SKTileMapNode.ColorBlendFactor Property

Definition

Gets or sets a value in the range [0,1] that indicates how fully to blend of the texture with the Color property before drawing.

public virtual nfloat ColorBlendFactor { [Foundation.Export("colorBlendFactor")] get; [Foundation.Export("setColorBlendFactor:")] set; }
member this.ColorBlendFactor : nfloat with get, set

Property Value

Attributes

Applies to