SCNCamera.MinimumExposure SCNCamera.MinimumExposure Property

Definition

Gets or sets the minimum exposure for tone mapping.

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[get: Foundation.Export("minimumExposure")]
[get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.All, null)]
[get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[set: Foundation.Export("setMinimumExposure:")]
[set: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[set: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 12, ObjCRuntime.PlatformArchitecture.All, null)]
[set: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 10, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual nfloat MinimumExposure { get; set; }
member this.MinimumExposure : nfloat with get, set

Property Value

Applies to