SKEmitterNode.AttributeValues Property

Definition

Gets a dictionary of attribute values for the attached shader.

[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.All, null)]
[get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[get: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.All, null)]
[set: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.iOS, 9, 0, ObjCRuntime.PlatformArchitecture.All, null)]
[set: ObjCRuntime.Introduced(ObjCRuntime.PlatformName.MacOSX, 10, 11, ObjCRuntime.PlatformArchitecture.All, null)]
[get: Foundation.Export("attributeValues", ObjCRuntime.ArgumentSemantic.Copy)]
[set: Foundation.Export("setAttributeValues:", ObjCRuntime.ArgumentSemantic.Copy)]
public virtual Foundation.NSDictionary<Foundation.NSString,SpriteKit.SKAttributeValue> AttributeValues { get; set; }
member this.AttributeValues : Foundation.NSDictionary<Foundation.NSString, SpriteKit.SKAttributeValue> with get, set

Property Value

NSDictionary<NSString,SKAttributeValue>
Attributes

Applies to