ColorMaterial Class
Definition
Important
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A material that doesn't get any lighting applied.
public ref class ColorMaterial : Microsoft::Azure::RemoteRendering::Material
public class ColorMaterial : Microsoft.Azure.RemoteRendering.Material
type ColorMaterial = class
inherit Material
Public Class ColorMaterial
Inherits Material
- Inheritance
Properties
AlbedoColor |
Constant albedo color. |
AlbedoTexture |
The Texture used for the albedo color. Pass in |
AlphaClipThreshold |
Threshold that is used for alpha cutouts. |
ColorFlags |
The color material flags. |
ColorTransparencyMode |
Transparency mode for this material. See ColorTransparencyMode for details. |
FadeOut |
Fade-out value in the [0..1] range, where 0.0 means fully faded out and 1.0 means fully opaque. |
FresnelEffectColor |
The Fresnel effect color used when the effect is enabled (see the 'FresnelEffect' flag in ColorMaterialFeatures) |
FresnelEffectExponent |
The Fresnel effect exponent used when the effect is enabled (see the 'FresnelEffect' flag in ColorMaterialFeatures) |
InternalId |
Only used for testing (Inherited from ResourceBase) |
InteropId |
Only used for testing (Inherited from ResourceBase) |
MaterialSubType |
Which kind of material this is. (Inherited from Material) |
Name |
The name of this material. (Inherited from Material) |
TexCoordOffset |
Constant offset added to texture coordinates. |
TexCoordScale |
Scaling factors for texture coordinates. |
Type |
The exact type of this resource. (Inherited from Material) |
Valid |
Whether this resource is still valid. (Inherited from Material) |
VertexMix |
How much the vertex color is mixed into the final color. In [0..1] range. |
Methods
AsToolingObject<ToolingObject>() |
Only used for testing (Inherited from ResourceBase) |
CopyFrom(Material) |
Copies material properties from another material. (Inherited from Material) |
Equals(Object) | (Inherited from ResourceBase) |
GetHashCode() | (Inherited from ResourceBase) |