GL GL Class

Definition

Provides access to OpenGL ES 2.0 methods.

public sealed class GL : OpenTK.Graphics.GraphicsBindingsBase
type GL = class
    inherit GraphicsBindingsBase
Inheritance

Remarks

This class contains all OpenGL enums and functions defined in the 3.1 specification. The official .spec files can be found at: https://opengl.org/registry/.

A valid OpenGL context must be created before calling any OpenGL function.

Use the ES.Load and ES.LoadAll methods to prepare function entry points prior to use. To maintain cross-platform compatibility, this must be done for both core and extension functions. The GameWindow and the GLControl class will take care of this automatically.

You can use the ES.SupportsExtension method to check whether any given category of extension functions exists in the current OpenGL context. Keep in mind that different OpenGL contexts may support different extensions, and under different entry points. Always check if all required extensions are still supported when changing visuals or pixel formats.

You may retrieve the entry point for an OpenGL function using the ES.GetDelegate method.

See OpenGL.org/Registry

Constructors

GL() GL()

Fields

Library Library

Methods

ActiveTexture(All) ActiveTexture(All)
ActiveTexture(TextureUnit) ActiveTexture(TextureUnit)
AttachShader(Int32, Int32) AttachShader(Int32, Int32)
AttachShader(UInt32, UInt32) AttachShader(UInt32, UInt32)
BindAttribLocation(Int32, Int32, String) BindAttribLocation(Int32, Int32, String)
BindAttribLocation(UInt32, UInt32, String) BindAttribLocation(UInt32, UInt32, String)
BindBuffer(All, Int32) BindBuffer(All, Int32)
BindBuffer(All, UInt32) BindBuffer(All, UInt32)
BindBuffer(BufferTarget, Int32) BindBuffer(BufferTarget, Int32)
BindBuffer(BufferTarget, UInt32) BindBuffer(BufferTarget, UInt32)
BindFramebuffer(All, Int32) BindFramebuffer(All, Int32)
BindFramebuffer(All, UInt32) BindFramebuffer(All, UInt32)
BindFramebuffer(FramebufferTarget, Int32) BindFramebuffer(FramebufferTarget, Int32)
BindFramebuffer(FramebufferTarget, UInt32) BindFramebuffer(FramebufferTarget, UInt32)
BindRenderbuffer(All, Int32) BindRenderbuffer(All, Int32)
BindRenderbuffer(All, UInt32) BindRenderbuffer(All, UInt32)
BindRenderbuffer(RenderbufferTarget, Int32) BindRenderbuffer(RenderbufferTarget, Int32)
BindRenderbuffer(RenderbufferTarget, UInt32) BindRenderbuffer(RenderbufferTarget, UInt32)
BindTexture(All, Int32) BindTexture(All, Int32)
BindTexture(All, UInt32) BindTexture(All, UInt32)
BindTexture(TextureTarget, Int32) BindTexture(TextureTarget, Int32)
BindTexture(TextureTarget, UInt32) BindTexture(TextureTarget, UInt32)
BlendColor(Color) BlendColor(Color)
BlendColor(Color4) BlendColor(Color4)
BlendColor(Single, Single, Single, Single) BlendColor(Single, Single, Single, Single)
BlendEquation(All) BlendEquation(All)
BlendEquation(BlendEquationMode) BlendEquation(BlendEquationMode)
BlendEquationSeparate(All, All) BlendEquationSeparate(All, All)
BlendEquationSeparate(BlendEquationMode, BlendEquationMode) BlendEquationSeparate(BlendEquationMode, BlendEquationMode)
BlendFunc(All, All) BlendFunc(All, All)
BlendFunc(BlendingFactorSrc, BlendingFactorDest) BlendFunc(BlendingFactorSrc, BlendingFactorDest)
BlendFuncSeparate(All, All, All, All) BlendFuncSeparate(All, All, All, All)
BlendFuncSeparate(BlendingFactorSrc, BlendingFactorDest, BlendingFactorSrc, BlendingFactorDest) BlendFuncSeparate(BlendingFactorSrc, BlendingFactorDest, BlendingFactorSrc, BlendingFactorDest)
BufferData(All, IntPtr, IntPtr, All) BufferData(All, IntPtr, IntPtr, All)
BufferData(BufferTarget, IntPtr, IntPtr, BufferUsage) BufferData(BufferTarget, IntPtr, IntPtr, BufferUsage)
BufferData<T2>(All, IntPtr, T2, All) BufferData<T2>(All, IntPtr, T2, All)
BufferData<T2>(All, IntPtr, T2[,,], All) BufferData<T2>(All, IntPtr, T2[,,], All)
BufferData<T2>(All, IntPtr, T2[,], All) BufferData<T2>(All, IntPtr, T2[,], All)
BufferData<T2>(All, IntPtr, T2[], All) BufferData<T2>(All, IntPtr, T2[], All)
BufferData<T2>(BufferTarget, IntPtr, T2, BufferUsage) BufferData<T2>(BufferTarget, IntPtr, T2, BufferUsage)
BufferData<T2>(BufferTarget, IntPtr, T2[,,], BufferUsage) BufferData<T2>(BufferTarget, IntPtr, T2[,,], BufferUsage)
BufferData<T2>(BufferTarget, IntPtr, T2[,], BufferUsage) BufferData<T2>(BufferTarget, IntPtr, T2[,], BufferUsage)
BufferData<T2>(BufferTarget, IntPtr, T2[], BufferUsage) BufferData<T2>(BufferTarget, IntPtr, T2[], BufferUsage)
BufferSubData(All, IntPtr, IntPtr, IntPtr) BufferSubData(All, IntPtr, IntPtr, IntPtr)
BufferSubData(BufferTarget, IntPtr, IntPtr, IntPtr) BufferSubData(BufferTarget, IntPtr, IntPtr, IntPtr)
BufferSubData<T3>(All, IntPtr, IntPtr, T3) BufferSubData<T3>(All, IntPtr, IntPtr, T3)
BufferSubData<T3>(All, IntPtr, IntPtr, T3[,,]) BufferSubData<T3>(All, IntPtr, IntPtr, T3[,,])
BufferSubData<T3>(All, IntPtr, IntPtr, T3[,]) BufferSubData<T3>(All, IntPtr, IntPtr, T3[,])
BufferSubData<T3>(All, IntPtr, IntPtr, T3[]) BufferSubData<T3>(All, IntPtr, IntPtr, T3[])
BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3) BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3)
BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3[,,]) BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3[,,])
BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3[,]) BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3[,])
BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3[]) BufferSubData<T3>(BufferTarget, IntPtr, IntPtr, T3[])
CheckFramebufferStatus(All) CheckFramebufferStatus(All)
CheckFramebufferStatus(FramebufferTarget) CheckFramebufferStatus(FramebufferTarget)
Clear(ClearBufferMask) Clear(ClearBufferMask)
Clear(Int32) Clear(Int32)
Clear(UInt32) Clear(UInt32)
ClearColor(Color) ClearColor(Color)
ClearColor(Color4) ClearColor(Color4)
ClearColor(Single, Single, Single, Single) ClearColor(Single, Single, Single, Single)
ClearDepth(Single) ClearDepth(Single)
ClearStencil(Int32) ClearStencil(Int32)
ColorMask(Boolean, Boolean, Boolean, Boolean) ColorMask(Boolean, Boolean, Boolean, Boolean)
CompileShader(Int32) CompileShader(Int32)
CompileShader(UInt32) CompileShader(UInt32)
CompressedTexImage2D(All, Int32, All, Int32, Int32, Int32, Int32, IntPtr) CompressedTexImage2D(All, Int32, All, Int32, Int32, Int32, Int32, IntPtr)
CompressedTexImage2D(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, IntPtr) CompressedTexImage2D(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, IntPtr)
CompressedTexImage2D<T7>(All, Int32, All, Int32, Int32, Int32, Int32, T7) CompressedTexImage2D<T7>(All, Int32, All, Int32, Int32, Int32, Int32, T7)
CompressedTexImage2D<T7>(All, Int32, All, Int32, Int32, Int32, Int32, T7[,,]) CompressedTexImage2D<T7>(All, Int32, All, Int32, Int32, Int32, Int32, T7[,,])
CompressedTexImage2D<T7>(All, Int32, All, Int32, Int32, Int32, Int32, T7[,]) CompressedTexImage2D<T7>(All, Int32, All, Int32, Int32, Int32, Int32, T7[,])
CompressedTexImage2D<T7>(All, Int32, All, Int32, Int32, Int32, Int32, T7[]) CompressedTexImage2D<T7>(All, Int32, All, Int32, Int32, Int32, Int32, T7[])
CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, T7) CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, T7)
CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, T7[,,]) CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, T7[,,])
CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, T7[,]) CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, T7[,])
CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, T7[]) CompressedTexImage2D<T7>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, T7[])
