SCNPhysicsBody.CreateKinematicBody Method

Definition

Creates a new physics body that does not respond to forces, torques, or collisions, but can collide with other bodies.

[Foundation.Export("kinematicBody")]
public static SceneKit.SCNPhysicsBody CreateKinematicBody ();
static member CreateKinematicBody : unit -> SceneKit.SCNPhysicsBody

Returns

Attributes

Applies to