Throws an exception if the communication object the State property is not set to the Created state.
protected void ThrowIfDisposedOrImmutable ();
member this.ThrowIfDisposedOrImmutable : unit -> unit
Protected Sub ThrowIfDisposedOrImmutable ()
The communication object is in a Faulted state.
Since an object is immutable after Open is called on it, the only state that is both mutable and not disposed is the Created state.