CompressedTexSubImage2D(All, Int32, Int32, Int32, Int32, Int32, All, Int32, IntPtr) CompressedTexSubImage2D(All, Int32, Int32, Int32, Int32, Int32, All, Int32, IntPtr)
CompressedTexSubImage2D(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, IntPtr) CompressedTexSubImage2D(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, IntPtr)
CompressedTexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, Int32, T8) CompressedTexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, Int32, T8)
CompressedTexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, Int32, T8[,,]) CompressedTexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, Int32, T8[,,])
CompressedTexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, Int32, T8[,]) CompressedTexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, Int32, T8[,])
CompressedTexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, Int32, T8[]) CompressedTexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, Int32, T8[])
CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8) CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8)
CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8[,,]) CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8[,,])
CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8[,]) CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8[,])
CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8[]) CompressedTexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, Int32, T8[])
CopyTexImage2D(All, Int32, All, Int32, Int32, Int32, Int32, Int32) CopyTexImage2D(All, Int32, All, Int32, Int32, Int32, Int32, Int32)
CopyTexImage2D(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, Int32) CopyTexImage2D(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, Int32, Int32)
CopyTexSubImage2D(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32) CopyTexSubImage2D(All, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
CopyTexSubImage2D(TextureTarget, Int32, Int32, Int32, Int32, Int32, Int32, Int32) CopyTexSubImage2D(TextureTarget, Int32, Int32, Int32, Int32, Int32, Int32, Int32)
CreateProgram() CreateProgram()
CreateShader(All) CreateShader(All)
CreateShader(ShaderType) CreateShader(ShaderType)
CullFace(All) CullFace(All)
CullFace(CullFaceMode) CullFace(CullFaceMode)
DeleteBuffers(Int32, Int32) DeleteBuffers(Int32, Int32)
DeleteBuffers(Int32, Int32*) DeleteBuffers(Int32, Int32*)
DeleteBuffers(Int32, Int32[]) DeleteBuffers(Int32, Int32[])
DeleteBuffers(Int32, UInt32) DeleteBuffers(Int32, UInt32)
DeleteBuffers(Int32, UInt32*) DeleteBuffers(Int32, UInt32*)
DeleteBuffers(Int32, UInt32[]) DeleteBuffers(Int32, UInt32[])
DeleteFramebuffers(Int32, Int32) DeleteFramebuffers(Int32, Int32)
DeleteFramebuffers(Int32, Int32*) DeleteFramebuffers(Int32, Int32*)
DeleteFramebuffers(Int32, Int32[]) DeleteFramebuffers(Int32, Int32[])
DeleteFramebuffers(Int32, UInt32) DeleteFramebuffers(Int32, UInt32)
DeleteFramebuffers(Int32, UInt32*) DeleteFramebuffers(Int32, UInt32*)
DeleteFramebuffers(Int32, UInt32[]) DeleteFramebuffers(Int32, UInt32[])
DeleteProgram(Int32) DeleteProgram(Int32)
DeleteProgram(UInt32) DeleteProgram(UInt32)
DeleteRenderbuffers(Int32, Int32) DeleteRenderbuffers(Int32, Int32)
DeleteRenderbuffers(Int32, Int32*) DeleteRenderbuffers(Int32, Int32*)
DeleteRenderbuffers(Int32, Int32[]) DeleteRenderbuffers(Int32, Int32[])
DeleteRenderbuffers(Int32, UInt32) DeleteRenderbuffers(Int32, UInt32)
DeleteRenderbuffers(Int32, UInt32*) DeleteRenderbuffers(Int32, UInt32*)
DeleteRenderbuffers(Int32, UInt32[]) DeleteRenderbuffers(Int32, UInt32[])
DeleteShader(Int32) DeleteShader(Int32)
DeleteShader(UInt32) DeleteShader(UInt32)
DeleteTexture(Int32) DeleteTexture(Int32)
DeleteTexture(UInt32) DeleteTexture(UInt32)
DeleteTextures(Int32, Int32) DeleteTextures(Int32, Int32)
DeleteTextures(Int32, Int32*) DeleteTextures(Int32, Int32*)
DeleteTextures(Int32, Int32[]) DeleteTextures(Int32, Int32[])
DeleteTextures(Int32, UInt32) DeleteTextures(Int32, UInt32)
DeleteTextures(Int32, UInt32*) DeleteTextures(Int32, UInt32*)
DeleteTextures(Int32, UInt32[]) DeleteTextures(Int32, UInt32[])
DepthFunc(All) DepthFunc(All)
DepthFunc(DepthFunction) DepthFunc(DepthFunction)
DepthMask(Boolean) DepthMask(Boolean)
DepthRange(Single, Single) DepthRange(Single, Single)
DetachShader(Int32, Int32) DetachShader(Int32, Int32)
DetachShader(UInt32, UInt32) DetachShader(UInt32, UInt32)
Disable(All) Disable(All)
Disable(EnableCap) Disable(EnableCap)
DisableVertexAttribArray(Int32) DisableVertexAttribArray(Int32)
DisableVertexAttribArray(UInt32) DisableVertexAttribArray(UInt32)
DrawArrays(All, Int32, Int32) DrawArrays(All, Int32, Int32)
DrawArrays(BeginMode, Int32, Int32) DrawArrays(BeginMode, Int32, Int32)
DrawElements(All, Int32, All, IntPtr) DrawElements(All, Int32, All, IntPtr)
DrawElements(BeginMode, Int32, DrawElementsType, Int32) DrawElements(BeginMode, Int32, DrawElementsType, Int32)
DrawElements(BeginMode, Int32, DrawElementsType, IntPtr) DrawElements(BeginMode, Int32, DrawElementsType, IntPtr)
DrawElements<T3>(All, Int32, All, T3) DrawElements<T3>(All, Int32, All, T3)
DrawElements<T3>(All, Int32, All, T3[,,]) DrawElements<T3>(All, Int32, All, T3[,,])
DrawElements<T3>(All, Int32, All, T3[,]) DrawElements<T3>(All, Int32, All, T3[,])
DrawElements<T3>(All, Int32, All, T3[]) DrawElements<T3>(All, Int32, All, T3[])
DrawElements<T3>(BeginMode, Int32, DrawElementsType, T3) DrawElements<T3>(BeginMode, Int32, DrawElementsType, T3)
DrawElements<T3>(BeginMode, Int32, DrawElementsType, T3[,,]) DrawElements<T3>(BeginMode, Int32, DrawElementsType, T3[,,])
DrawElements<T3>(BeginMode, Int32, DrawElementsType, T3[,]) DrawElements<T3>(BeginMode, Int32, DrawElementsType, T3[,])
DrawElements<T3>(BeginMode, Int32, DrawElementsType, T3[]) DrawElements<T3>(BeginMode, Int32, DrawElementsType, T3[])
Enable(All) Enable(All)
Enable(EnableCap) Enable(EnableCap)
EnableVertexAttribArray(Int32) EnableVertexAttribArray(Int32)
EnableVertexAttribArray(UInt32) EnableVertexAttribArray(UInt32)
Finish() Finish()
Flush() Flush()
FramebufferRenderbuffer(All, All, All, Int32) FramebufferRenderbuffer(All, All, All, Int32)
FramebufferRenderbuffer(All, All, All, UInt32) FramebufferRenderbuffer(All, All, All, UInt32)
FramebufferRenderbuffer(FramebufferTarget, FramebufferSlot, RenderbufferTarget, Int32) FramebufferRenderbuffer(FramebufferTarget, FramebufferSlot, RenderbufferTarget, Int32)
FramebufferRenderbuffer(FramebufferTarget, FramebufferSlot, RenderbufferTarget, UInt32) FramebufferRenderbuffer(FramebufferTarget, FramebufferSlot, RenderbufferTarget, UInt32)
FramebufferTexture2D(All, All, All, Int32, Int32) FramebufferTexture2D(All, All, All, Int32, Int32)
FramebufferTexture2D(All, All, All, UInt32, Int32) FramebufferTexture2D(All, All, All, UInt32, Int32)
FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, Int32, Int32) FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, Int32, Int32)
FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, UInt32, Int32) FramebufferTexture2D(FramebufferTarget, FramebufferSlot, TextureTarget, UInt32, Int32)
FrontFace(All) FrontFace(All)
FrontFace(FrontFaceDirection) FrontFace(FrontFaceDirection)
GenBuffers(Int32, Int32) GenBuffers(Int32, Int32)
GenBuffers(Int32, Int32*) GenBuffers(Int32, Int32*)
GenBuffers(Int32, Int32[]) GenBuffers(Int32, Int32[])
GenBuffers(Int32, UInt32) GenBuffers(Int32, UInt32)
GenBuffers(Int32, UInt32*) GenBuffers(Int32, UInt32*)
GenBuffers(Int32, UInt32[]) GenBuffers(Int32, UInt32[])
GenerateMipmap(All) GenerateMipmap(All)
