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WorldLockingManager.AdjustmentFrame Property

Definition

The transform at which to apply the camera adjustment. This can't be the camera node, as its transform is overwritten every frame with head pose data. But the camera should be an attached descendant of this node.

public UnityEngine.Transform AdjustmentFrame { get; set; }
member this.AdjustmentFrame : UnityEngine.Transform with get, set
Public Property AdjustmentFrame As Transform

Property Value

UnityEngine.Transform

Applies to