PbrMaterial.NormalMapScale Property

Definition

Scales the normal map strength.

public:
 property float NormalMapScale { float get(); void set(float value); };
public float NormalMapScale { get; set; }
member this.NormalMapScale : single with get, set
Public Property NormalMapScale As Single

Property Value

Remarks

The new normalmap scaling factor in [0..100] range. A value of 1.0 takes the normalmap's normal as-is, a value of 0 makes the surface appear flat. Values larger than 1.0 exaggerate the normalmap perturbation. This value has no effect if this material does not specify a normalmap texture. A InvalidParam error occurs if the value is outside the valid range.

Applies to