GenerateMipmap(TextureTarget) GenerateMipmap(TextureTarget)
GenFramebuffers(Int32, Int32) GenFramebuffers(Int32, Int32)
GenFramebuffers(Int32, Int32*) GenFramebuffers(Int32, Int32*)
GenFramebuffers(Int32, Int32[]) GenFramebuffers(Int32, Int32[])
GenFramebuffers(Int32, UInt32) GenFramebuffers(Int32, UInt32)
GenFramebuffers(Int32, UInt32*) GenFramebuffers(Int32, UInt32*)
GenFramebuffers(Int32, UInt32[]) GenFramebuffers(Int32, UInt32[])
GenRenderbuffers(Int32, Int32) GenRenderbuffers(Int32, Int32)
GenRenderbuffers(Int32, Int32*) GenRenderbuffers(Int32, Int32*)
GenRenderbuffers(Int32, Int32[]) GenRenderbuffers(Int32, Int32[])
GenRenderbuffers(Int32, UInt32) GenRenderbuffers(Int32, UInt32)
GenRenderbuffers(Int32, UInt32*) GenRenderbuffers(Int32, UInt32*)
GenRenderbuffers(Int32, UInt32[]) GenRenderbuffers(Int32, UInt32[])
GenTexture() GenTexture()
GenTextures(Int32, Int32) GenTextures(Int32, Int32)
GenTextures(Int32, Int32*) GenTextures(Int32, Int32*)
GenTextures(Int32, Int32[]) GenTextures(Int32, Int32[])
GenTextures(Int32, UInt32) GenTextures(Int32, UInt32)
GenTextures(Int32, UInt32*) GenTextures(Int32, UInt32*)
GenTextures(Int32, UInt32[]) GenTextures(Int32, UInt32[])
GetActiveAttrib(Int32, Int32, Int32, ActiveAttribType) GetActiveAttrib(Int32, Int32, Int32, ActiveAttribType)
GetActiveAttrib(Int32, Int32, Int32, Int32*, Int32*, ActiveAttribType*, StringBuilder) GetActiveAttrib(Int32, Int32, Int32, Int32*, Int32*, ActiveAttribType*, StringBuilder)
GetActiveAttrib(Int32, Int32, Int32, Int32*, Int32*, All*, String) GetActiveAttrib(Int32, Int32, Int32, Int32*, Int32*, All*, String)
GetActiveAttrib(Int32, Int32, Int32, Int32, Int32, ActiveAttribType, StringBuilder) GetActiveAttrib(Int32, Int32, Int32, Int32, Int32, ActiveAttribType, StringBuilder)
GetActiveAttrib(Int32, Int32, Int32, Int32, Int32, All, String) GetActiveAttrib(Int32, Int32, Int32, Int32, Int32, All, String)
GetActiveAttrib(Int32, Int32, Int32, Int32[], Int32[], ActiveAttribType[], StringBuilder) GetActiveAttrib(Int32, Int32, Int32, Int32[], Int32[], ActiveAttribType[], StringBuilder)
GetActiveAttrib(Int32, Int32, Int32, Int32[], Int32[], All[], String) GetActiveAttrib(Int32, Int32, Int32, Int32[], Int32[], All[], String)
GetActiveAttrib(UInt32, UInt32, Int32, Int32*, Int32*, ActiveAttribType*, StringBuilder) GetActiveAttrib(UInt32, UInt32, Int32, Int32*, Int32*, ActiveAttribType*, StringBuilder)
GetActiveAttrib(UInt32, UInt32, Int32, Int32*, Int32*, All*, String) GetActiveAttrib(UInt32, UInt32, Int32, Int32*, Int32*, All*, String)
GetActiveAttrib(UInt32, UInt32, Int32, Int32, Int32, ActiveAttribType, StringBuilder) GetActiveAttrib(UInt32, UInt32, Int32, Int32, Int32, ActiveAttribType, StringBuilder)
GetActiveAttrib(UInt32, UInt32, Int32, Int32, Int32, All, String) GetActiveAttrib(UInt32, UInt32, Int32, Int32, Int32, All, String)
GetActiveAttrib(UInt32, UInt32, Int32, Int32[], Int32[], ActiveAttribType[], StringBuilder) GetActiveAttrib(UInt32, UInt32, Int32, Int32[], Int32[], ActiveAttribType[], StringBuilder)
GetActiveAttrib(UInt32, UInt32, Int32, Int32[], Int32[], All[], String) GetActiveAttrib(UInt32, UInt32, Int32, Int32[], Int32[], All[], String)
GetActiveUniform(Int32, Int32, Int32, ActiveUniformType) GetActiveUniform(Int32, Int32, Int32, ActiveUniformType)
GetActiveUniform(Int32, Int32, Int32, Int32*, Int32*, ActiveUniformType*, StringBuilder) GetActiveUniform(Int32, Int32, Int32, Int32*, Int32*, ActiveUniformType*, StringBuilder)
GetActiveUniform(Int32, Int32, Int32, Int32*, Int32*, All*, String) GetActiveUniform(Int32, Int32, Int32, Int32*, Int32*, All*, String)
GetActiveUniform(Int32, Int32, Int32, Int32, Int32, ActiveUniformType, StringBuilder) GetActiveUniform(Int32, Int32, Int32, Int32, Int32, ActiveUniformType, StringBuilder)
GetActiveUniform(Int32, Int32, Int32, Int32, Int32, All, String) GetActiveUniform(Int32, Int32, Int32, Int32, Int32, All, String)
GetActiveUniform(Int32, Int32, Int32, Int32[], Int32[], ActiveUniformType[], StringBuilder) GetActiveUniform(Int32, Int32, Int32, Int32[], Int32[], ActiveUniformType[], StringBuilder)
GetActiveUniform(Int32, Int32, Int32, Int32[], Int32[], All[], String) GetActiveUniform(Int32, Int32, Int32, Int32[], Int32[], All[], String)
GetActiveUniform(UInt32, UInt32, Int32, Int32*, Int32*, ActiveUniformType*, StringBuilder) GetActiveUniform(UInt32, UInt32, Int32, Int32*, Int32*, ActiveUniformType*, StringBuilder)
GetActiveUniform(UInt32, UInt32, Int32, Int32*, Int32*, All*, String) GetActiveUniform(UInt32, UInt32, Int32, Int32*, Int32*, All*, String)
GetActiveUniform(UInt32, UInt32, Int32, Int32, Int32, ActiveUniformType, StringBuilder) GetActiveUniform(UInt32, UInt32, Int32, Int32, Int32, ActiveUniformType, StringBuilder)
GetActiveUniform(UInt32, UInt32, Int32, Int32, Int32, All, String) GetActiveUniform(UInt32, UInt32, Int32, Int32, Int32, All, String)
GetActiveUniform(UInt32, UInt32, Int32, Int32[], Int32[], ActiveUniformType[], StringBuilder) GetActiveUniform(UInt32, UInt32, Int32, Int32[], Int32[], ActiveUniformType[], StringBuilder)
GetActiveUniform(UInt32, UInt32, Int32, Int32[], Int32[], All[], String) GetActiveUniform(UInt32, UInt32, Int32, Int32[], Int32[], All[], String)
GetAttachedShaders(Int32, Int32, Int32*, Int32*) GetAttachedShaders(Int32, Int32, Int32*, Int32*)
GetAttachedShaders(Int32, Int32, Int32, Int32) GetAttachedShaders(Int32, Int32, Int32, Int32)
GetAttachedShaders(Int32, Int32, Int32[], Int32[]) GetAttachedShaders(Int32, Int32, Int32[], Int32[])
GetAttachedShaders(UInt32, Int32, Int32*, UInt32*) GetAttachedShaders(UInt32, Int32, Int32*, UInt32*)
GetAttachedShaders(UInt32, Int32, Int32, UInt32) GetAttachedShaders(UInt32, Int32, Int32, UInt32)
GetAttachedShaders(UInt32, Int32, Int32[], UInt32[]) GetAttachedShaders(UInt32, Int32, Int32[], UInt32[])
GetAttribLocation(Int32, String) GetAttribLocation(Int32, String)
GetAttribLocation(UInt32, String) GetAttribLocation(UInt32, String)
GetBoolean(All, Boolean) GetBoolean(All, Boolean)
GetBoolean(All, Boolean*) GetBoolean(All, Boolean*)
GetBoolean(All, Boolean[]) GetBoolean(All, Boolean[])
GetBoolean(GetPName, Boolean) GetBoolean(GetPName, Boolean)
GetBoolean(GetPName, Boolean*) GetBoolean(GetPName, Boolean*)
GetBoolean(GetPName, Boolean[]) GetBoolean(GetPName, Boolean[])
GetBufferParameter(All, All, Int32) GetBufferParameter(All, All, Int32)
GetBufferParameter(All, All, Int32*) GetBufferParameter(All, All, Int32*)
GetBufferParameter(All, All, Int32[]) GetBufferParameter(All, All, Int32[])
GetBufferParameter(BufferTarget, BufferParameterName, Int32) GetBufferParameter(BufferTarget, BufferParameterName, Int32)
GetBufferParameter(BufferTarget, BufferParameterName, Int32*) GetBufferParameter(BufferTarget, BufferParameterName, Int32*)
GetBufferParameter(BufferTarget, BufferParameterName, Int32[]) GetBufferParameter(BufferTarget, BufferParameterName, Int32[])
GetError() GetError()
GetErrorCode() GetErrorCode()
GetFloat(All, Single) GetFloat(All, Single)
GetFloat(All, Single*) GetFloat(All, Single*)
GetFloat(All, Single[]) GetFloat(All, Single[])
GetFloat(GetPName, Matrix4) GetFloat(GetPName, Matrix4)
GetFloat(GetPName, Single) GetFloat(GetPName, Single)
GetFloat(GetPName, Single*) GetFloat(GetPName, Single*)
GetFloat(GetPName, Single[]) GetFloat(GetPName, Single[])
GetFloat(GetPName, Vector2) GetFloat(GetPName, Vector2)
GetFloat(GetPName, Vector3) GetFloat(GetPName, Vector3)
GetFloat(GetPName, Vector4) GetFloat(GetPName, Vector4)
GetFramebufferAttachmentParameter(All, All, All, Int32) GetFramebufferAttachmentParameter(All, All, All, Int32)
