SoundPlayer.LoadCompleted Event

Definition

Occurs when a .wav file has been successfully or unsuccessfully loaded.

public:
 event System::ComponentModel::AsyncCompletedEventHandler ^ LoadCompleted;
public event System.ComponentModel.AsyncCompletedEventHandler LoadCompleted;
member this.LoadCompleted : System.ComponentModel.AsyncCompletedEventHandler 
Public Custom Event LoadCompleted As AsyncCompletedEventHandler 

Examples

The following code example demonstrates the use of the OnLoadCompleted event handler to receive a notification indicating that the contents of a .wav file have been loaded. This code example is part of a larger example provided for the SoundPlayer class.

// Handler for the LoadCompleted event.
void player_LoadCompleted( Object^ /*sender*/, AsyncCompletedEventArgs^ /*e*/ )
{
   String^ message = String::Format( "LoadCompleted: {0}", this->filepathTextbox->Text );
   ReportStatus( message );
   EnablePlaybackControls( true );
}


// Handler for the LoadCompleted event.
private void player_LoadCompleted(object sender, 
    AsyncCompletedEventArgs e)
{   
    string message = String.Format("LoadCompleted: {0}", 
        this.filepathTextbox.Text);
    ReportStatus(message);
    EnablePlaybackControls(true);
}
' Handler for the LoadCompleted event.
Private Sub player_LoadCompleted(ByVal sender As Object, _
    ByVal e As AsyncCompletedEventArgs)

    Dim message As String = [String].Format("LoadCompleted: {0}", _
        Me.filepathTextbox.Text)
    ReportStatus(message)
    EnablePlaybackControls(True)

End Sub

Remarks

This event is raised when loading of a .wav file is complete. The event arguments indicate whether the load of the sound was completed successfully or failed.

For more information about how to handle events, see Handling and Raising Events.

Applies to

See also