KeyBinding.Gesture KeyBinding.Gesture KeyBinding.Gesture KeyBinding.Gesture Property

Definition

Gets or sets the gesture associated with this KeyBinding.

public:
 virtual property System::Windows::Input::InputGesture ^ Gesture { System::Windows::Input::InputGesture ^ get(); void set(System::Windows::Input::InputGesture ^ value); };
[System.ComponentModel.TypeConverter(typeof(System.Windows.Input.KeyGestureConverter))]
public override System.Windows.Input.InputGesture Gesture { get; set; }
member this.Gesture : System.Windows.Input.InputGesture with get, set
Public Overrides Property Gesture As InputGesture

Property Value

The key sequence. The default value is null.

Exceptions

Examples

The following example shows how to bind a KeyGesture to a RoutedCommand using a KeyBinding (the markup and code examples specify different keys but are otherwise equivalent).

<Window.InputBindings>
  <KeyBinding Command="ApplicationCommands.Open"
              Gesture="CTRL+R" />
</Window.InputBindings>
KeyGesture CloseCmdKeyGesture = new KeyGesture(
    Key.L, ModifierKeys.Alt);

KeyBinding CloseKeyBinding = new KeyBinding(
    ApplicationCommands.Close, CloseCmdKeyGesture);

this.InputBindings.Add(CloseKeyBinding);
Dim CloseCmdKeyGesture As New KeyGesture(Key.L, ModifierKeys.Alt)

Dim CloseKeyBinding As New KeyBinding(ApplicationCommands.Close, CloseCmdKeyGesture)

Me.InputBindings.Add(CloseKeyBinding)

Remarks

With the exception of the function keys and the numeric keypad keys, a KeyGesture must contain a Key and one or more ModifierKeys.

Applies to

See also