GetFramebufferAttachmentParameter(All, All, All, Int32*) GetFramebufferAttachmentParameter(All, All, All, Int32*)
GetFramebufferAttachmentParameter(All, All, All, Int32[]) GetFramebufferAttachmentParameter(All, All, All, Int32[])
GetFramebufferAttachmentParameter(FramebufferTarget, FramebufferSlot, FramebufferParameterName, Int32) GetFramebufferAttachmentParameter(FramebufferTarget, FramebufferSlot, FramebufferParameterName, Int32)
GetFramebufferAttachmentParameter(FramebufferTarget, FramebufferSlot, FramebufferParameterName, Int32*) GetFramebufferAttachmentParameter(FramebufferTarget, FramebufferSlot, FramebufferParameterName, Int32*)
GetFramebufferAttachmentParameter(FramebufferTarget, FramebufferSlot, FramebufferParameterName, Int32[]) GetFramebufferAttachmentParameter(FramebufferTarget, FramebufferSlot, FramebufferParameterName, Int32[])
GetInteger(All, Int32) GetInteger(All, Int32)
GetInteger(All, Int32*) GetInteger(All, Int32*)
GetInteger(All, Int32[]) GetInteger(All, Int32[])
GetInteger(GetPName, Int32) GetInteger(GetPName, Int32)
GetInteger(GetPName, Int32*) GetInteger(GetPName, Int32*)
GetInteger(GetPName, Int32[]) GetInteger(GetPName, Int32[])
GetProgram(Int32, All, Int32) GetProgram(Int32, All, Int32)
GetProgram(Int32, All, Int32*) GetProgram(Int32, All, Int32*)
GetProgram(Int32, All, Int32[]) GetProgram(Int32, All, Int32[])
GetProgram(Int32, ProgramParameter, Int32) GetProgram(Int32, ProgramParameter, Int32)
GetProgram(Int32, ProgramParameter, Int32*) GetProgram(Int32, ProgramParameter, Int32*)
GetProgram(Int32, ProgramParameter, Int32[]) GetProgram(Int32, ProgramParameter, Int32[])
GetProgram(UInt32, All, Int32) GetProgram(UInt32, All, Int32)
GetProgram(UInt32, All, Int32*) GetProgram(UInt32, All, Int32*)
GetProgram(UInt32, All, Int32[]) GetProgram(UInt32, All, Int32[])
GetProgram(UInt32, ProgramParameter, Int32) GetProgram(UInt32, ProgramParameter, Int32)
GetProgram(UInt32, ProgramParameter, Int32*) GetProgram(UInt32, ProgramParameter, Int32*)
GetProgram(UInt32, ProgramParameter, Int32[]) GetProgram(UInt32, ProgramParameter, Int32[])
GetProgramInfoLog(Int32) GetProgramInfoLog(Int32)
GetProgramInfoLog(Int32, Int32, Int32*, StringBuilder) GetProgramInfoLog(Int32, Int32, Int32*, StringBuilder)
GetProgramInfoLog(Int32, Int32, Int32, StringBuilder) GetProgramInfoLog(Int32, Int32, Int32, StringBuilder)
GetProgramInfoLog(Int32, Int32, Int32[], StringBuilder) GetProgramInfoLog(Int32, Int32, Int32[], StringBuilder)
GetProgramInfoLog(Int32, String) GetProgramInfoLog(Int32, String)
GetProgramInfoLog(UInt32, Int32, Int32*, StringBuilder) GetProgramInfoLog(UInt32, Int32, Int32*, StringBuilder)
GetProgramInfoLog(UInt32, Int32, Int32, StringBuilder) GetProgramInfoLog(UInt32, Int32, Int32, StringBuilder)
GetProgramInfoLog(UInt32, Int32, Int32[], StringBuilder) GetProgramInfoLog(UInt32, Int32, Int32[], StringBuilder)
GetRenderbufferParameter(All, All, Int32) GetRenderbufferParameter(All, All, Int32)
GetRenderbufferParameter(All, All, Int32*) GetRenderbufferParameter(All, All, Int32*)
GetRenderbufferParameter(All, All, Int32[]) GetRenderbufferParameter(All, All, Int32[])
GetRenderbufferParameter(RenderbufferTarget, RenderbufferParameterName, Int32) GetRenderbufferParameter(RenderbufferTarget, RenderbufferParameterName, Int32)
GetRenderbufferParameter(RenderbufferTarget, RenderbufferParameterName, Int32*) GetRenderbufferParameter(RenderbufferTarget, RenderbufferParameterName, Int32*)
GetRenderbufferParameter(RenderbufferTarget, RenderbufferParameterName, Int32[]) GetRenderbufferParameter(RenderbufferTarget, RenderbufferParameterName, Int32[])
GetShader(Int32, All, Int32) GetShader(Int32, All, Int32)
GetShader(Int32, All, Int32*) GetShader(Int32, All, Int32*)
GetShader(Int32, All, Int32[]) GetShader(Int32, All, Int32[])
GetShader(Int32, ShaderParameter, Int32) GetShader(Int32, ShaderParameter, Int32)
GetShader(Int32, ShaderParameter, Int32*) GetShader(Int32, ShaderParameter, Int32*)
GetShader(Int32, ShaderParameter, Int32[]) GetShader(Int32, ShaderParameter, Int32[])
GetShader(UInt32, All, Int32) GetShader(UInt32, All, Int32)
GetShader(UInt32, All, Int32*) GetShader(UInt32, All, Int32*)
GetShader(UInt32, All, Int32[]) GetShader(UInt32, All, Int32[])
GetShader(UInt32, ShaderParameter, Int32) GetShader(UInt32, ShaderParameter, Int32)
GetShader(UInt32, ShaderParameter, Int32*) GetShader(UInt32, ShaderParameter, Int32*)
GetShader(UInt32, ShaderParameter, Int32[]) GetShader(UInt32, ShaderParameter, Int32[])
GetShaderInfoLog(Int32) GetShaderInfoLog(Int32)
GetShaderInfoLog(Int32, Int32, Int32*, StringBuilder) GetShaderInfoLog(Int32, Int32, Int32*, StringBuilder)
GetShaderInfoLog(Int32, Int32, Int32, StringBuilder) GetShaderInfoLog(Int32, Int32, Int32, StringBuilder)
GetShaderInfoLog(Int32, Int32, Int32[], StringBuilder) GetShaderInfoLog(Int32, Int32, Int32[], StringBuilder)
GetShaderInfoLog(Int32, String) GetShaderInfoLog(Int32, String)
GetShaderInfoLog(UInt32, Int32, Int32*, StringBuilder) GetShaderInfoLog(UInt32, Int32, Int32*, StringBuilder)
GetShaderInfoLog(UInt32, Int32, Int32, StringBuilder) GetShaderInfoLog(UInt32, Int32, Int32, StringBuilder)
GetShaderInfoLog(UInt32, Int32, Int32[], StringBuilder) GetShaderInfoLog(UInt32, Int32, Int32[], StringBuilder)
GetShaderPrecisionFormat(All, All, Int32*, Int32*) GetShaderPrecisionFormat(All, All, Int32*, Int32*)
GetShaderPrecisionFormat(All, All, Int32, Int32) GetShaderPrecisionFormat(All, All, Int32, Int32)
GetShaderPrecisionFormat(All, All, Int32[], Int32[]) GetShaderPrecisionFormat(All, All, Int32[], Int32[])
GetShaderPrecisionFormat(ShaderType, ShaderPrecision, Int32*, Int32*) GetShaderPrecisionFormat(ShaderType, ShaderPrecision, Int32*, Int32*)
GetShaderPrecisionFormat(ShaderType, ShaderPrecision, Int32, Int32) GetShaderPrecisionFormat(ShaderType, ShaderPrecision, Int32, Int32)
GetShaderPrecisionFormat(ShaderType, ShaderPrecision, Int32[], Int32[]) GetShaderPrecisionFormat(ShaderType, ShaderPrecision, Int32[], Int32[])
GetShaderSource(Int32, Int32, Int32*, StringBuilder) GetShaderSource(Int32, Int32, Int32*, StringBuilder)
GetShaderSource(Int32, Int32, Int32, StringBuilder) GetShaderSource(Int32, Int32, Int32, StringBuilder)
GetShaderSource(Int32, Int32, Int32[], StringBuilder) GetShaderSource(Int32, Int32, Int32[], StringBuilder)
GetShaderSource(UInt32, Int32, Int32*, StringBuilder) GetShaderSource(UInt32, Int32, Int32*, StringBuilder)
GetShaderSource(UInt32, Int32, Int32, StringBuilder) GetShaderSource(UInt32, Int32, Int32, StringBuilder)
GetShaderSource(UInt32, Int32, Int32[], StringBuilder) GetShaderSource(UInt32, Int32, Int32[], StringBuilder)
GetString(All) GetString(All)
GetString(StringName) GetString(StringName)
GetTexParameter(All, All, Int32) GetTexParameter(All, All, Int32)
GetTexParameter(All, All, Int32*) GetTexParameter(All, All, Int32*)
GetTexParameter(All, All, Int32[]) GetTexParameter(All, All, Int32[])
GetTexParameter(All, All, Single) GetTexParameter(All, All, Single)
GetTexParameter(All, All, Single*) GetTexParameter(All, All, Single*)
GetTexParameter(All, All, Single[]) GetTexParameter(All, All, Single[])
GetTexParameter(TextureTarget, GetTextureParameter, Int32) GetTexParameter(TextureTarget, GetTextureParameter, Int32)
GetTexParameter(TextureTarget, GetTextureParameter, Int32*) GetTexParameter(TextureTarget, GetTextureParameter, Int32*)
GetTexParameter(TextureTarget, GetTextureParameter, Int32[]) GetTexParameter(TextureTarget, GetTextureParameter, Int32[])
GetTexParameter(TextureTarget, GetTextureParameter, Single) GetTexParameter(TextureTarget, GetTextureParameter, Single)
