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Represents a set of velocities calculated by the manipulation and inertia processors.
public ref class ManipulationVelocities2D
public class ManipulationVelocities2D
type ManipulationVelocities2D = class
Public Class ManipulationVelocities2D
A ManipulationVelocities2D object is used in the event arguments of Manipulation2DDeltaEventArgs and Manipulation2DCompletedEventArgs to inform the event handler of the velocities involved in the manipulation.
Gets a ManipulationVelocities2D with all velocities set to zero.
Gets the angular velocity, in radians per millisecond.
Gets the expansion velocity along the x-axis, in coordinate units per millisecond.
Gets the expansion velocity along the y-axis, in coordinate units per millisecond.
Gets the velocity along the x-axis, in coordinate units per millisecond.
Gets the velocity along the y-axis, in coordinate units per millisecond.
Determines whether the specified object is equal to the current object.(Inherited from Object)
Serves as the default hash function.(Inherited from Object)
Gets the Type of the current instance.(Inherited from Object)
Creates a shallow copy of the current Object.(Inherited from Object)
Returns a string that represents the current object.(Inherited from Object)