClipPlane(All, Single[])
ClipPlanex(All, Int32) ClipPlanex(All, Int32)
ClipPlanex(All, Int32*) ClipPlanex(All, Int32*)
ClipPlanex(All, Int32[]) ClipPlanex(All, Int32[])
Color4(Byte, Byte, Byte, Byte) Color4(Byte, Byte, Byte, Byte)
Color4(Single, Single, Single, Single) Color4(Single, Single, Single, Single)
Color4x(Int32, Int32, Int32, Int32) Color4x(Int32, Int32, Int32, Int32)
ColorMask(Boolean, Boolean, Boolean, Boolean) ColorMask(Boolean, Boolean, Boolean, Boolean)
ColorPointer(Int32, All, Int32, IntPtr) ColorPointer(Int32, All, Int32, IntPtr)
ColorPointer<T3>(Int32, All, Int32, T3) ColorPointer<T3>(Int32, All, Int32, T3)
ColorPointer<T3>(Int32, All, Int32, T3[,,]) ColorPointer<T3>(Int32, All, Int32, T3[,,])
ColorPointer<T3>(Int32, All, Int32, T3[,]) ColorPointer<T3>(Int32, All, Int32, T3[,])
ColorPointer<T3>(Int32, All, Int32, T3[]) ColorPointer<T3>(Int32, All, Int32, T3[])
CompressedTexImage2D(All, Int32, All, Int32, Int32, Int32, Int32, IntPtr) CompressedTexImage2D(All, Int32, All, Int32, Int32, Int32, Int32, IntPtr)
CompressedTexImage2D<T7>(All, Int32, All, Int32, Int32, Int32, Int32, T7) CompressedTexImage2D<T7>(All, Int32, All, Int32, Int32, Int32, Int32, T7)
CompressedTexImage2D<T7>(All, Int32, All, Int32, Int32, Int32, Int32, T7[,,]) CompressedTexImage2D<T7>(All, Int32, All, Int32, Int32, Int32, Int32, T7[,,])
CompressedTexImage2D<T7>(All, Int32, All, Int32, Int32, Int32, Int32, T7[,]) CompressedTexImage2D<T7>(All, Int32, All, Int32, Int32, Int32, Int32, T7[,])
CompressedTexImage2D<T7>(All, Int32, All, Int32, Int32, Int32, Int32, T7[]) CompressedTexImage2D<T7>(All, Int32, All, Int32, Int32, Int32, Int32, T7[])
CompressedTexSubImage2D(All, Int32, Int32, Int32, Int32, Int32, All, Int32, IntPtr) CompressedTexSubImage2D(All, Int32, Int32, Int32, Int32, Int32, All, Int32, IntPtr)
CompressedTexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, Int32, T8) CompressedTexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, Int32, T8)
CompressedTexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, Int32, T8[,,]) CompressedTexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, Int32, T8[,,])
CompressedTexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, Int32, T8[,]) CompressedTexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, Int32, T8[,])
CompressedTexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, Int32, T8[]) CompressedTexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, Int32, T8[])
CopyTexImage2D(All, Int32, All, Int32, Int32, Int32, Int32, Int32) CopyTexImage2D(All, Int32, All, Int32, Int32, Int32, Int32, Int32)
CopyTexSubImage2D(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32) CopyTexSubImage2D(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
CullFace(All) CullFace(All)
DeleteBuffers(Int32, Int32) DeleteBuffers(Int32, Int32)
DeleteBuffers(Int32, Int32*) DeleteBuffers(Int32, Int32*)
DeleteBuffers(Int32, Int32[]) DeleteBuffers(Int32, Int32[])
DeleteBuffers(Int32, UInt32) DeleteBuffers(Int32, UInt32)
DeleteBuffers(Int32, UInt32*) DeleteBuffers(Int32, UInt32*)
DeleteBuffers(Int32, UInt32[]) DeleteBuffers(Int32, UInt32[])
DeleteTextures(Int32, Int32) DeleteTextures(Int32, Int32)
DeleteTextures(Int32, Int32*) DeleteTextures(Int32, Int32*)
DeleteTextures(Int32, Int32[]) DeleteTextures(Int32, Int32[])
DeleteTextures(Int32, UInt32) DeleteTextures(Int32, UInt32)