GetTexParameter(TextureTarget, GetTextureParameter, Single*) GetTexParameter(TextureTarget, GetTextureParameter, Single*)
GetTexParameter(TextureTarget, GetTextureParameter, Single[]) GetTexParameter(TextureTarget, GetTextureParameter, Single[])
GetUniform(Int32, Int32, Int32) GetUniform(Int32, Int32, Int32)
GetUniform(Int32, Int32, Int32*) GetUniform(Int32, Int32, Int32*)
GetUniform(Int32, Int32, Int32[]) GetUniform(Int32, Int32, Int32[])
GetUniform(Int32, Int32, Single) GetUniform(Int32, Int32, Single)
GetUniform(Int32, Int32, Single*) GetUniform(Int32, Int32, Single*)
GetUniform(Int32, Int32, Single[]) GetUniform(Int32, Int32, Single[])
GetUniform(UInt32, Int32, Int32) GetUniform(UInt32, Int32, Int32)
GetUniform(UInt32, Int32, Int32*) GetUniform(UInt32, Int32, Int32*)
GetUniform(UInt32, Int32, Int32[]) GetUniform(UInt32, Int32, Int32[])
GetUniform(UInt32, Int32, Single) GetUniform(UInt32, Int32, Single)
GetUniform(UInt32, Int32, Single*) GetUniform(UInt32, Int32, Single*)
GetUniform(UInt32, Int32, Single[]) GetUniform(UInt32, Int32, Single[])
GetUniformLocation(Int32, String) GetUniformLocation(Int32, String)
GetUniformLocation(UInt32, String) GetUniformLocation(UInt32, String)
GetVertexAttrib(Int32, All, Int32) GetVertexAttrib(Int32, All, Int32)
GetVertexAttrib(Int32, All, Int32*) GetVertexAttrib(Int32, All, Int32*)
GetVertexAttrib(Int32, All, Int32[]) GetVertexAttrib(Int32, All, Int32[])
GetVertexAttrib(Int32, All, Single) GetVertexAttrib(Int32, All, Single)
GetVertexAttrib(Int32, All, Single*) GetVertexAttrib(Int32, All, Single*)
GetVertexAttrib(Int32, All, Single[]) GetVertexAttrib(Int32, All, Single[])
GetVertexAttrib(Int32, VertexAttribParameter, Int32) GetVertexAttrib(Int32, VertexAttribParameter, Int32)
GetVertexAttrib(Int32, VertexAttribParameter, Int32*) GetVertexAttrib(Int32, VertexAttribParameter, Int32*)
GetVertexAttrib(Int32, VertexAttribParameter, Int32[]) GetVertexAttrib(Int32, VertexAttribParameter, Int32[])
GetVertexAttrib(Int32, VertexAttribParameter, Single) GetVertexAttrib(Int32, VertexAttribParameter, Single)
GetVertexAttrib(Int32, VertexAttribParameter, Single*) GetVertexAttrib(Int32, VertexAttribParameter, Single*)
GetVertexAttrib(Int32, VertexAttribParameter, Single[]) GetVertexAttrib(Int32, VertexAttribParameter, Single[])
GetVertexAttrib(UInt32, All, Int32) GetVertexAttrib(UInt32, All, Int32)
GetVertexAttrib(UInt32, All, Int32*) GetVertexAttrib(UInt32, All, Int32*)
GetVertexAttrib(UInt32, All, Int32[]) GetVertexAttrib(UInt32, All, Int32[])
GetVertexAttrib(UInt32, All, Single) GetVertexAttrib(UInt32, All, Single)
GetVertexAttrib(UInt32, All, Single*) GetVertexAttrib(UInt32, All, Single*)
GetVertexAttrib(UInt32, All, Single[]) GetVertexAttrib(UInt32, All, Single[])
GetVertexAttrib(UInt32, VertexAttribParameter, Int32) GetVertexAttrib(UInt32, VertexAttribParameter, Int32)
GetVertexAttrib(UInt32, VertexAttribParameter, Int32*) GetVertexAttrib(UInt32, VertexAttribParameter, Int32*)
GetVertexAttrib(UInt32, VertexAttribParameter, Int32[]) GetVertexAttrib(UInt32, VertexAttribParameter, Int32[])
GetVertexAttrib(UInt32, VertexAttribParameter, Single) GetVertexAttrib(UInt32, VertexAttribParameter, Single)
GetVertexAttrib(UInt32, VertexAttribParameter, Single*) GetVertexAttrib(UInt32, VertexAttribParameter, Single*)
GetVertexAttrib(UInt32, VertexAttribParameter, Single[]) GetVertexAttrib(UInt32, VertexAttribParameter, Single[])
GetVertexAttribPointer(Int32, All, IntPtr) GetVertexAttribPointer(Int32, All, IntPtr)
GetVertexAttribPointer(Int32, VertexAttribPointerParameter, IntPtr) GetVertexAttribPointer(Int32, VertexAttribPointerParameter, IntPtr)
GetVertexAttribPointer(UInt32, All, IntPtr) GetVertexAttribPointer(UInt32, All, IntPtr)
GetVertexAttribPointer(UInt32, VertexAttribPointerParameter, IntPtr) GetVertexAttribPointer(UInt32, VertexAttribPointerParameter, IntPtr)
GetVertexAttribPointer<T2>(Int32, All, T2) GetVertexAttribPointer<T2>(Int32, All, T2)
GetVertexAttribPointer<T2>(Int32, All, T2[,,]) GetVertexAttribPointer<T2>(Int32, All, T2[,,])
GetVertexAttribPointer<T2>(Int32, All, T2[,]) GetVertexAttribPointer<T2>(Int32, All, T2[,])
GetVertexAttribPointer<T2>(Int32, All, T2[]) GetVertexAttribPointer<T2>(Int32, All, T2[])
GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, T2) GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, T2)
GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, T2[,,]) GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, T2[,,])
GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, T2[,]) GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, T2[,])
GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, T2[]) GetVertexAttribPointer<T2>(Int32, VertexAttribPointerParameter, T2[])
GetVertexAttribPointer<T2>(UInt32, All, T2) GetVertexAttribPointer<T2>(UInt32, All, T2)
GetVertexAttribPointer<T2>(UInt32, All, T2[,,]) GetVertexAttribPointer<T2>(UInt32, All, T2[,,])
GetVertexAttribPointer<T2>(UInt32, All, T2[,]) GetVertexAttribPointer<T2>(UInt32, All, T2[,])
GetVertexAttribPointer<T2>(UInt32, All, T2[]) GetVertexAttribPointer<T2>(UInt32, All, T2[])
GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, T2) GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, T2)
GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, T2[,,]) GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, T2[,,])
GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, T2[,]) GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, T2[,])
GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, T2[]) GetVertexAttribPointer<T2>(UInt32, VertexAttribPointerParameter, T2[])
Hint(All, All) Hint(All, All)
Hint(HintTarget, HintMode) Hint(HintTarget, HintMode)
IsBuffer(Int32) IsBuffer(Int32)
IsBuffer(UInt32) IsBuffer(UInt32)
IsEnabled(All) IsEnabled(All)
IsEnabled(EnableCap) IsEnabled(EnableCap)
IsFramebuffer(Int32) IsFramebuffer(Int32)
IsFramebuffer(UInt32) IsFramebuffer(UInt32)
IsProgram(Int32) IsProgram(Int32)
IsProgram(UInt32) IsProgram(UInt32)
IsRenderbuffer(Int32) IsRenderbuffer(Int32)
IsRenderbuffer(UInt32) IsRenderbuffer(UInt32)
IsShader(Int32) IsShader(Int32)
IsShader(UInt32) IsShader(UInt32)
IsTexture(Int32) IsTexture(Int32)
IsTexture(UInt32) IsTexture(UInt32)
LineWidth(Single) LineWidth(Single)
LinkProgram(Int32) LinkProgram(Int32)
LinkProgram(UInt32) LinkProgram(UInt32)
PixelStore(All, Int32) PixelStore(All, Int32)
PixelStore(PixelStoreParameter, Int32) PixelStore(PixelStoreParameter, Int32)
PolygonOffset(Single, Single) PolygonOffset(Single, Single)
ReadPixels(Int32, Int32, Int32, Int32, All, All, IntPtr) ReadPixels(Int32, Int32, Int32, Int32, All, All, IntPtr)
ReadPixels(Int32, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr) ReadPixels(Int32, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr)
ReadPixels<T6>(Int32, Int32, Int32, Int32, All, All, T6) ReadPixels<T6>(Int32, Int32, Int32, Int32, All, All, T6)
ReadPixels<T6>(Int32, Int32, Int32, Int32, All, All, T6[,,]) ReadPixels<T6>(Int32, Int32, Int32, Int32, All, All, T6[,,])
ReadPixels<T6>(Int32, Int32, Int32, Int32, All, All, T6[,]) ReadPixels<T6>(Int32, Int32, Int32, Int32, All, All, T6[,])
ReadPixels<T6>(Int32, Int32, Int32, Int32, All, All, T6[]) ReadPixels<T6>(Int32, Int32, Int32, Int32, All, All, T6[])
ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, T6) ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, T6)
ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, T6[,,]) ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, T6[,,])
ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, T6[,]) ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, T6[,])
ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, T6[]) ReadPixels<T6>(Int32, Int32, Int32, Int32, PixelFormat, PixelType, T6[])
ReleaseShaderCompiler() ReleaseShaderCompiler()
RenderbufferStorage(All, All, Int32, Int32) RenderbufferStorage(All, All, Int32, Int32)
RenderbufferStorage(RenderbufferTarget, RenderbufferInternalFormat, Int32, Int32) RenderbufferStorage(RenderbufferTarget, RenderbufferInternalFormat, Int32, Int32)
SampleCoverage(Single, Boolean) SampleCoverage(Single, Boolean)
Scissor(Int32, Int32, Int32, Int32) Scissor(Int32, Int32, Int32, Int32)
ShaderBinary(Int32, Int32*, All, IntPtr, Int32) ShaderBinary(Int32, Int32*, All, IntPtr, Int32)
ShaderBinary(Int32, Int32*, ShaderBinaryFormat, IntPtr, Int32) ShaderBinary(Int32, Int32*, ShaderBinaryFormat, IntPtr, Int32)
ShaderBinary(Int32, Int32, All, IntPtr, Int32) ShaderBinary(Int32, Int32, All, IntPtr, Int32)
ShaderBinary(Int32, Int32, ShaderBinaryFormat, IntPtr, Int32) ShaderBinary(Int32, Int32, ShaderBinaryFormat, IntPtr, Int32)
ShaderBinary(Int32, Int32[], All, IntPtr, Int32) ShaderBinary(Int32, Int32[], All, IntPtr, Int32)
ShaderBinary(Int32, Int32[], ShaderBinaryFormat, IntPtr, Int32) ShaderBinary(Int32, Int32[], ShaderBinaryFormat, IntPtr, Int32)
ShaderBinary(Int32, UInt32*, All, IntPtr, Int32) ShaderBinary(Int32, UInt32*, All, IntPtr, Int32)
ShaderBinary(Int32, UInt32*, ShaderBinaryFormat, IntPtr, Int32) ShaderBinary(Int32, UInt32*, ShaderBinaryFormat, IntPtr, Int32)
ShaderBinary(Int32, UInt32, All, IntPtr, Int32) ShaderBinary(Int32, UInt32, All, IntPtr, Int32)
ShaderBinary(Int32, UInt32, ShaderBinaryFormat, IntPtr, Int32) ShaderBinary(Int32, UInt32, ShaderBinaryFormat, IntPtr, Int32)
ShaderBinary(Int32, UInt32[], All, IntPtr, Int32) ShaderBinary(Int32, UInt32[], All, IntPtr, Int32)
ShaderBinary(Int32, UInt32[], ShaderBinaryFormat, IntPtr, Int32) ShaderBinary(Int32, UInt32[], ShaderBinaryFormat, IntPtr, Int32)
ShaderBinary<T3>(Int32, Int32*, All, T3, Int32) ShaderBinary<T3>(Int32, Int32*, All, T3, Int32)
ShaderBinary<T3>(Int32, Int32*, All, T3[,,], Int32) ShaderBinary<T3>(Int32, Int32*, All, T3[,,], Int32)
ShaderBinary<T3>(Int32, Int32*, All, T3[,], Int32) ShaderBinary<T3>(Int32, Int32*, All, T3[,], Int32)
ShaderBinary<T3>(Int32, Int32*, All, T3[], Int32) ShaderBinary<T3>(Int32, Int32*, All, T3[], Int32)
ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3, Int32) ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3, Int32)
ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3[,,], Int32) ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3[,,], Int32)
ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3[,], Int32) ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3[,], Int32)
ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3[], Int32) ShaderBinary<T3>(Int32, Int32*, ShaderBinaryFormat, T3[], Int32)
ShaderBinary<T3>(Int32, Int32, All, T3, Int32) ShaderBinary<T3>(Int32, Int32, All, T3, Int32)
ShaderBinary<T3>(Int32, Int32, All, T3[,,], Int32) ShaderBinary<T3>(Int32, Int32, All, T3[,,], Int32)
ShaderBinary<T3>(Int32, Int32, All, T3[,], Int32) ShaderBinary<T3>(Int32, Int32, All, T3[,], Int32)
ShaderBinary<T3>(Int32, Int32, All, T3[], Int32) ShaderBinary<T3>(Int32, Int32, All, T3[], Int32)
ShaderBinary<T3>(Int32, Int32, ShaderBinaryFormat, T3, Int32) ShaderBinary<T3>(Int32, Int32, ShaderBinaryFormat, T3, Int32)
ShaderBinary<T3>(Int32, Int32, ShaderBinaryFormat, T3[,,], Int32) ShaderBinary<T3>(Int32, Int32, ShaderBinaryFormat, T3[,,], Int32)
ShaderBinary<T3>(Int32, Int32, ShaderBinaryFormat, T3[,], Int32) ShaderBinary<T3>(Int32, Int32, ShaderBinaryFormat, T3[,], Int32)
ShaderBinary<T3>(Int32, Int32, ShaderBinaryFormat, T3[], Int32) ShaderBinary<T3>(Int32, Int32, ShaderBinaryFormat, T3[], Int32)
ShaderBinary<T3>(Int32, Int32[], All, T3, Int32) ShaderBinary<T3>(Int32, Int32[], All, T3, Int32)
ShaderBinary<T3>(Int32, Int32[], All, T3[,,], Int32) ShaderBinary<T3>(Int32, Int32[], All, T3[,,], Int32)
ShaderBinary<T3>(Int32, Int32[], All, T3[,], Int32) ShaderBinary<T3>(Int32, Int32[], All, T3[,], Int32)
ShaderBinary<T3>(Int32, Int32[], All, T3[], Int32) ShaderBinary<T3>(Int32, Int32[], All, T3[], Int32)
ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3, Int32) ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3, Int32)
ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3[,,], Int32) ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3[,,], Int32)
ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3[,], Int32) ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3[,], Int32)
ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3[], Int32) ShaderBinary<T3>(Int32, Int32[], ShaderBinaryFormat, T3[], Int32)
ShaderBinary<T3>(Int32, UInt32*, All, T3, Int32) ShaderBinary<T3>(Int32, UInt32*, All, T3, Int32)
ShaderBinary<T3>(Int32, UInt32*, All, T3[,,], Int32) ShaderBinary<T3>(Int32, UInt32*, All, T3[,,], Int32)
ShaderBinary<T3>(Int32, UInt32*, All, T3[,], Int32) ShaderBinary<T3>(Int32, UInt32*, All, T3[,], Int32)
ShaderBinary<T3>(Int32, UInt32*, All, T3[], Int32) ShaderBinary<T3>(Int32, UInt32*, All, T3[], Int32)
ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3, Int32) ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3, Int32)
ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3[,,], Int32) ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3[,,], Int32)
ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3[,], Int32) ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3[,], Int32)
ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3[], Int32) ShaderBinary<T3>(Int32, UInt32*, ShaderBinaryFormat, T3[], Int32)
ShaderBinary<T3>(Int32, UInt32, All, T3, Int32) ShaderBinary<T3>(Int32, UInt32, All, T3, Int32)
ShaderBinary<T3>(Int32, UInt32, All, T3[,,], Int32) ShaderBinary<T3>(Int32, UInt32, All, T3[,,], Int32)
ShaderBinary<T3>(Int32, UInt32, All, T3[,], Int32) ShaderBinary<T3>(Int32, UInt32, All, T3[,], Int32)
ShaderBinary<T3>(Int32, UInt32, All, T3[], Int32) ShaderBinary<T3>(Int32, UInt32, All, T3[], Int32)
ShaderBinary<T3>(Int32, UInt32, ShaderBinaryFormat, T3, Int32) ShaderBinary<T3>(Int32, UInt32, ShaderBinaryFormat, T3, Int32)
ShaderBinary<T3>(Int32, UInt32, ShaderBinaryFormat, T3[,,], Int32) ShaderBinary<T3>(Int32, UInt32, ShaderBinaryFormat, T3[,,], Int32)
ShaderBinary<T3>(Int32, UInt32, ShaderBinaryFormat, T3[,], Int32) ShaderBinary<T3>(Int32, UInt32, ShaderBinaryFormat, T3[,], Int32)
ShaderBinary<T3>(Int32, UInt32, ShaderBinaryFormat, T3[], Int32) ShaderBinary<T3>(Int32, UInt32, ShaderBinaryFormat, T3[], Int32)
ShaderBinary<T3>(Int32, UInt32[], All, T3, Int32) ShaderBinary<T3>(Int32, UInt32[], All, T3, Int32)
ShaderBinary<T3>(Int32, UInt32[], All, T3[,,], Int32) ShaderBinary<T3>(Int32, UInt32[], All, T3[,,], Int32)
ShaderBinary<T3>(Int32, UInt32[], All, T3[,], Int32) ShaderBinary<T3>(Int32, UInt32[], All, T3[,], Int32)
ShaderBinary<T3>(Int32, UInt32[], All, T3[], Int32) ShaderBinary<T3>(Int32, UInt32[], All, T3[], Int32)
ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3, Int32) ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3, Int32)
ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3[,,], Int32) ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3[,,], Int32)
ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3[,], Int32) ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3[,], Int32)
ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3[], Int32) ShaderBinary<T3>(Int32, UInt32[], ShaderBinaryFormat, T3[], Int32)
