SCNNode.WorldTransform SCNNode.WorldTransform Property

Definition

Gets or sets the world-relative transform for the node.

[get: Foundation.Export("worldTransform")]
[set: Foundation.Export("setWorldTransform:")]
[set: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.WatchOS, 4, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[set: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.TvOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[set: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 13, ObjCRuntime.PlatformArchitecture.Arch64, null)]
[set: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 11, 0, ObjCRuntime.PlatformArchitecture.All, null)]
public virtual SceneKit.SCNMatrix4 WorldTransform { get; set; }
member this.WorldTransform : SceneKit.SCNMatrix4 with get, set

Property Value

Applies to