DeleteTextures(Int32, UInt32*) DeleteTextures(Int32, UInt32*)
DeleteTextures(Int32, UInt32[]) DeleteTextures(Int32, UInt32[])
DepthFunc(All) DepthFunc(All)
DepthMask(Boolean) DepthMask(Boolean)
DepthRange(Single, Single) DepthRange(Single, Single)
DepthRangex(Int32, Int32) DepthRangex(Int32, Int32)
Disable(All) Disable(All)
DisableClientState(All) DisableClientState(All)
DrawArrays(All, Int32, Int32) DrawArrays(All, Int32, Int32)
DrawElements(All, Int32, All, IntPtr) DrawElements(All, Int32, All, IntPtr)
DrawElements<T3>(All, Int32, All, T3) DrawElements<T3>(All, Int32, All, T3)
DrawElements<T3>(All, Int32, All, T3[,,]) DrawElements<T3>(All, Int32, All, T3[,,])
DrawElements<T3>(All, Int32, All, T3[,]) DrawElements<T3>(All, Int32, All, T3[,])
DrawElements<T3>(All, Int32, All, T3[]) DrawElements<T3>(All, Int32, All, T3[])
Enable(All) Enable(All)
EnableClientState(All) EnableClientState(All)
Finish() Finish()
Flush() Flush()
Fog(All, Single) Fog(All, Single)
Fog(All, Single*) Fog(All, Single*)
Fog(All, Single[]) Fog(All, Single[])
Fogx(All, Int32) Fogx(All, Int32)
Fogx(All, Int32*) Fogx(All, Int32*)
Fogx(All, Int32[]) Fogx(All, Int32[])
FrontFace(All) FrontFace(All)
Frustum(Single, Single, Single, Single, Single, Single) Frustum(Single, Single, Single, Single, Single, Single)
Frustumx(Int32, Int32, Int32, Int32, Int32, Int32) Frustumx(Int32, Int32, Int32, Int32, Int32, Int32)
GenBuffers(Int32, Int32) GenBuffers(Int32, Int32)
GenBuffers(Int32, Int32*) GenBuffers(Int32, Int32*)
GenBuffers(Int32, Int32[]) GenBuffers(Int32, Int32[])
GenBuffers(Int32, UInt32) GenBuffers(Int32, UInt32)
GenBuffers(Int32, UInt32*) GenBuffers(Int32, UInt32*)
GenBuffers(Int32, UInt32[]) GenBuffers(Int32, UInt32[])
GenTextures(Int32, Int32) GenTextures(Int32, Int32)
GenTextures(Int32, Int32*) GenTextures(Int32, Int32*)
GenTextures(Int32, Int32[]) GenTextures(Int32, Int32[])
GenTextures(Int32, UInt32) GenTextures(Int32, UInt32)
GenTextures(Int32, UInt32*) GenTextures(Int32, UInt32*)
GenTextures(Int32, UInt32[]) GenTextures(Int32, UInt32[])
GetBoolean(All, Boolean) GetBoolean(All, Boolean)
GetBoolean(All, Boolean*) GetBoolean(All, Boolean*)
GetBoolean(All, Boolean[]) GetBoolean(All, Boolean[])
GetBufferParameter(All, All, Int32) GetBufferParameter(All, All, Int32)
GetBufferParameter(All, All, Int32*) GetBufferParameter(All, All, Int32*)
GetBufferParameter(All, All, Int32[]) GetBufferParameter(All, All, Int32[])
GetClipPlane(All, Single) GetClipPlane(All, Single)
GetClipPlane(All, Single*) GetClipPlane(All, Single*)
GetClipPlane(All, Single[]) GetClipPlane(All, Single[])
GetClipPlanex(All, Int32) GetClipPlanex(All, Int32)
GetClipPlanex(All, Int32*) GetClipPlanex(All, Int32*)
GetClipPlanex(All, Int32[]) GetClipPlanex(All, Int32[])
GetError() GetError()
GetFixed(All, Int32) GetFixed(All, Int32)
GetFixed(All, Int32*) GetFixed(All, Int32*)
GetFixed(All, Int32[]) GetFixed(All, Int32[])
GetFloat(All, Single) GetFloat(All, Single)
GetFloat(All, Single*) GetFloat(All, Single*)
GetFloat(All, Single[]) GetFloat(All, Single[])
GetInteger(All, Int32) GetInteger(All, Int32)
GetInteger(All, Int32*) GetInteger(All, Int32*)
GetInteger(All, Int32[]) GetInteger(All, Int32[])
GetLight(All, All, Single) GetLight(All, All, Single)
GetLight(All, All, Single*) GetLight(All, All, Single*)
GetLight(All, All, Single[]) GetLight(All, All, Single[])