ShaderSource(Int32, Int32, String[], Int32) ShaderSource(Int32, Int32, String[], Int32)
ShaderSource(Int32, Int32, String[], Int32*) ShaderSource(Int32, Int32, String[], Int32*)
ShaderSource(Int32, Int32, String[], Int32[]) ShaderSource(Int32, Int32, String[], Int32[])
ShaderSource(Int32, String) ShaderSource(Int32, String)
ShaderSource(UInt32, Int32, String[], Int32) ShaderSource(UInt32, Int32, String[], Int32)
ShaderSource(UInt32, Int32, String[], Int32*) ShaderSource(UInt32, Int32, String[], Int32*)
ShaderSource(UInt32, Int32, String[], Int32[]) ShaderSource(UInt32, Int32, String[], Int32[])
StencilFunc(All, Int32, Int32) StencilFunc(All, Int32, Int32)
StencilFunc(All, Int32, UInt32) StencilFunc(All, Int32, UInt32)
StencilFunc(StencilFunction, Int32, Int32) StencilFunc(StencilFunction, Int32, Int32)
StencilFunc(StencilFunction, Int32, UInt32) StencilFunc(StencilFunction, Int32, UInt32)
StencilFuncSeparate(All, All, Int32, Int32) StencilFuncSeparate(All, All, Int32, Int32)
StencilFuncSeparate(All, All, Int32, UInt32) StencilFuncSeparate(All, All, Int32, UInt32)
StencilFuncSeparate(CullFaceMode, StencilFunction, Int32, Int32) StencilFuncSeparate(CullFaceMode, StencilFunction, Int32, Int32)
StencilFuncSeparate(CullFaceMode, StencilFunction, Int32, UInt32) StencilFuncSeparate(CullFaceMode, StencilFunction, Int32, UInt32)
StencilMask(Int32) StencilMask(Int32)
StencilMask(UInt32) StencilMask(UInt32)
StencilMaskSeparate(All, Int32) StencilMaskSeparate(All, Int32)
StencilMaskSeparate(All, UInt32) StencilMaskSeparate(All, UInt32)
StencilMaskSeparate(CullFaceMode, Int32) StencilMaskSeparate(CullFaceMode, Int32)
StencilMaskSeparate(CullFaceMode, UInt32) StencilMaskSeparate(CullFaceMode, UInt32)
StencilOp(All, All, All) StencilOp(All, All, All)
StencilOp(StencilOp, StencilOp, StencilOp) StencilOp(StencilOp, StencilOp, StencilOp)
StencilOpSeparate(All, All, All, All) StencilOpSeparate(All, All, All, All)
StencilOpSeparate(CullFaceMode, StencilOp, StencilOp, StencilOp) StencilOpSeparate(CullFaceMode, StencilOp, StencilOp, StencilOp)
TexImage2D(All, Int32, Int32, Int32, Int32, Int32, All, All, IntPtr) TexImage2D(All, Int32, Int32, Int32, Int32, Int32, All, All, IntPtr)
TexImage2D(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr) TexImage2D(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr)
TexImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8) TexImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8)
TexImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[,,]) TexImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[,,])
TexImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[,]) TexImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[,])
TexImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[]) TexImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[])
TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, T8) TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, T8)
TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, T8[,,]) TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, T8[,,])
TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, T8[,]) TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, T8[,])
TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, T8[]) TexImage2D<T8>(TextureTarget, Int32, PixelInternalFormat, Int32, Int32, Int32, PixelFormat, PixelType, T8[])
TexParameter(All, All, Int32) TexParameter(All, All, Int32)
TexParameter(All, All, Int32*) TexParameter(All, All, Int32*)
TexParameter(All, All, Int32[]) TexParameter(All, All, Int32[])
TexParameter(All, All, Single) TexParameter(All, All, Single)
TexParameter(All, All, Single*) TexParameter(All, All, Single*)
TexParameter(All, All, Single[]) TexParameter(All, All, Single[])
TexParameter(TextureTarget, TextureParameterName, Int32) TexParameter(TextureTarget, TextureParameterName, Int32)
TexParameter(TextureTarget, TextureParameterName, Int32*) TexParameter(TextureTarget, TextureParameterName, Int32*)
TexParameter(TextureTarget, TextureParameterName, Int32[]) TexParameter(TextureTarget, TextureParameterName, Int32[])
TexParameter(TextureTarget, TextureParameterName, Single) TexParameter(TextureTarget, TextureParameterName, Single)
TexParameter(TextureTarget, TextureParameterName, Single*) TexParameter(TextureTarget, TextureParameterName, Single*)
TexParameter(TextureTarget, TextureParameterName, Single[]) TexParameter(TextureTarget, TextureParameterName, Single[])
TexSubImage2D(All, Int32, Int32, Int32, Int32, Int32, All, All, IntPtr) TexSubImage2D(All, Int32, Int32, Int32, Int32, Int32, All, All, IntPtr)
TexSubImage2D(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr) TexSubImage2D(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, IntPtr)
TexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8) TexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8)
TexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[,,]) TexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[,,])
TexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[,]) TexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[,])
TexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[]) TexSubImage2D<T8>(All, Int32, Int32, Int32, Int32, Int32, All, All, T8[])
TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8) TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8)
TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8[,,]) TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8[,,])
TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8[,]) TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8[,])
TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8[]) TexSubImage2D<T8>(TextureTarget, Int32, Int32, Int32, Int32, Int32, PixelFormat, PixelType, T8[])
Uniform1(Int32, Int32) Uniform1(Int32, Int32)
Uniform1(Int32, Int32, Int32) Uniform1(Int32, Int32, Int32)
Uniform1(Int32, Int32, Int32*) Uniform1(Int32, Int32, Int32*)
Uniform1(Int32, Int32, Int32[]) Uniform1(Int32, Int32, Int32[])
Uniform1(Int32, Int32, Single) Uniform1(Int32, Int32, Single)
Uniform1(Int32, Int32, Single*) Uniform1(Int32, Int32, Single*)
Uniform1(Int32, Int32, Single[]) Uniform1(Int32, Int32, Single[])
Uniform1(Int32, Single) Uniform1(Int32, Single)
Uniform2(Int32, Int32, Int32) Uniform2(Int32, Int32, Int32)
Uniform2(Int32, Int32, Int32*) Uniform2(Int32, Int32, Int32*)
Uniform2(Int32, Int32, Int32[]) Uniform2(Int32, Int32, Int32[])
Uniform2(Int32, Int32, Single) Uniform2(Int32, Int32, Single)
Uniform2(Int32, Int32, Single*) Uniform2(Int32, Int32, Single*)
Uniform2(Int32, Int32, Single[]) Uniform2(Int32, Int32, Single[])
Uniform2(Int32, Single, Single) Uniform2(Int32, Single, Single)
Uniform2(Int32, Vector2) Uniform2(Int32, Vector2)
Uniform2(Int32, Vector2) Uniform2(Int32, Vector2)
Uniform3(Int32, Int32, Int32) Uniform3(Int32, Int32, Int32)
Uniform3(Int32, Int32, Int32*) Uniform3(Int32, Int32, Int32*)
Uniform3(Int32, Int32, Int32, Int32) Uniform3(Int32, Int32, Int32, Int32)
Uniform3(Int32, Int32, Int32[]) Uniform3(Int32, Int32, Int32[])
Uniform3(Int32, Int32, Single) Uniform3(Int32, Int32, Single)
Uniform3(Int32, Int32, Single*) Uniform3(Int32, Int32, Single*)
Uniform3(Int32, Int32, Single[]) Uniform3(Int32, Int32, Single[])
Uniform3(Int32, Single, Single, Single) Uniform3(Int32, Single, Single, Single)
Uniform3(Int32, Vector3) Uniform3(Int32, Vector3)
Uniform3(Int32, Vector3) Uniform3(Int32, Vector3)
Uniform4(Int32, Color4) Uniform4(Int32, Color4)
Uniform4(Int32, Int32, Int32) Uniform4(Int32, Int32, Int32)
