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SimulationUpdateResult Struct

Definition

When GraphicsBindingSimD3d11 is used, objects of this struct will contain the result after successfully calling Update(SimulationUpdateParameters, SimulationUpdateResult).

public value class SimulationUpdateResult
public struct SimulationUpdateResult
type SimulationUpdateResult = struct
Public Structure SimulationUpdateResult
Inheritance
SimulationUpdateResult

Fields

FarPlaneDistance

Distance (in meters) to the camera's far clipping plane.

FieldOfView

Camera field of view (translation and rotation). For mono rendering, only the left field of view is valid.

FrameId

Frame counter, should be incremented every frame.

NearPlaneDistance

Distance (in meters) to the camera's near clipping plane.

ViewTransform

Camera transform matrices (translation and rotation). For mono rendering, only the left matrix is valid.

Applies to

See also