GPUSymbol Query. Is Valid Accelerator Tag(DkmModule, UInt32, UInt32) Method
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Verify if the accelerator pointer tag is valid.
public: bool IsValidAcceleratorTag(Microsoft::VisualStudio::Debugger::Symbols::DkmModule ^ module, System::UInt32 inputTag, System::UInt32 rva);
public bool IsValidAcceleratorTag (Microsoft.VisualStudio.Debugger.Symbols.DkmModule module, uint inputTag, uint rva);
abstract member IsValidAcceleratorTag : Microsoft.VisualStudio.Debugger.Symbols.DkmModule * uint32 * uint32 -> bool
Public Function IsValidAcceleratorTag (module As DkmModule, inputTag As UInteger, rva As UInteger) As Boolean
[In] The DkmModule class represents a code bundle (ex: dll or exe) which is or once was loaded into one or more processes. The DkmModule class is the central object to the symbol APIs, and is 1:1 with the symbol handler's notation of what is loaded. If a code bundle loads into three different processes (or the same process but with three different base addresses or three different app domains) but the symbol handler thinks of all of these as being identical, there will be only one module object.
[In] Accelerator pointer tag found in symbols.
[In] RVA to use for filtering; ignored if zero.
[Out] True if the given accelerator tag is valid at the given RVA. If RVA is zero, checks if the tag is valid anywhere including as a dynamically created tag.