Uniform4(Int32, Int32, Int32*) Uniform4(Int32, Int32, Int32*)
Uniform4(Int32, Int32, Int32, Int32, Int32) Uniform4(Int32, Int32, Int32, Int32, Int32)
Uniform4(Int32, Int32, Int32[]) Uniform4(Int32, Int32, Int32[])
Uniform4(Int32, Int32, Single) Uniform4(Int32, Int32, Single)
Uniform4(Int32, Int32, Single*) Uniform4(Int32, Int32, Single*)
Uniform4(Int32, Int32, Single[]) Uniform4(Int32, Int32, Single[])
Uniform4(Int32, Quaternion) Uniform4(Int32, Quaternion)
Uniform4(Int32, Single, Single, Single, Single) Uniform4(Int32, Single, Single, Single, Single)
Uniform4(Int32, Vector4) Uniform4(Int32, Vector4)
Uniform4(Int32, Vector4) Uniform4(Int32, Vector4)
UniformMatrix2(Int32, Boolean, Matrix2) UniformMatrix2(Int32, Boolean, Matrix2)
UniformMatrix2(Int32, Int32, Boolean, Single) UniformMatrix2(Int32, Int32, Boolean, Single)
UniformMatrix2(Int32, Int32, Boolean, Single*) UniformMatrix2(Int32, Int32, Boolean, Single*)
UniformMatrix2(Int32, Int32, Boolean, Single[]) UniformMatrix2(Int32, Int32, Boolean, Single[])
UniformMatrix3(Int32, Boolean, Matrix3) UniformMatrix3(Int32, Boolean, Matrix3)
UniformMatrix3(Int32, Int32, Boolean, Single) UniformMatrix3(Int32, Int32, Boolean, Single)
UniformMatrix3(Int32, Int32, Boolean, Single*) UniformMatrix3(Int32, Int32, Boolean, Single*)
UniformMatrix3(Int32, Int32, Boolean, Single[]) UniformMatrix3(Int32, Int32, Boolean, Single[])
UniformMatrix4(Int32, Boolean, Matrix4) UniformMatrix4(Int32, Boolean, Matrix4)
UniformMatrix4(Int32, Int32, Boolean, Single) UniformMatrix4(Int32, Int32, Boolean, Single)
UniformMatrix4(Int32, Int32, Boolean, Single*) UniformMatrix4(Int32, Int32, Boolean, Single*)
UniformMatrix4(Int32, Int32, Boolean, Single[]) UniformMatrix4(Int32, Int32, Boolean, Single[])
UseProgram(Int32) UseProgram(Int32)
UseProgram(UInt32) UseProgram(UInt32)
ValidateProgram(Int32) ValidateProgram(Int32)
ValidateProgram(UInt32) ValidateProgram(UInt32)
VertexAttrib1(Int32, Single) VertexAttrib1(Int32, Single)
VertexAttrib1(Int32, Single*) VertexAttrib1(Int32, Single*)
VertexAttrib1(Int32, Single[]) VertexAttrib1(Int32, Single[])
VertexAttrib1(UInt32, Single) VertexAttrib1(UInt32, Single)
VertexAttrib1(UInt32, Single*) VertexAttrib1(UInt32, Single*)
VertexAttrib1(UInt32, Single[]) VertexAttrib1(UInt32, Single[])
VertexAttrib2(Int32, Single) VertexAttrib2(Int32, Single)
VertexAttrib2(Int32, Single*) VertexAttrib2(Int32, Single*)
VertexAttrib2(Int32, Single, Single) VertexAttrib2(Int32, Single, Single)
VertexAttrib2(Int32, Single[]) VertexAttrib2(Int32, Single[])
VertexAttrib2(Int32, Vector2) VertexAttrib2(Int32, Vector2)
VertexAttrib2(Int32, Vector2) VertexAttrib2(Int32, Vector2)
VertexAttrib2(UInt32, Single) VertexAttrib2(UInt32, Single)
VertexAttrib2(UInt32, Single*) VertexAttrib2(UInt32, Single*)
VertexAttrib2(UInt32, Single, Single) VertexAttrib2(UInt32, Single, Single)
VertexAttrib2(UInt32, Single[]) VertexAttrib2(UInt32, Single[])
VertexAttrib3(Int32, Single) VertexAttrib3(Int32, Single)
VertexAttrib3(Int32, Single*) VertexAttrib3(Int32, Single*)
VertexAttrib3(Int32, Single, Single, Single) VertexAttrib3(Int32, Single, Single, Single)
VertexAttrib3(Int32, Single[]) VertexAttrib3(Int32, Single[])
VertexAttrib3(Int32, Vector3) VertexAttrib3(Int32, Vector3)
VertexAttrib3(Int32, Vector3) VertexAttrib3(Int32, Vector3)
VertexAttrib3(UInt32, Single) VertexAttrib3(UInt32, Single)
VertexAttrib3(UInt32, Single*) VertexAttrib3(UInt32, Single*)
VertexAttrib3(UInt32, Single, Single, Single) VertexAttrib3(UInt32, Single, Single, Single)
VertexAttrib3(UInt32, Single[]) VertexAttrib3(UInt32, Single[])
VertexAttrib4(Int32, Single) VertexAttrib4(Int32, Single)
VertexAttrib4(Int32, Single*) VertexAttrib4(Int32, Single*)
VertexAttrib4(Int32, Single, Single, Single, Single) VertexAttrib4(Int32, Single, Single, Single, Single)
VertexAttrib4(Int32, Single[]) VertexAttrib4(Int32, Single[])
VertexAttrib4(Int32, Vector4) VertexAttrib4(Int32, Vector4)
VertexAttrib4(Int32, Vector4) VertexAttrib4(Int32, Vector4)
VertexAttrib4(UInt32, Single) VertexAttrib4(UInt32, Single)
VertexAttrib4(UInt32, Single*) VertexAttrib4(UInt32, Single*)
VertexAttrib4(UInt32, Single, Single, Single, Single) VertexAttrib4(UInt32, Single, Single, Single, Single)
VertexAttrib4(UInt32, Single[]) VertexAttrib4(UInt32, Single[])
VertexAttribPointer(Int32, Int32, All, Boolean, Int32, IntPtr) VertexAttribPointer(Int32, Int32, All, Boolean, Int32, IntPtr)
VertexAttribPointer(Int32, Int32, VertexAttribPointerType, Boolean, Int32, Int32) VertexAttribPointer(Int32, Int32, VertexAttribPointerType, Boolean, Int32, Int32)
VertexAttribPointer(Int32, Int32, VertexAttribPointerType, Boolean, Int32, IntPtr) VertexAttribPointer(Int32, Int32, VertexAttribPointerType, Boolean, Int32, IntPtr)
VertexAttribPointer(UInt32, Int32, All, Boolean, Int32, IntPtr) VertexAttribPointer(UInt32, Int32, All, Boolean, Int32, IntPtr)
VertexAttribPointer(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, Int32) VertexAttribPointer(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, Int32)
VertexAttribPointer(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, IntPtr) VertexAttribPointer(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, IntPtr)
VertexAttribPointer<T5>(Int32, Int32, All, Boolean, Int32, T5) VertexAttribPointer<T5>(Int32, Int32, All, Boolean, Int32, T5)
VertexAttribPointer<T5>(Int32, Int32, All, Boolean, Int32, T5[,,]) VertexAttribPointer<T5>(Int32, Int32, All, Boolean, Int32, T5[,,])
VertexAttribPointer<T5>(Int32, Int32, All, Boolean, Int32, T5[,]) VertexAttribPointer<T5>(Int32, Int32, All, Boolean, Int32, T5[,])
VertexAttribPointer<T5>(Int32, Int32, All, Boolean, Int32, T5[]) VertexAttribPointer<T5>(Int32, Int32, All, Boolean, Int32, T5[])
VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, T5) VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, T5)
VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,,]) VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,,])
VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,]) VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,])
VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, T5[]) VertexAttribPointer<T5>(Int32, Int32, VertexAttribPointerType, Boolean, Int32, T5[])
VertexAttribPointer<T5>(UInt32, Int32, All, Boolean, Int32, T5) VertexAttribPointer<T5>(UInt32, Int32, All, Boolean, Int32, T5)
VertexAttribPointer<T5>(UInt32, Int32, All, Boolean, Int32, T5[,,]) VertexAttribPointer<T5>(UInt32, Int32, All, Boolean, Int32, T5[,,])
VertexAttribPointer<T5>(UInt32, Int32, All, Boolean, Int32, T5[,]) VertexAttribPointer<T5>(UInt32, Int32, All, Boolean, Int32, T5[,])
VertexAttribPointer<T5>(UInt32, Int32, All, Boolean, Int32, T5[]) VertexAttribPointer<T5>(UInt32, Int32, All, Boolean, Int32, T5[])
VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, T5) VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, T5)
VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,,]) VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,,])
VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,]) VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, T5[,])
VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, T5[]) VertexAttribPointer<T5>(UInt32, Int32, VertexAttribPointerType, Boolean, Int32, T5[])
Viewport(Int32, Int32, Int32, Int32) Viewport(Int32, Int32, Int32, Int32)
Viewport(Point, Size) Viewport(Point, Size)
Viewport(Rectangle) Viewport(Rectangle)
Viewport(Size) Viewport(Size)

Properties

SyncRoot SyncRoot Inherited from BindingsBase

Applies to