DesignTimeVisibleAttribute DesignTimeVisibleAttribute DesignTimeVisibleAttribute Class

Definition

DesignTimeVisibleAttribute marks a component's visibility. If Yes is present, a visual designer can show this component on a designer.

public ref class DesignTimeVisibleAttribute sealed : Attribute
[System.AttributeUsage(System.AttributeTargets.Class | System.AttributeTargets.Interface)]
public sealed class DesignTimeVisibleAttribute : Attribute
Public NotInheritable Class DesignTimeVisibleAttribute
Inherits Attribute
Inheritance
DesignTimeVisibleAttributeDesignTimeVisibleAttributeDesignTimeVisibleAttribute
Attributes

Remarks

The DesignTimeVisibleAttribute is a hint to the Designer. The Designer will ignore this attribute for components that have a UI presence. It can only be applied to classes.

The DesignTimeVisibleAttribute is most useful when you have a control that accepts child components. For example, the System.Windows.Forms.TreeView control's node items should not appear in the component tray because they are drawn by the System.Windows.Forms.TreeView control.

Constructors

DesignTimeVisibleAttribute() DesignTimeVisibleAttribute() DesignTimeVisibleAttribute()

Creates a new DesignTimeVisibleAttribute set to the default value of false.

DesignTimeVisibleAttribute(Boolean) DesignTimeVisibleAttribute(Boolean) DesignTimeVisibleAttribute(Boolean)

Creates a new DesignTimeVisibleAttribute with the Visible property set to the given value in visible.

Fields

Default Default Default

The default visibility which is Yes.

No No No

Marks a component as not visible in a visual designer.

Yes Yes Yes

Marks a component as visible in a visual designer.

Properties

TypeId TypeId TypeId

When implemented in a derived class, gets a unique identifier for this Attribute.

(Inherited from Attribute)
Visible Visible Visible

Gets or sets whether the component should be shown at design time.

Methods

Equals(Object) Equals(Object) Equals(Object)

Returns a value that indicates whether this instance is equal to a specified object.

GetHashCode() GetHashCode() GetHashCode()

Returns the hash code for this instance.

GetType() GetType() GetType()

Gets the Type of the current instance.

(Inherited from Object)
IsDefaultAttribute() IsDefaultAttribute() IsDefaultAttribute()

Gets a value indicating if this instance is equal to the Default value.

Match(Object) Match(Object) Match(Object)

When overridden in a derived class, returns a value that indicates whether this instance equals a specified object.

(Inherited from Attribute)
MemberwiseClone() MemberwiseClone() MemberwiseClone()

Creates a shallow copy of the current Object.

(Inherited from Object)
ToString() ToString() ToString()

Returns a string that represents the current object.

(Inherited from Object)

Explicit Interface Implementations

_Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) _Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr) _Attribute.GetIDsOfNames(Guid, IntPtr, UInt32, UInt32, IntPtr)

Maps a set of names to a corresponding set of dispatch identifiers.

(Inherited from Attribute)
_Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) _Attribute.GetTypeInfo(UInt32, UInt32, IntPtr) _Attribute.GetTypeInfo(UInt32, UInt32, IntPtr)

Retrieves the type information for an object, which can be used to get the type information for an interface.

(Inherited from Attribute)
_Attribute.GetTypeInfoCount(UInt32) _Attribute.GetTypeInfoCount(UInt32) _Attribute.GetTypeInfoCount(UInt32)

Retrieves the number of type information interfaces that an object provides (either 0 or 1).

(Inherited from Attribute)
_Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) _Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr) _Attribute.Invoke(UInt32, Guid, UInt32, Int16, IntPtr, IntPtr, IntPtr, IntPtr)

Provides access to properties and methods exposed by an object.

(Inherited from Attribute)

Applies to