GetLightx(All, All, Int32) GetLightx(All, All, Int32)
GetLightx(All, All, Int32*) GetLightx(All, All, Int32*)
GetLightx(All, All, Int32[]) GetLightx(All, All, Int32[])
GetMaterial(All, All, Single) GetMaterial(All, All, Single)
GetMaterial(All, All, Single*) GetMaterial(All, All, Single*)
GetMaterial(All, All, Single[]) GetMaterial(All, All, Single[])
GetMaterialx(All, All, Int32) GetMaterialx(All, All, Int32)
GetMaterialx(All, All, Int32*) GetMaterialx(All, All, Int32*)
GetMaterialx(All, All, Int32[]) GetMaterialx(All, All, Int32[])
GetPointer(All, IntPtr) GetPointer(All, IntPtr)
GetPointer<T1>(All, T1) GetPointer<T1>(All, T1)
GetPointer<T1>(All, T1[,,]) GetPointer<T1>(All, T1[,,])
GetPointer<T1>(All, T1[,]) GetPointer<T1>(All, T1[,])
GetPointer<T1>(All, T1[]) GetPointer<T1>(All, T1[])
GetString(All) GetString(All)
GetTexEnv(All, All, Int32) GetTexEnv(All, All, Int32)
GetTexEnv(All, All, Int32*) GetTexEnv(All, All, Int32*)
GetTexEnv(All, All, Int32[]) GetTexEnv(All, All, Int32[])
GetTexEnv(All, All, Single) GetTexEnv(All, All, Single)
GetTexEnv(All, All, Single*) GetTexEnv(All, All, Single*)
GetTexEnv(All, All, Single[]) GetTexEnv(All, All, Single[])
GetTexEnvx(All, All, Int32) GetTexEnvx(All, All, Int32)
GetTexEnvx(All, All, Int32*) GetTexEnvx(All, All, Int32*)
GetTexEnvx(All, All, Int32[]) GetTexEnvx(All, All, Int32[])
GetTexParameter(All, All, Int32) GetTexParameter(All, All, Int32)
GetTexParameter(All, All, Int32*) GetTexParameter(All, All, Int32*)
GetTexParameter(All, All, Int32[]) GetTexParameter(All, All, Int32[])
GetTexParameter(All, All, Single) GetTexParameter(All, All, Single)
GetTexParameter(All, All, Single*) GetTexParameter(All, All, Single*)
GetTexParameter(All, All, Single[]) GetTexParameter(All, All, Single[])
GetTexParameterx(All, All, Int32) GetTexParameterx(All, All, Int32)
GetTexParameterx(All, All, Int32*) GetTexParameterx(All, All, Int32*)
GetTexParameterx(All, All, Int32[]) GetTexParameterx(All, All, Int32[])
Hint(All, All) Hint(All, All)
IsBuffer(Int32) IsBuffer(Int32)
IsBuffer(UInt32) IsBuffer(UInt32)
IsEnabled(All) IsEnabled(All)
IsTexture(Int32) IsTexture(Int32)
IsTexture(UInt32) IsTexture(UInt32)
Light(All, All, Single) Light(All, All, Single)
Light(All, All, Single*) Light(All, All, Single*)
Light(All, All, Single[]) Light(All, All, Single[])
LightModel(All, Single) LightModel(All, Single)
LightModel(All, Single*) LightModel(All, Single*)
LightModel(All, Single[]) LightModel(All, Single[])
LightModelx(All, Int32) LightModelx(All, Int32)
LightModelx(All, Int32*) LightModelx(All, Int32*)
LightModelx(All, Int32[]) LightModelx(All, Int32[])
Lightx(All, All, Int32) Lightx(All, All, Int32)
Lightx(All, All, Int32*) Lightx(All, All, Int32*)
Lightx(All, All, Int32[]) Lightx(All, All, Int32[])
LineWidth(Single) LineWidth(Single)
LineWidthx(Int32) LineWidthx(Int32)
LoadIdentity() LoadIdentity()
LoadMatrix(Single) LoadMatrix(Single)
LoadMatrix(Single*) LoadMatrix(Single*)
LoadMatrix(Single[]) LoadMatrix(Single[])
LoadMatrixx(Int32) LoadMatrixx(Int32)
LoadMatrixx(Int32*) LoadMatrixx(Int32*)
LoadMatrixx(Int32[]) LoadMatrixx(Int32[])
LogicOp(All) LogicOp(All)
Material(All, All, Single) Material(All, All, Single)
Material(All, All, Single*) Material(All, All, Single*)
Material(All, All, Single[]) Material(All, All, Single[])
Materialx(All, All, Int32) Materialx(All, All, Int32)
