SCNNode.Light SCNNode.Light Property

Definition

Gets or sets an attached light.

[get: Foundation.Export("light", ObjCRuntime.ArgumentSemantic.Strong)]
[set: Foundation.Export("setLight:", ObjCRuntime.ArgumentSemantic.Strong)]
public virtual SceneKit.SCNLight Light { get; set; }
member this.Light : SceneKit.SCNLight with get, set

Property Value

(More documentation for this node is coming)

This value can be null.

Applies to