SCNParticleSystem.SystemSpawnedOnCollision Property

Definition

Gets or sets a particle system to add when a particle collides with objects in the scene.

public virtual SceneKit.SCNParticleSystem SystemSpawnedOnCollision { [Foundation.Export("systemSpawnedOnCollision", ObjCRuntime.ArgumentSemantic.Strong)] get; [Foundation.Export("setSystemSpawnedOnCollision:", ObjCRuntime.ArgumentSemantic.Strong)] set; }
member this.SystemSpawnedOnCollision : SceneKit.SCNParticleSystem with get, set

Property Value

Attributes

Applies to