SKTileMapNode.LightingBitMask Property

Definition

Gets or sets the bit mask that is ANDed with the CategoryBitMask to determine if the light will be applied.

public virtual uint LightingBitMask { [Foundation.Export("lightingBitMask")] get; [Foundation.Export("setLightingBitMask:")] set; }
member this.LightingBitMask : uint32 with get, set

Property Value

Attributes

Applies to