NegotiateStream.BeginWrite(Byte[], Int32, Int32, AsyncCallback, Object) Method

Definition

Begins an asynchronous write operation that writes Bytes from the specified buffer to the stream.

public:
 override IAsyncResult ^ BeginWrite(cli::array <System::Byte> ^ buffer, int offset, int count, AsyncCallback ^ asyncCallback, System::Object ^ asyncState);
public override IAsyncResult BeginWrite (byte[] buffer, int offset, int count, AsyncCallback asyncCallback, object asyncState);
override this.BeginWrite : byte[] * int * int * AsyncCallback * obj -> IAsyncResult

Parameters

buffer
Byte[]

A Byte array that supplies the bytes to be written to the stream.

offset
Int32

The zero-based location in buffer at which to begin reading bytes to be written to the stream.

count
Int32

An Int32 value that specifies the number of bytes to read from buffer.

asyncCallback
AsyncCallback

An AsyncCallback delegate that references the method to invoke when the write operation is complete.

asyncState
Object

A user-defined object containing information about the write operation. This object is passed to the asyncCallback delegate when the operation completes.

Returns

An IAsyncResult object indicating the status of the asynchronous operation.

Exceptions

buffer is null.

offset is less than 0.

-or-

offset is greater than the length of buffer.

-or-

offset plus count is greater than the length of buffer.

The write operation failed.

-or-

Encryption is in use, but the data could not be encrypted.

There is already a write operation in progress.

This object has been closed.

Authentication has not occurred.

Examples

The following example demonstrates beginning an asynchronous write operation.

// Request authentication.
NetworkStream^ clientStream = client->GetStream();
NegotiateStream^ authStream = gcnew NegotiateStream( clientStream,false );

// Pass the NegotiateStream as the AsyncState object 
// so that it is available to the callback delegate.
IAsyncResult^ ar = authStream->BeginAuthenticateAsClient( gcnew AsyncCallback( EndAuthenticateCallback ), authStream );

Console::WriteLine( L"Client waiting for authentication..." );

// Wait until the result is available.
ar->AsyncWaitHandle->WaitOne();

// Display the properties of the authenticated stream.
AuthenticatedStreamReporter::DisplayProperties( authStream );

// Send a message to the server.
// Encode the test data into a byte array.
array<Byte>^message = Encoding::UTF8->GetBytes( L"Hello from the client." );
ar = authStream->BeginWrite( message, 0, message->Length, gcnew AsyncCallback( EndWriteCallback ), authStream );

// Request authentication.
NetworkStream clientStream = client.GetStream();
NegotiateStream authStream = new NegotiateStream(clientStream, false); 
// Pass the NegotiateStream as the AsyncState object 
// so that it is available to the callback delegate.
IAsyncResult ar = authStream.BeginAuthenticateAsClient(
    new AsyncCallback(EndAuthenticateCallback),
    authStream
    );
Console.WriteLine("Client waiting for authentication...");
// Wait until the result is available.
ar.AsyncWaitHandle.WaitOne();
// Display the properties of the authenticated stream.
AuthenticatedStreamReporter.DisplayProperties(authStream);
// Send a message to the server.
// Encode the test data into a byte array.
byte[] message = Encoding.UTF8.GetBytes("Hello from the client.");
ar = authStream.BeginWrite(message, 0, message.Length,
    new AsyncCallback(EndWriteCallback),
    authStream);
' Request authentication.
Dim clientStream = client.GetStream()
Dim authStream As New NegotiateStream(clientStream, False)

' Pass the NegotiateStream as the AsyncState object 
' so that it is available to the callback delegate.
Dim ar = authStream.BeginAuthenticateAsClient(
    New AsyncCallback(AddressOf EndAuthenticateCallback), authStream)

Console.WriteLine("Client waiting for authentication...")

' Wait until the result is available.
ar.AsyncWaitHandle.WaitOne()

' Display the properties of the authenticated stream.
AuthenticatedStreamReporter.DisplayProperties(authStream)

' Send a message to the server.
' Encode the test data into a byte array.
Dim message = Encoding.UTF8.GetBytes("Hello from the client.")
ar = authStream.BeginWrite(message, 0, message.Length, 
    New AsyncCallback(AddressOf EndWriteCallback), authStream)

The following method is called when the operation completes.

// The following method is called when the write operation completes.
static void EndWriteCallback( IAsyncResult^ ar )
{
   Console::WriteLine( L"Client ending write operation..." );
   NegotiateStream^ authStream = dynamic_cast<NegotiateStream^>(ar->AsyncState);
   
   // End the asynchronous operation.
   authStream->EndWrite( ar );
}

// The following method is called when the write operation completes.
public static void EndWriteCallback (IAsyncResult ar)
{
    Console.WriteLine("Client ending write operation...");
    NegotiateStream authStream = (NegotiateStream) ar.AsyncState;

    // End the asynchronous operation.
    authStream.EndWrite(ar);
}
' The following method is called when the write operation completes.
Public Shared Sub EndWriteCallback(ar As IAsyncResult)

    Console.WriteLine("Client ending write operation...")
    Dim authStream = CType(ar.AsyncState, NegotiateStream)

    ' End the asynchronous operation.
    authStream.EndWrite(ar)

End Sub

Remarks

If encryption, signing, or encryption and signing are enabled, this method reads the data from buffer, encrypts, signs, or encrypts and signs it, and transmits it using the underlying stream. If no security services such as data encryption or signing are in use, this method starts an asynchronous write operation on the underlying stream.

This method is asynchronous and does not block while the operation completes. To block until the operation completes, use the Read method.

The asynchronous read operation must be completed by calling the EndWrite method. Typically, the method is invoked by the asyncCallback delegate. For detailed information about using the asynchronous programming model, see Calling Synchronous Methods Asynchronously

The NegotiateStream class does not support multiple simultaneous write operations. If you attempt to start a write operation while another write operation is already executing on the same stream, a NotSupportedException exception will be thrown.

You cannot call this method until you have successfully authenticated. To authenticate, call one of the AuthenticateAsClient, BeginAuthenticateAsClient, AuthenticateAsServer, or BeginAuthenticateAsServer methods.

Applies to