SCNRenderer.DebugOptions SCNRenderer.DebugOptions Property

Definition

Gets or sets the options that specify which debug overlays to display.

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.All, null)]
[get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.All, null)]
[set: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[set: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.All, null)]
[get: Foundation.Export("debugOptions", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)]
[set: Foundation.Export("setDebugOptions:", ObjCRuntime.ArgumentSemantic.UnsafeUnretained)]
public virtual SceneKit.SCNDebugOptions DebugOptions { get; set; }
member this.DebugOptions : SceneKit.SCNDebugOptions with get, set

Property Value

Applies to