Materialx(All, All, Int32*) Materialx(All, All, Int32*)
Materialx(All, All, Int32[]) Materialx(All, All, Int32[])
MatrixMode(All) MatrixMode(All)
MultiTexCoord4(All, Single, Single, Single, Single) MultiTexCoord4(All, Single, Single, Single, Single)
MultiTexCoord4x(All, Int32, Int32, Int32, Int32) MultiTexCoord4x(All, Int32, Int32, Int32, Int32)
MultMatrix(Single) MultMatrix(Single)
MultMatrix(Single*) MultMatrix(Single*)
MultMatrix(Single[]) MultMatrix(Single[])
MultMatrixx(Int32) MultMatrixx(Int32)
MultMatrixx(Int32*) MultMatrixx(Int32*)
MultMatrixx(Int32[]) MultMatrixx(Int32[])
Normal3(Single, Single, Single) Normal3(Single, Single, Single)
Normal3x(Int32, Int32, Int32) Normal3x(Int32, Int32, Int32)
NormalPointer(All, Int32, IntPtr) NormalPointer(All, Int32, IntPtr)
NormalPointer<T2>(All, Int32, T2) NormalPointer<T2>(All, Int32, T2)
NormalPointer<T2>(All, Int32, T2[,,]) NormalPointer<T2>(All, Int32, T2[,,])
NormalPointer<T2>(All, Int32, T2[,]) NormalPointer<T2>(All, Int32, T2[,])
NormalPointer<T2>(All, Int32, T2[]) NormalPointer<T2>(All, Int32, T2[])
Ortho(Single, Single, Single, Single, Single, Single) Ortho(Single, Single, Single, Single, Single, Single)
Orthox(Int32, Int32, Int32, Int32, Int32, Int32) Orthox(Int32, Int32, Int32, Int32, Int32, Int32)
PixelStore(All, Int32) PixelStore(All, Int32)
PointParameter(All, Single) PointParameter(All, Single)
PointParameter(All, Single*) PointParameter(All, Single*)
PointParameter(All, Single[]) PointParameter(All, Single[])
PointParameterx(All, Int32) PointParameterx(All, Int32)
PointParameterx(All, Int32*) PointParameterx(All, Int32*)
PointParameterx(All, Int32[]) PointParameterx(All, Int32[])
PointSize(Single) PointSize(Single)
PointSizex(Int32) PointSizex(Int32)
PolygonOffset(Single, Single) PolygonOffset(Single, Single)
PolygonOffsetx(Int32, Int32) PolygonOffsetx(Int32, Int32)
PopMatrix() PopMatrix()
PushMatrix() PushMatrix()
ReadPixels(Int32, Int32, Int32, Int32, All, All, IntPtr) ReadPixels(Int32, Int32, Int32, Int32, All, All, IntPtr)
ReadPixels<T6>(Int32, Int32, Int32, Int32, All, All, T6) ReadPixels<T6>(Int32, Int32, Int32, Int32, All, All, T6)
ReadPixels<T6>(Int32, Int32, Int32, Int32, All, All, T6[,,]) ReadPixels<T6>(Int32, Int32, Int32, Int32, All, All, T6[,,])
ReadPixels<T6>(Int32, Int32, Int32, Int32, All, All, T6[,]) ReadPixels<T6>(Int32, Int32, Int32, Int32, All, All, T6[,])
ReadPixels<T6>(Int32, Int32, Int32, Int32, All, All, T6[]) ReadPixels<T6>(Int32, Int32, Int32, Int32, All, All, T6[])
Rotate(Single, Single, Single, Single) Rotate(Single, Single, Single, Single)
Rotatex(Int32, Int32, Int32, Int32) Rotatex(Int32, Int32, Int32, Int32)
SampleCoverage(Single, Boolean) SampleCoverage(Single, Boolean)
SampleCoveragex(Int32, Boolean) SampleCoveragex(Int32, Boolean)
Scale(Single, Single, Single) Scale(Single, Single, Single)
Scalex(Int32, Int32, Int32) Scalex(Int32, Int32, Int32)
Scissor(Int32, Int32, Int32, Int32) Scissor(Int32, Int32, Int32, Int32)
ShadeModel(All) ShadeModel(All)
StencilFunc(All, Int32, Int32) StencilFunc(All, Int32, Int32)
StencilFunc(All, Int32, UInt32) StencilFunc(All, Int32, UInt32)
StencilMask(Int32) StencilMask(Int32)
StencilMask(UInt32) StencilMask(UInt32)
StencilOp(All, All, All) StencilOp(All, All, All)
TexCoordPointer(Int32, All, Int32, IntPtr) TexCoordPointer(Int32, All, Int32, IntPtr)
