GKSavedGameListener.HasConflictingSavedGames(GKPlayer, GKSavedGame[]) GKSavedGameListener.HasConflictingSavedGames(GKPlayer, GKSavedGame[]) Method

Definition

[Foundation.Export("player:hasConflictingSavedGames:")]
public virtual void HasConflictingSavedGames (GameKit.GKPlayer player, GameKit.GKSavedGame[] savedGames);
abstract member HasConflictingSavedGames : GameKit.GKPlayer * GameKit.GKSavedGame[] -> unit
override this.HasConflictingSavedGames : GameKit.GKPlayer * GameKit.GKSavedGame[] -> unit

Parameters

savedGames
GKSavedGame[]

Applies to