PbrMaterial.NormalMap Property

Definition

The Texture used as the normal map. Pass in null if no dedicated texture is needed.

public:
 property Microsoft::Azure::RemoteRendering::Texture ^ NormalMap { Microsoft::Azure::RemoteRendering::Texture ^ get(); void set(Microsoft::Azure::RemoteRendering::Texture ^ value); };
public Microsoft.Azure.RemoteRendering.Texture NormalMap { get; set; }
member this.NormalMap : Microsoft.Azure.RemoteRendering.Texture with get, set
Public Property NormalMap As Texture

Property Value

Remarks

Although any texture can be used, note that a valid normalmap encodes the normal vector into RGB portions, rather than being a grayscale heightmap.

A InvalidType error occurs if a texture is set that is not a 2D texture.

Applies to