TexCoordPointer<T3>(Int32, All, Int32, T3) TexCoordPointer<T3>(Int32, All, Int32, T3)
TexCoordPointer<T3>(Int32, All, Int32, T3[,,]) TexCoordPointer<T3>(Int32, All, Int32, T3[,,])
TexCoordPointer<T3>(Int32, All, Int32, T3[,]) TexCoordPointer<T3>(Int32, All, Int32, T3[,])
TexCoordPointer<T3>(Int32, All, Int32, T3[]) TexCoordPointer<T3>(Int32, All, Int32, T3[])
TexEnv(All, All, Int32) TexEnv(All, All, Int32)
TexEnv(All, All, Int32*) TexEnv(All, All, Int32*)
TexEnv(All, All, Int32[]) TexEnv(All, All, Int32[])
TexEnv(All, All, Single) TexEnv(All, All, Single)
TexEnv(All, All, Single*) TexEnv(All, All, Single*)
TexEnv(All, All, Single[]) TexEnv(All, All, Single[])
TexEnvx(All, All, Int32) TexEnvx(All, All, Int32)
TexEnvx(All, All, Int32*) TexEnvx(All, All, Int32*)
TexEnvx(All, All, Int32[]) TexEnvx(All, All, Int32[])
TexImage2D(All, Int32, Int32, Int32, Int32, Int32, All, All, IntPtr) TexImage2D(All, Int32, Int32, Int32, Int32, Int32, All, All, IntPtr)
TexImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8) TexImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8)
TexImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[,,]) TexImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[,,])
TexImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[,]) TexImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[,])
TexImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[]) TexImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[])
TexParameter(All, All, Int32) TexParameter(All, All, Int32)
TexParameter(All, All, Int32*) TexParameter(All, All, Int32*)
TexParameter(All, All, Int32[]) TexParameter(All, All, Int32[])
TexParameter(All, All, Single) TexParameter(All, All, Single)
TexParameter(All, All, Single*) TexParameter(All, All, Single*)
TexParameter(All, All, Single[]) TexParameter(All, All, Single[])
TexParameterx(All, All, Int32) TexParameterx(All, All, Int32)
TexParameterx(All, All, Int32*) TexParameterx(All, All, Int32*)
TexParameterx(All, All, Int32[]) TexParameterx(All, All, Int32[])
TexSubImage2D(All, Int32, Int32, Int32, Int32, Int32, All, All, IntPtr) TexSubImage2D(All, Int32, Int32, Int32, Int32, Int32, All, All, IntPtr)
TexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8) TexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8)
TexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[,,]) TexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[,,])
TexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[,]) TexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[,])
TexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[]) TexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[])
Translate(Single, Single, Single) Translate(Single, Single, Single)
Translatex(Int32, Int32, Int32) Translatex(Int32, Int32, Int32)
VertexPointer(Int32, All, Int32, IntPtr) VertexPointer(Int32, All, Int32, IntPtr)
VertexPointer<T3>(Int32, All, Int32, T3) VertexPointer<T3>(Int32, All, Int32, T3)
VertexPointer<T3>(Int32, All, Int32, T3[,,]) VertexPointer<T3>(Int32, All, Int32, T3[,,])
VertexPointer<T3>(Int32, All, Int32, T3[,]) VertexPointer<T3>(Int32, All, Int32, T3[,])
VertexPointer<T3>(Int32, All, Int32, T3[]) VertexPointer<T3>(Int32, All, Int32, T3[])
Viewport(Int32, Int32, Int32, Int32) Viewport(Int32, Int32, Int32, Int32)

Properties

SyncRoot SyncRoot Inherited from BindingsBase

Applies to