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Create and persist a network of anchors around the camera as it moves around, and feed them into the plugin.
public interface IAnchorManager : IDisposable
type IAnchorManager = interface interface IDisposable
Public Interface IAnchorManager Implements IDisposable
Get the transform from spongy space to the space anchors are located in.
Error string for last error, cleared at beginning of each update.
Maximum distance between two anchors to create an edge between them.
Maximum number of local anchors in the internal anchor graph.
Minimum distance of head to nearest anchor to create a new anchor.
Return the current number of spongy anchors.
The number of edges connecting spongy anchors.
Whether the underlying anchors can be locally persisted and reloaded.
Load the spongy anchors from persistent storage
Delete all spongy anchor objects and reset internal state
Save the spongy anchors to persistent storage
Create any needed anchors/edges and update plugin