BeginSkill.ActivityProcessed Property


Gets or sets a value indicating whether to have the new dialog should process the activity.

public AdaptiveExpressions.Properties.BoolExpression ActivityProcessed { get; set; }
member this.ActivityProcessed : AdaptiveExpressions.Properties.BoolExpression with get, set
Public Property ActivityProcessed As BoolExpression

Property Value


The default for this will be true, which means the new dialog will use the Activity to start the conversation with the skill. You can set this to false to dispatch the activity in the current turn context to the skill.


Applies to